Sometimes I prefer to approach a spider web as a graphic project rather than a straight conversion, especially when the clipart is low-res or heavily textured. My workflow is usually: inspect the file, decide whether auto-trace will be sufficient, and if not, rebuild key elements manually. Rebuilding can actually be faster for intricate webs — I draw the main radial lines with smooth Bézier curves, then add concentric or
spiral threads and use boolean merges to create the enclosed shapes. For a realistic look, I’ll vary stroke widths slightly and use stroke-linecap and stroke-linejoin settings so the intersections look natural.
I also pay attention to semantics and responsiveness: put a
and inside the SVG for accessibility, keep styles either inline or in a small