Mimics

Lost Luna
Lost Luna
Run, Run, RUN. Don’t stop. The night was falling and like the creatures of the day, I needed to hide. My heart is thundering in my chest, echoing the sounds of the war that rage from the fields of my once loved home. That was before the coven came. Surprising us and taking my home and pack. The attack happened so quickly that no one was ready. We had no warning and after hours of waiting I was found. I had to run. Don't stop running. “CRACK” the current of magic shoots by and hits the tree to my left, my bare feet crunching the earth hard and fast. My small heart fluttering faster than a hummingbird's wings, my once sparkling beautiful dress is no more. It’s tattered, dirty, and torn. The edges burnt to a crisp and coated in blood from bodies of the battlefield that I raced away from. “Come here little wolfie,” a harsh raspy voice calls out cutting through the trees I hide quickly behind a tree to take cover to breathe, “I just want a little chat!” He calls singsong like, taunting me. He wants to find me to kill me. Ducking further behind my tree I hold my breath, my young body shaking with so much force my bones ache. Holding my breath and closing my eyes hoping for safety that surely won’t come. At only 11 years of age, I can’t fight this grown warlock... he will surely kill me like he did my parents... “Wolfie princess, where are you?” He mimics the rhythm of a child’s tune, as if I’d listen. Closing my eyes tighter I don’t want to die. I’m too young. My mind is racing, and my hearts bound t....
Not enough ratings
50 Chapters
Irresistible Boss: Succumbing to Your Touch
Irresistible Boss: Succumbing to Your Touch
Catherine Vergara accepts her friend's invitation to a party to avoid attending her cousin's wedding, who had betrayed her with her ex-boyfriend. She has a fleeting encounter with a stranger at the party and becomes pregnant by a man whose identity she doesn't know and could never find. She keeps the memory of this stranger until she meets Alexander Miller when she starts working as an executive assistant to this stressed, impatient, and incredibly handsome CEO at a major company. But Alexander didn't want to get involved with her. He was searching for a woman who simply vanished.
9.7
1330 Chapters
The Father Of My Twins
The Father Of My Twins
Her marriage has been unsuccessful since that day she got married to him. One sided love, and his unknown hatred towards her. "I'd rather sleep in the guest room than with you". His threatening voice echoed inside the room before he left. She finally understood the reality, married to him for a whole five years, only to discover now that he only used her to claim his inheritance. She was so heartbroken when she caught her own husband and his Mistress on a date that he has never taken her to, not even once. Anyways, who was she to call her his Mistress?. She should have understood that the Lady was his only Love of his Life, on the other hand, she was just an urgent second choice because his family didn't support his marriage with a lowly class. But now he actually became the Boss that he was, he didn't care about any bullshit from his family. "I guess, I won't regret what I'm about to do, I'm tired". Night falls, her drunken Handsome Husband she had admired all those years was finally at her own mercy. "There's no backing down this time around!. I won't always be treated like some pushover!". When the morning time arrived, a document "DIVORCE AGREEMENT" could be seen at the top of the bed. "Where is she?!". "E…. Em…. Your wife already left Boss".
8.5
62 Chapters
The Beta's Daughter
The Beta's Daughter
Arienne just wants to find her soulmate. But when she meets Samyak, she discovers that he's hiding a dark and painful secret that could tear them apart forever.
9.7
122 Chapters
Mommy is precious, My Billionaire Daddy
Mommy is precious, My Billionaire Daddy
Jessica Lawrence was the most devoted child before her father wed his secretary in the wake of her mother's death, Jessica's life slowly turned 360 degrees after her stepsister drugged her and her father sent her to Poland, severing all ties with her. That one-night stand caused her to become pregnant, giving birth to Cornell who was a brilliant child. But the man Jessica spent the night with was a well-known business tycoon and a sophisticated Billionaire Liam Grey. Liam Grey intended to find her but mistook Jessica's step-sister for her. Jessica's destiny worked overtime to ensure that she was with Liam when she returned with her son after seven years. “My sweetheart, you are mine. And you are powerless to stop me from touching you," Liam Grey spoke huskily. When his son suddenly barged in, “Daddy, Mommy is precious. You can't hurt her." “Your mommy is my life. How can I hurt my life? And stop hogging her time. You've had your mother's love for seven years. It's now my turn to monopolize her affection." “Urgh! You two are annoying!” Pouted Jessica left the room.
9.8
190 Chapters
MAFIA RULES
MAFIA RULES
PART1&2 OF LOLA AND NIKO'S STORY. . . .Wives are for children and whores are for fucking. Learn to be both and you'll do just fine. . . ~Page 2 of the mafia rules as written by Eva Camilla Salvatore, wife of the previous capo dei capo of la Italian famiglia~ Lola is not your normal average teenage girl. She has always known that her family is part of the Mafia. A few days after her eighteenth birthday, she comes back from school and hear the most shocking news that leaves her frightened to the bone. She had been promised to the most ruthless man in the New York Family, the underboss and soon to be Boss, Dominiko Salvatore. And he is coming to collect what is His.
9.6
229 Chapters

How Do Mimics Function In Dungeons & Dragons Campaigns?

4 Answers2025-08-31 10:18:51

One of my favorite tricks in any 'Dungeons & Dragons' table is slipping a mimic into a scene where everyone thinks the mystery is solved. I love how mimics work on two levels: mechanically they’re sticky, bitey ambushers with the shapechanger trait and the false appearance, but narratively they’re brilliant mood-setters. A simple chest or chair becomes a potential threat, and that slow creeping paranoia around treasure rooms is half the fun.

I usually treat them like living booby traps. Players can beat them with good perception or clever play—probing with poles, sending familiars, or using spells like 'detect magic'—but a well-placed mimic can also spark roleplaying. Sometimes I give a mimic a cunning personality or strange speech patterns, and suddenly it’s less a trap and more a weird NPC who might negotiate a toll. That kind of flexibility is why mimics have lasted through editions: they’re small mechanical beasts that can deliver big table moments, from heart-stopping ambushes to absurd, memorable encounters where the party debates whether the tavern chair deserves a name.

What Merchandise Features Mimics From Cult Franchises?

4 Answers2025-08-31 19:44:54

There’s something delightfully prankish about a mimic, and that energy shows up in tons of merch across cult franchises. If you’re into plush, you’ll find soft, chonky versions of chest-mimics inspired by 'Dungeons & Dragons' and 'Final Fantasy'—they often have that sewn-on tongue and wink-eyes that make them adorable rather than terrifying. For the sculpt-obsessed, resin statues and detailed figures pull the creepier side from 'Dark Souls' or classic JRPGs, complete with glossy teeth and hinged lids to mimic the ambush moment.

Beyond toys, people turn mimics into everyday stuff: enamel pins, coin purses shaped like little treasure chests, and even chest-themed dice boxes for tabletop players. Small creators on marketplaces and 3D-print communities love to make functioning props—lockable wooden chests with mimic faces or USB drives hidden inside a tiny chest. I’ve got a enamel pin on my jacket that always starts conversations, and a tiny mimic coin purse that’s saved me at convention vending lines more times than I’d like to admit.

Which Films Portray Mimics As Sympathetic Characters?

4 Answers2025-08-31 07:56:09

I’ve always been fascinated by creatures that pretend to be something they’re not, and in film that often means something quietly heartbreaking rather than vicious. For me, a great starting place is 'Blade Runner' and its follow-up 'Blade Runner 2049'. The replicants explicitly mimic humans, and both films tilt toward sympathy—these beings want memory, love, dignity. Watching them feel like watching someone trying to find a place in a world that refuses to call them human.

If you want AIs that tug at your heart instead of scaring you, 'Ex Machina' and 'Her' are excellent contrasts. 'Ex Machina' presents a mimetic intelligence that’s trapped and cunning, which makes you root for her even as she upends expectations; 'Her' is tender and melancholy, an intelligence that mimics intimacy and ends up offering genuine emotional truth. I often queue these up on rainy nights and end up thinking more about loneliness than about sci-fi tech.

On the more monstrous-but-sympathetic side, 'Let the Right One In' and 'The Shape of Water' treat non-human beings who imitate human behaviors as victims of circumstance rather than villains. Those films make me feel protective—like I want to hand them a blanket and a cup of tea. If you like stories that flip your sympathy, start with these and notice how much the filmmakers ask you to empathize with the mimic’s inner life.

How Did Mimics Evolve From Folklore To Modern Media?

4 Answers2025-08-31 04:42:09

There’s a weirdly satisfying thread you can trace from old stories around the hearth to the video game that lunged at my party: mimics are basically humanity’s long-running joke about not trusting perfectly ordinary stuff. In the beginning, cultures around the world had these beliefs about objects or animals that deceive — think of the Japanese 'tsukumogami', tools that gain spirit after a century and sometimes act up, or European tales of enchanted furniture and trickster spirits that assume forms to snare people. Those stories come from animistic ideas: objects aren’t inert, they can be alive with intention, especially when you’re alone in a dim house or walking through a foggy moor.

Tabletop roleplaying gave that folk idea a tidy mechanical life. Early roleplaying manuals, most famously 'Dungeons & Dragons', packaged the concept into a single, theatrical monster: something that looks like treasure but bites you. That codification made mimics portable and repeatable, perfect for tense dungeon crawls. From there video games carried the chest-that-bites into pixel and polygon form — 'Final Fantasy', 'Dark Souls', and countless roguelikes leaned into it because it teaches players a lesson about greed, curiosity, and reading cues in the environment. Nowadays, mimics wear every hat: horror devices, comic relief, sympathetic characters, even romance subplots in some indie works. The evolution from oral superstition to a gaming staple shows how a simple fear — the familiar suddenly turning hostile — gets reshaped by medium and culture, but still taps that same human twitch when you reach for something that looks safe.

Why Do Mimics Become Iconic Monsters In Fantasy Novels?

4 Answers2025-08-31 14:58:07

I still grin thinking about the first time a chest wasn't a chest. It was one of those delightfully cruel moments in a midnight RPG session where my party's rogue leaned in, coin in hand, and the lid snapped shut on his fingers. That jump-scare is the heart of why mimics stick in our heads: they turn the most mundane, desired object into a threat, which flips both expectation and comfort into something funny and terrifying at once.

Beyond the scare, mimics are elegant storytelling tools. They embody distrust of the obvious, the idea that treasure can be a trap and appearances are unreliable. Authors use that to build paranoia, teach characters to be clever rather than greedy, and to inject memorable encounters without needing a sprawling monster ecology. I love how a well-placed mimic scene can make me second-guess every shiny chest in 'Dungeons & Dragons' lore or a dark corridor in 'Dark Souls'—it’s the perfect little betrayal that lingers in the imagination.

How Did Mimics Influence Monster Design In Anime?

4 Answers2025-08-31 06:29:07

Whenever I geek out about monster designs, mimics always come up as one of those deliciously simple ideas that keeps getting reinvented. I first ran into the concept in tabletop lore and old JRPGs, and what stuck with me was the pure theatricality of it: an everyday prop that suddenly has teeth and a personality. In animation that theatricality translates into suspense and visual deception—designers use textures, seams, and wrong-scale details to hint that something's off before the big reveal.

I love how that tactic spread into anime. Mimics pushed creators to play with silhouette and negative space—making something read as harmless at a glance, then clench your stomach when it moves. It also informed aesthetic choices like the uncanny placement of eyes, mouths that split along furniture grain, and slow-unfurling animation that feels tactile and wet. Beyond the jump scare, mimics encouraged thematic uses too: identity swap, hidden dangers in the mundane, and dark humor when a trusted object betrays you. These echoes show up across works that favor body horror or surprise enemy design, and now I find myself spotting mimic cues in backgrounds when I rewatch shows—it's a little game I play, and it keeps the art fresh to me.

How Do Authors Write Convincing Mimics POV Chapters?

4 Answers2025-08-31 22:31:43

On quiet nights when the house is only the soft tick of a clock and a lamp, I like to sketch mimics as creatures that think in textures instead of tidy sentences. I’ll often sip tea while humming a line of dialogue I stole from a PC game or a thrift-store fantasy novel; the mimic doesn’t file language the way humans do. It files usage: worn, glossy, sticky, new. When I write a POV chapter from a mimic’s perspective I anchor it to what it can do and what it can’t—no human backstory unless it’s learned as a fragment of a voice it swallowed.

Practically, that means choosing a sensory hierarchy and sticking with it. If your mimic experiences the world through resonance and taste, let its verbs, metaphors, and sentence rhythm show that. Short choppy lines for sudden latches, long folded sentences for patient blending. Use repeated phrases it’s copied from victims, but twist them so readers feel both familiarity and wrongness. I also add small human details to ground it—a chipped teacup it once pretended to be, the echo of a lullaby—so the horror or the pathos lands. When I finish, I read the chapter aloud and listen for any accidental humanity sneaking back in; if it laughs like me, it isn’t doing its job.

What Are The Best Mimics Scenes In Popular Video Games?

4 Answers2025-08-31 04:44:04

I still get that weird thrill when a chest goes from harmless to hungry, and the best mimics know exactly how to sell the moment. The first one that leaps to mind is the classic chest in 'Dark Souls'—you open something that looks like sweet loot, and suddenly it sprouts teeth, lunges, and you either roll away like a panicked cat or get your health bar shaved. The animation is brutal and punchy; it hits you in the gut because Souls games make every little thing feel lethal.

Another scene I loved is the twist in 'Elden Ring' with the 'Mimic Tear' concept. It's not just a chest that bites you—it's the idea of facing yourself. Using the Mimic Tear summons a copy of your character with your gear, and fighting that clone creates this uncanny mirror match that’s both hilarious and disorienting. It’s equal parts mechanical curiosity and a splash of horror.

For lighter chaos, I always laugh thinking about the mimic encounters in 'Terraria' and the recurring mimics across JRPGs like 'Final Fantasy' or 'Dragon Quest'. In those games, mimics are a recurring gag turned combat challenge; sometimes they punish greed, sometimes they drop hilarious loot. If you want a practical tip: whenever a chest is way too perfect or suspiciously placed, I screenshot first—memory of the scream lasts longer than the health bar.

How Do Mimics Create Tension In Horror Manga Narratives?

4 Answers2025-08-31 10:21:17

There’s a weird little thrill when a harmless prop in a manga starts to look wrong — that’s the basic magic of mimics. For me, the tension comes from the slow erosion of ordinary space: a chair in the corner becomes a threat, a familiar hallway suddenly could be a mouth. In panels, artists exploit this by showing ordinary objects in comfortable detail, then changing perspective or scale so the same object looks uncanny. Close-ups on textures, then a cut to a character’s confused face, and the reader’s gut tightens.

I also love how mimics play with expectations. When you’ve read things like 'Uzumaki' or seen body horror in 'Parasyte', you start to suspect every benign thing. Creators lean into that paranoia — they let the reader’s imagination run ahead, teasing a reveal with negative space or ambiguous shadows. Sound effects placed near a seemingly harmless object, a misplaced smear of ink, or a panel where gravity looks off can do more work than an outright monster shot.

On top of all that, character reactions sell it. A casual shrug followed by gradual panic is more persuasive than instant screaming. When a protagonist treads carefully around an ordinary table because the artist framed it like a living thing, the whole page hums with dread. I usually find myself re-reading those pages, slow and careful, like tiptoeing past a trap I half-want to trigger.

What Tactics Help Players Detect Mimics In Tabletop Games?

4 Answers2025-08-31 07:52:02

I’ve fallen for a mimic more times than I’m proud to admit, so I got obsessive about little tells. The practical stuff first: weight, movement, and wear. A mimic rarely sits with the same scuff patterns or dust as furniture that’s been used daily. I tap, poke, and listen for hollow echoes or a wet, slightly organic thud instead of wood or metal. If my party has a pole, I’ll prod with it before anyone leans on a chest edge. If not, I’ll roll a small ball or coin to see if something grips or redirects it.

Mechanically, I love combining roleplay with rules. I push for a perception check, then follow up with a sleight-of-hand or investigation if I suspect something. Spells or abilities that let you interact from a distance—'mage hand', a familiar’s touch, or a summoned tiny creature—are lifesavers. I’ll also ask the DM about smell (do I detect a faint musk?) or temperature (is it unnaturally warm?).

I learned the hard way in a session of 'Dungeons & Dragons' when my party ignored my coin trick and a mimic ate our rogue’s boot. Since then I keep a checklist: probe from a distance, use a disposable object, watch for unnatural movement when people approach, and always leave an escape route. It’s a small paranoia that makes the game tenser and way more fun.

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