Larpers

Possesive CEO Daddy
Possesive CEO Daddy
After a one-night stand with Garvin Berret, the Powerful and cold CEO, Iris Parker was smitten and she thought there could be something between them. Her hopes crushed by his harsh words, "I don't eat the same food twice." Broken, she returned to her city to manage her family business but soon realized that a seed had been planted. Giving birth to a set of twins, she could not endure raising them alone, when they looked exactly like him. She sent one of them to Garvin with a note, "dessert after supper." Garvin frowned when he received the parcel, his son. He sent people to fetch that blondie but it was as if she disappeared from the face of the earth. After five years his son asked, “Daddy, why does everyone have a mama except me?” The other twin said to Iris, “Mummy please, I want my daddy. A lot of women were ready to marry Garvin and be the mother to his son but he said coldly to each one of them, “only one woman can be my wife and that is my son's biological mother.”
9.9
189 Chapters
Begin Again
Begin Again
Eden McBride spent her whole life colouring within the lines. But when her fiancé dumps her one month before their wedding, Eden is done following the rules. A hot rebound is just what the doctor recommends for her broken heart. No, not really. But it's what Eden needs. Liam Anderson, the heir to the biggest logistics company in Rock Union, is the perfect rebound guy. Dubbed the Three Months Prince by the tabloids because he's never with the same girl longer than three months, Liam's had his fair share of one night stands and doesn't expect Eden to be anything more than a hookup. When he wakes up and finds her gone along with his favourite denim shirt, Liam is irritated, but oddly intrigued. No woman has ever left his bed willingly or stole from him. Eden has done both. He needs to find her and make her account. But in a city with more than five million people, finding one person is as impossible as winning the lottery, until fate brings them together again two years later. Eden is no longer the naive girl she was when she jumped into Liam's bed; she now has a secret to protect at all costs. Liam is determined to get everything Eden stole from him, and it's not just his shirt. © 2020-2021 Val Sims. All rights reserved. No part of this novel may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the author and publishers.
9.7
196 Chapters
Dead at Heart
Dead at Heart
Ariel Walker marries Jayson Larkin to save her adoptive brother. For three years, their marriage is kept a loveless, passionless secret. On the day she's diagnosed with a terminal illness, her husband sets off fireworks with his mistress to celebrate. When her adoptive brother is released from prison, he announces that the woman in his arms is the love of his life! Ariel decides to stop waiting when she sees the usually cold, stoic men boldly declare their love for other women. She gets a divorce, quits her job, and severs ties with her family… She picks up the pieces of her dream and goes from being a scorned housewife to a technological expert! One day, her secret identity and terminal illness are exposed. Her unruly adoptive brother comes to her with red-rimmed eyes. "Ari, can you call me your brother again?" The usually cold, ruthless Jasyon goes insane. "I'll give you my life to make up for what I've done, honey! Don't leave me…" Their love is too little, too late. Ariel has long since stopped caring…
9.1
889 Chapters
I'm A Quadrillionaire
I'm A Quadrillionaire
David Lidell vomited blood and passed out when he was enraged by his rival in love. When he woke up, he realized he had obtained a super lavish system, and it was asking him to spend a quadrillion dollars. After that, David embarked on the journey toward the pinnacle of his life. David, “I’m not going to pretend anymore. For your information, I am a quadrillionaire…”
9.2
2885 Chapters
One Night Stand With My Boss
One Night Stand With My Boss
Alcohol and heartbreak are definitely not a good combo. Too bad I learned that a little too late. I’m Tessa Beckett and I painfully got dumped by my boyfriend of three years. That led me to get drunk at a bar and have a one-night stand with a stranger. Before he would see me as a slut the next day,I paid him for the sex and deeply insulted his ability to please me. But this stranger turned out to be my new boss!
9.4
437 Chapters
Mated in the Shadow of My Sister
Mated in the Shadow of My Sister
James Anderson lost his future mate and luna, Stephanie, during a rogue attack. Stephanie's death left his entire pack in mourning; her death anniversary was even declared a pack holiday. Five years later, James discovers that Stephanie's younger sister Lily is his mate. But how can that be? Wasn't Stephanie supposed to be his mate? And would his pack even accept Lily as his mate and Luna—many have always blamed Lily for Stephanie's death, because Stephanie died trying to save Lily. For her part, Lily has lived in the shadow of her beautiful older sister for years. She knows very well that pack members and her parents wish that it was Lily that died that day instead of Stephanie. Lily had looked forward to the day that she would meet her mate and finally feel important to someone. Discovering that her mate is James is Lily's worst nightmare, especially when James reacts poorly to the discovery. Lily decides that she is unwilling to live in Stephanie's shadow any longer. She will not spend the rest of her life with a mate who wishes she was someone else. She rejects James, who all too quickly accepts the rejection. Soon afterwards, horrifying truths come out and James immediately regrets letting Lily go. He sets out to get Lily back and right the wrongs that have been done. But is it too late? Will Lily find love with James, or with someone else?
9.6
276 Chapters

How Do Larpers Design Authentic Medieval Costumes?

4 Answers2025-08-27 09:53:06

There's something about stitching a hem that makes the whole costume feel alive — like you're coaxing a character out of fabric. When I design medieval-looking pieces for larp, I start with research: plates from museums, pages from costume reference books, and even details from 'The Lord of the Rings' for silhouette inspiration. I try to balance silhouette and function; a long flowing robe might look perfect, but if it drags during combat you’ll hate it. So I make mock-ups in cheap muslin first to test movement and layering.

After the mock-up stage I think about materials and aging. Natural fibers — wool, linen, leather — read as authentic and breathe well, but wool can be heavy and hot. I often use linen for undergarments and a lighter wool blend for outer layers. For weatherproofing I wax cloaks or add a simple cotton lining. Aging is its own craft: tea stains, gentle sanding at stress points, and hand-sewn repairs tell a story. I also pay attention to the small bits — buckles, rivets, and hand-stitched hems — they sell the look. The result is usually a costume that holds up to running, rolling, and the occasional rainstorm, while still feeling like it belongs in another century.

Do Larpers Use Real Swords During Live Combat Events?

4 Answers2025-08-27 17:52:25

Watching a foam-sword clash looks wild on video, but in my experience the vast majority of larpers do not use real swords during live combat events.

I’ve been to weekend events where the noise of people shouting roleplay and the thwack of padded weapons filled the air. Most players swing foam- or latex-covered weapons built on a flexible core — often called 'boffers' or latex weapons — and there are also rattan styles that feel a bit stiffer. Organizers inspect weapons before battles, set clear rules for force and targeting, and require safety gear when fights get heavy. I’ve seen the kind of scar that comes from clumsy contact with a hard surface, but not the open wounds you’d expect from steel blades.

There are, however, a few niches where steel shows up: historical reenactment groups and stage combat demos sometimes use blunted or specially-made steel for controlled displays, and organizations like the SCA run armored combat with strict padding, technique rules, and safety marshals. If you’re curious, check the event’s rules before showing up — and please don’t bring a sharpened sword to a foam fight unless you want a very awkward conversation with the marshal.

How Do Larpers Adapt Rules For Safety And Realism?

4 Answers2025-08-27 13:59:06

When I'm running or playing in a big melee, safety is practically a second rulebook—no, scratch that, it becomes the first thing everyone breathes together. We start with a thorough safety briefing: who the marshals are, the meaning of whistles or lights, the safety words (we personally use 'pineapple' for full stops), and the limits on target areas. Weapons are inspected and measured; boffer foam has thickness limits, piping is taped, and metal bits are forbidden. Headshots are taboo almost everywhere I play, and any contact above the neck is an instant stop and check.

Beyond gear, realism gets balanced with choreography and common sense. We develop wound systems that are easy to adjudicate—single hit kneecaps, two hits incapacitate, magical shields absorb X hits—so fights feel tense without devolving into dangerous brawls. Players rehearse key scenes, marshals call timeouts if things look messy, and medical volunteers are on-site in case of real injuries. I like the way small touches—like using stage blood only on gauze packets instead of spraying—keep immersion while prioritizing everyone’s safety.

Where Do Larpers Buy High-Quality Leather Armor?

4 Answers2025-08-27 14:08:05

I get way too excited talking about armor shopping, but here's the practical side: for high-quality leather pieces I usually start with specialty makers rather than general costume shops. My top go-tos are ArmStreet and Dark Knight Armoury for finished, historically inspired kits — they use thicker, vegetable-tanned or harness leather and their fittings hold up to actual use. Epic Armoury is awesome for lighter, more affordable pieces if you want something that looks great and survives a few seasons.

When I'm buying I always check leather type (veg-tanned or full-grain is best), thickness (2.5–4 mm for chest pieces), and how straps/buckles are attached. Custom makers on Etsy or at ren-faires can do bespoke sizes and decorative tooling, but expect lead times. I also love supporting local saddlers — they patch and tailor things like pros. My little ritual: email measurements first, ask for photos of finished edges, and factor in a leather conditioner and weatherproofing product in the budget. It keeps the armor strong and smell-free for years, which matters when you've worn it through muddy battles and rainy campaigns.

How Do Larpers Organize Large Multi-Day Events?

4 Answers2025-08-27 21:38:44

Whenever I put together a big multi-day live event, the thing that keeps me sane is treating it like a tiny festival instead of just a weekend game. I start with a broad timeline a year out: pick a site, check capacity and access, reserve motels or camping fields, and lock down insurance and permits. Six months ahead I confirm the core team—story leads, safety lead, logistics, kitchen, and site steward—and we carve up responsibilities into checklists. We build a budget that includes a healthy contingency and outline where revenue comes from (tickets, merchant fees, concessions).

Closer to the date the details take over: detailed site maps, emergency evacuation routes, NPC rosters and shift schedules, prop storage plans, vendor contracts, waste management, and a clear food plan. We use a mixed communication plan—email for official stuff, Discord for real-time ops, printed runbooks for marshals. My favorite ritual is the pre-event briefing the night before: we walk the site, hand out radios, run through worst-case scenarios (I once moved half the camp because of a freak thunderstorm), and end with gratitude for volunteers. After the event I hold a debrief to capture lessons so the next one’s smoother. It feels chaotic during setup, but designing redundancy and clear roles turns chaos into an unforgettable long weekend for everyone.

Can Larpers Influence Local Film And TV Productions?

4 Answers2025-08-27 08:00:33

I get excited every time I think about how much crossover there can be between people who throw themselves into live roleplay and the folks making films or series in my town. A couple of years ago I helped build foam armor for a friend’s indie short and ended up showing the director a handful of movement drills and crowd-control ideas I’d learned at larp events. Suddenly they weren’t just hiring paid extras — they were staging whole battle flows influenced by how larpers physically tell a story.

Larpers bring practical skills that local productions crave: costume-making tricks that survive rain and cheap lighting, practical effects that don’t need expensive VFX, and a sense of how to run a large group safely and dramatically. City crews often lack folks who know how to keep immersion while moving dozens of people, so larpers can be consultants, props lenders, or even choreographers.

If you’re into both scenes, try offering a one-night workshop for a film club, or post a few before-and-after photos of your foam work on local casting groups. It’s low effort, high visibility, and it builds relationships that actually change how stories get shot here — I’ve seen it happen, and it’s always fun to watch that crossover grow.

What Music Do Larpers Prefer For Immersive Scenes?

4 Answers2025-08-27 20:50:35

I get giddy thinking about how sound can carry a scene — for me, immersive music in LARP is all about texture and intention. I usually split music into two lanes: diegetic (the lute player by the fire, a marching band in the plaza) and non-diegetic (the cinematic swell that only players hear). For rustic or medieval settings I lean on soft folk, simple modal melodies, and nature soundscapes: crackling fire, owls, rain—stuff that sits behind dialogue and doesn’t fight the roleplay.

When I run larger scenes I reach for loopable cinematic tracks that can stretch for 10–20 minutes without feeling repetitive. Soundtracks from games like 'Skyrim' or tribal artists like Wardruna and Heilung work great for ritual or wilderness sequences. Important practical things: use crossfades and low-pass filters to avoid jarring restarts, hide small Bluetooth speakers in props to make sound appear to come from the world, and keep volume adjustable so PCs can still converse. One time I forgot to lower battle music and everyone complained the drums drowned out their tactical calls—lesson learned.

Finally, silence is its own instrument. Dropping everything before a reveal or switching to a single instrument can sharpen focus like nothing else. I always have a short cue sheet: what music starts at entrance, what loop during exploration, what hits for climax—then I let the scene breathe around those cues.

Why Do Larpers Create Original Fantasy Backstories?

4 Answers2025-08-27 23:05:27

There’s this cozy, nerdy part of me that loves watching a character grow from a scribble on a signup sheet into someone who changes the whole weekend. When I create a backstory for LARP, I’m not just inventing a list of facts—I’m giving myself permission to play, to stumble, and to surprise both myself and my friends. A good backstory sets hooks: motivations, secrets, debts, and relationships that other people can latch onto during scenes. That means better improvisation, richer conflicts, and those amazing moments where two plotlines collide and everyone yelps.

I also think of it like crafting a living fanfic. I’ll borrow a few beats from 'Lord of the Rings' or a grimdark trope I love, then twist them into something that fits the game’s tone. Practical bits matter too—how did they get that scar, why do they avoid inns, who do they owe money to? Those details make costuming and in-character choices effortless: I instinctively tuck my cloak differently, limp slightly, or use a strange idiom. It’s fun for me and it helps other players slot in their ideas with ease.

Most of all, backstories create a safety net. By agreeing on a past, we set expectations about consent, stakes, and where to push emotionally. I’ve seen a tiny seed idea blossom into a multi-year storyline because someone wrote a believable, messy past. It makes the world feel alive, and coming back to that character after months feels like visiting an old, complicated friend.

Are Larpers Featured In Mainstream Movies Or Shows?

4 Answers2025-08-27 00:24:21

My friends and I were literally arguing about this over pizza the other night, so I’ve thought about it a lot: yes, larpers do show up in mainstream movies and TV, but usually in small, stylized bites rather than long, nuanced portraits.

If you want the clearest mainstream-ish examples, check out 'Role Models' — it plays LARP for laughs but puts it front-and-center in the plot — and 'Knights of Badassdom', which is basically built around a LARP group (it’s campy and messy but tries for affection). For a really authentic glimpse, watch the documentary 'Darkon' — that one follows real players and gives you the community, the politics, and the weirdly touching parts. Mainstream dramas and procedurals will sometimes set a crime or a quirk at a LARP event as a plot device, which tends to flatten things into stereotypes.

Honestly, most on-screen LARP moments feel like shorthand: quirky hobby, costume montage, outsider laughs. If you want the full, messy, human-side-of-it, go for documentaries and indie films, or better yet, find a local group and watch one game — it’s far more interesting in person than on TV.

Which Books Inspire Larpers' Character Creation?

4 Answers2025-08-27 15:41:01

I get a little giddy thinking about the novels and myths that have quietly steered my larp characters over the years.

When I’m building someone who lives by their wits, I’ll often pull a few pages from 'The Lies of Locke Lamora' and mix it with the hot, clever energy of 'Neverwhere'—the combination gives me a charming cynic who’s theatrical but bruised. For big, tragic arcs I lean on epic myths like 'The Odyssey' or 'Beowulf'; those stories give me the scale and the moral tests that make a character feel heroic or doomed in a satisfying way.

Nonfiction sneaks in too. Reading 'The Hero with a Thousand Faces' helped me map out a believable transformation, while memoirs and letters give little speech patterns or odd, human details I can steal. I also study folklore collections like 'Grimm's Fairy Tales' and 'The Mabinogion' when I want an uncanny edge—those stories offer motifs you can echo in a costume, a secret, or a quirk.

If you’re making your next larp sheet, try extracting a single line from a book and living that sentence for an hour in game; it’s a tiny experiment that often yields rich roleplay and a clearer voice. Tonight that idea alone makes me want to sketch another backstory before bed.

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