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Mairzy Doats and Dozy Doats

The one thing we hadn’t gotten around to discussing was the issue of companions. Uther had seven of his Knights of the Square Table, and extrapolating from that, I was bound to have at least a few more. Both Amaryllis and Fenn I had stumbled across, while Grak had been someone we’d met after setting out some bait. I had an inkling that it might be worth it to find as many companions as possible, but then realized that logistics weren’t on our side, given the teleportation key only took five people at a time.

(We hadn’t tested Fenn’s glove-past-the-limit theory yet, because it seemed too risky to me. Things that were in the glove stayed in the glove across teleportations, but I had this nightmare scenario of putting someone in the glove and trying to exceed the limit, only for the game to punish us by disconnecting the extradimensional bubble. Would the game kill a companion for that? I wasn’t sure, but I wasn’t willing to test it, and

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