Skill increased: Bone Magic lvl 10!Spell discovered: Power Tapping!Spell discovered: Speed Tapping!Spell discovered: Endurance Tapping!Skill increased: Bone Magic lvl 12! (Skill capped at triple the value of primary stat KNO.)Affliction: Broken Bone Removed!It took me the better part of eight hours to cap out bone magic and fully heal my hand. Fenn left to go get more bones once it was clear that I was going to power through the hundreds available in the gunzels. Each bone was a pittance of power, even when I was pulling from it as hard as I could. Watching Bormann work made me think that it was less efficient to do it that way, so I tried to stick to teasing the power out of the bones as slow as possible, which gave an even smaller effect but over a longer period of time, which I suppose was meant to be a net gain in healing.It wasn’t until I hit level 10 that I unlocked the ability to pull specifically endurance from the bone, rather than just all physical stats, and that hel
We traveled across the desert together, trudging through the sand in our white robes, moving single file to hide our numbers so that one person could play trailblazer, a duty we rotated. It had been explained to me that magic in the general sense could be divided up into three categories: latent, passive, and active. Thaum-seekers (or thaum-suckers, depending on which of my party members I asked) could sense out and hunt down both passive and active magic at incredible range, but latent magic was mostly safe from them unless they were right on top of us.Fenn’s bow was latent magic, unless she used its special ability, in which case the thaum-seekers would probably see it like a lighthouse on the horizon. Similarly, Amaryllis wore a magical tattoo on her arm concealing the teleportation key, which would remain as latent magic until she pulled it off and took the teleportation key out. And void crystals were “mundane” though every bone in my body was telling me that they were basically
It wasn’t first light, but twilight had come over the Datura Desert, enough to banish the multi-colored stars from the sky. It wouldn’t be long before the sun (somehow) rose over the infinite plane of tessellating Aerbs (no seriously how) and splayed light on us once more.I was a bit more concerned with the yelling, which was coming from Fenn, and once I saw it, the totality of my attention was turned toward the beast that was leaping over the dunes on a path straight toward us. One fun fact about the thaum-seekers that I don’t think I’ve shared yet is that they’re really, really fucking fast. They have crap acceleration, but given enough time to get moving, their powerful muscles allow them to chase down pretty much any form of transportation that’s not teleportation. This particular thaum-seeker had apparently seen us, and it was coming right for us.I heard the thunk of the void rifle, and looked over at Amaryllis, who had positioned a pack behind her to give her something to lean
She led us down several hallways as we slowly regained our breath, moving with purpose. I caught glimpses of other rooms, mostly bare but some with covered furniture in them. These were ideal conditions for keeping things in stasis, since there was rarely weather in the Datura and it was almost constantly warm and dry. A part of me wondered whether this was going to be our base of operations, which any good videogame needed to have. I could see that as a quest, to get this place up and running again, to have people and things shipped in at great expense … even though it would be pretty damned impractical, which was the whole reason that this place had been mothballed in the first place.We eventually came down to an opened metal vault, lined with pedestals, hooks, and shelves, most of which were empty. Three mannequins sat at the back, only one of them with armor on it, a suit of elegant full plate with a heavily stylized anvil on the front. There were two swords. One had a thin baske
Warding magic was, apparently, a really complex thing, at least to hear Amaryllis tell it. I didn’t care so much about the low level aspects of warding, like how shapes were defined, just the high level stuff, like (hypothetically) how a fortress would be warded against intrusion and how intruders would get around those protections. Amaryllis had complained that I was asking her to describe centuries of cat and mouse games between warders, then mostly not indulged my need to know on the theory that I probably wasn’t going to think up anything clever in the next ten to fifteen minutes.I found that really frustrating, so I’ll lay some knowledge on you so that you’re not as annoyed as I was.Wards provided generalized, rules-based, countermagic. This was really, really powerful in Aerb, where “magic” included abstract categories and concepts, like ‘blood’ or ‘bones’ or ‘water’ or even ‘velocity’, especially since wards could act on so-called latent magic. Trying to explain all the rules
It was the first time I really felt like Aerb had failed me. It hadn’t exactly been fun before, though parts of it certainly were, and it hadn’t been easy. And for all that, I wouldn’t even say that it was particularly gamelike, just maybe able to be mapped onto a game. This garbage? This felt like I was sitting through an unavoidable cutscene where Amaryllis got taken from me, and there was nothing that I could have done.Maybe what I was supposed to have done was go full shonen anime. On hearing that we weren’t likely to win the fight, I should have given a rousing speech about going beyond the impossible and kicking reason to the curb, or believing in the heart of the cards, or being the very best there ever was. I had a really hard time believing that the result of that would actually have been a victory. Aumann hadn’t really known who he was going to find at Caer Laga, and he’d come anyway, probably because he assumed that he was strong enough to fight whoever was there.While I
It would be another three days before we were ready to go, which meant that Plan Glove-Rocket didn’t actually save us any time as compared to walking through the desert, but at least part of the delay was from all the time that Fenn wanted me to spend training. I didn’t like it one bit; I kept imagining that the worst was happening to Amaryllis and had to reassure myself that she was tough enough to handle things on her own.“Hooman, it was your dumb choice to focus on blades,” said Fenn. She held a slightly rusted sword from the armory in her hand. “I’ll be damned if we’re going to try this escape plan without you as good as you can possibly be.”“I’m already better than you,” I said. I was keeping the Anyblade as a simple longsword, but some testing had showed that I was equally proficient with it in any form it took. The skill was One-Handed Weapons, not simply swords, which meant that I could wield an axe or dagger with equal ease. The feeling of switching between them was a littl
I ate from the fairy jar, squeezing their tiny bodies to crush their marzipan internal organs, until I was fully healed, back at 36/36 hit points. My health meter had increased in size when I’d put points into PHY, but I didn’t fully understand the pattern I was seeing, nor did I fully grasp what it meant to have health points, since I certainly didn’t feel like I had more survivability. That was a mystery for another time though, because Fenn and I went back over the wall (using the clonal kit to grab some clean robes) and into Barren Jewel. The warning on Sanguine Surge about sluggishness was definitely holding true, and that wasn’t just because of the blood loss I’d suffered from running four miles using it.“We should find a different place to stay,” I told her. “Visit the old one, sure, check for messages there, but anything Amar - er, Mary knows, it’s got to be assumed compromised. I can see them asking her where she was staying, and her telling them because it was something tha