We sat at a small table in the back of the Impish Inn, each with our own glass of something called kefir, a thin, alcoholic yogurt that I occasionally took sips of to try acquiring the taste, a process that wasn’t moving along terribly well. That was okay though, because the Impish Inn was my first real fantasy tavern, and I was trying not to miss anything. There were supposedly around 200 “mortal species” on Aerb, but humans dominated Barren Jewel, and they were in the majority worldwide. That meant that I was still seeing new ones all the time, some of which I recognized and some I didn’t, plus the Animalia, which were the anthropomorphic animals. Their forms, like Quills, usually had the bare minimum done in order to get them upright - they were all pretty damned far from human.The Impish Inn (probably called that for the alliteration, since as far as I could tell it didn’t have rooms for rent at all) had an actual, honest-to-god imp sitting in a cage near the front of the bar. It
There are many places that one might start the story of Uther Penndraig, but to understand the man he became, it is best to go through his life as he did, one year at a time.He was born Isiah of Colm, in a farming village so small that last names were not yet in general use. His mother died in childbirth, leaving him to be raised by his father, who remarried when Isiah was two years old. His father was a farmer, and Isiah, along with his six half-brothers and two half-sisters, worked the fields every summer. There is very little written about this time in Uther Penndraig’s life, and he rarely, if ever, spoke of it.When Isiah of Colm was sixteen years old, the Dark King’s campaign of conquest spilled into Anglecynn. The dark army, composed largely of goblins, orcs, and dwarves, passed through Colm, taking whatever food there was to take from storehouses and killing or conscripting any fighting-age men they came across. Isiah of Colm was in the woods near the family farm when the army
Skill Unlocked: Art!Skill Increased: Art lvl 6! (Skill capped at triple the value of primary stat CHA.)Skill Increased: Skin Magic lvl 10!New Virtue: Shifting Skin!Skill Increased: Skin Magic lvl 12! (Skill capped at triple the value of primary stat KNO.)Icy Devil: Wreaths your hand in ice, imbuing it with the ability to chill anything you touch for the next three minutes. Single use. Self only. Required size is roughly 1 square foot.Liar’s Cup: Allows you to drain minor toxins from your body, such as boscleaf, alcohol, caffeine, terrablend, nicotine, or granchar, and stealthily deliver them by touch. Infinite use. Self only. Required size is roughly 2 square feet.Lecher’s Vine: Produces a small, thin vine that can surround any standing entrance such as a door or window for a period of twenty-four hours. You will be alerted any time something passes through the ring of vines. Single use. Self only. Required size is roughly half a square foot.Surface Sheath: An object pressed a
Grakhuil Leadbraids was at the Impish Inn before us, and when we arrived he led us into a back room with a nod to the barkeep and a grimace at the caged imp that served as the tavern mascot.“I sold my profession for this room,” said Grak with a sniff as he sat down in one of three chairs arranged around a table. I noticed, but didn’t comment on, the booster seat that gave him an extra few inches. There wasn’t much room to move inside the room, but it was enough for us. Grak had papers spread out on the table, most of them with drawings on them. “We should be safe here, as safe as a warder can make any place on short notice. No sound will leave these walls.”I had stayed up late reading The Commoner’s Guide to Warding Magic, enough to get some sense of the boundaries a warder had to work with. There were lots of different types of magic in Aerb, and since warding was countermagic at its heart, warding against “latent magic” meant that wards could extend into other areas that didn’t se
We went into Trifles Tower through the service entrance two days later, with only minor deterioration to my condition, after Grak spent ten tense minutes with his wand against the wards, subverting or changing them somehow. We’d watched the outside for long enough to get a sense of what people wore; the bottom two thirds of Trifles Tower was an eclectic mix of residences, office spaces, and stores, which meant that there wasn’t much need for us to wear disguises as we made our way up the stairs. Most of the traffic in the building would be through the central elevator, meaning that we’d have the stairs to ourselves anyway, if luck was on our side. After we were in the stairwell we’d taken out the equipment it wasn’t wise to show off on the street, like the bandoliers of dead fairies and a second bandolier of bones.When we got up to the seventh floor, Grak stopped us. “Ward,” he said. He squinted against his monocle, looking at something that was invisible to us. He crept closer and s
“Nice to see you too,” said Fenn. “You’re welcome.”Grak dropped to one knee. “Princess Amaryllis, I am honored to make your acquaintance.”“We need to go,” I said. “No telling how long until he gets back.” I turned to Fenn. “I’m a fan of glove-out-the-window.”“My things are in his vault,” said Amaryllis. “It’s down on the floor below. Ten seconds each for the blade and the armor, once we break past the wards.”“Forgive me, princess,” said Grak as he rose to his feet, “But I don’t think that it will be so easy as with the ones that caged you. An absolute ward against velocity would prevent that trick from working.”“Then we’ll figure something out,” said Amaryllis.“Here,” said Fenn, taking out a fairy from Sable and handing it to Amaryllis. “You’re not looking too hot.”“If we have limited time, we should go down to his vault now while we can,” said Amaryllis. She bit the head off the fairy and swallowed it without stopping to chew.“No, we should leave,” said Fenn. “We can’t beat h
PHY76 POW18 Unarmed Combat18 One-handed Weapons15 Two-handed Weapons15 Improvised Weapons6 SPD15 Thrown Weapons15 Dual Wield12 Pistols12 Bows6 END12 Rifles0 Shotguns18 Parry18 AthleticsMEN54 CUN18 Dodge12 Engineering0 Alchemy0 Smithing4 KNO0 Woodworking0 Horticulture0 Livestock0 Music4 WIS6 Art12 Blood Magic12 Bone Magic6 Gem MagicSOC32 CHA0 Gold Magic0 Water Magic0 Steel Magic0 Velocity Magic4 INS0 Revision Magic12 Skin Magic0 Essentialism0 Library Magic2 POI0 Wards0 Language6 Flattery6 Comedy0 LUK6 Romance10 Intimidation8 Deception0 Spirit“So, we have a teleportation key,” said Grak in a conversational tone as we walked across the forest floor with trees towering above us and blocking a fair amount of the light. The dwarf tugged on the dyed-grey braids of his beard as we walked and occasionally moved his warder’s monocle to his eye to peer at the house we were walking toward.I was carrying Amaryllis, who was out cold, cradling
We had to wake Amaryllis back up for a look at the loot, because the heirlooms were keyed to her, which meant that she was the one that could activate them or, alternately, use investiture to give them over to us.“Rope first,” I said. “I want to see whether that’s Ropey.”Fenn picked up the rope and dutifully handed it to Amaryllis, who handled it for a moment before it sprang to life in her hands. It dropped down and slithered over to the fireplace, where it rose up and contorted itself into different shapes. If I hadn’t been ready for it, I would have probably missed the first few, but this was Ropey, and so I knew the shapes would be letters. H-E-L-L-O.“It says ‘hello’,” I said. “Come here Ropey, do you want to be friends?” The rope dropped down to the floor in a heap and then slithered toward me, wrapping itself around my leg and then pulling itself up to chest level so I could pat it on the raised end that served as its head. “It’s a sentient length of rope,” I explained.“The