Got excited to see someone else curious about this! 'Amari and the Great Game' is indeed the direct sequel to 'Amari and the Night Brothers' by B.B. Alston. It came out in 2022 and continues Amari's adventures in the supernatural world. The series is planned as a trilogy, with the third and final book, 'Amari and the Brothers of Destruction', confirmed and expected to wrap things up. It was originally set for a 2024 release but seems to be running a bit behind schedule based on the author's updates.
So you've got a proper series here, not just a standalone. The sequel dives deeper into Amari's new role and the political mess she caused at the end of book one, focusing on a magical competition that puts the whole supernatural world at risk. I'm really hoping book three sticks the landing.
Yeah, it's a sequel, and it absolutely reads like one. The plot picks up right after the first book's events, and it throws Amari into a much larger conspiracy and conflict. Honestly, I felt the story got more intricate and higher-stakes, with Amari dealing with the fallout from exposing the supernatural world. It's definitely a middle book in a trilogy, building the conflict for the finale, so you get that feeling of waiting for the next one once you finish.
It's a great series for younger readers looking for a fantasy with a lot of heart, relatable insecurities, and cool magic. The audiobook narration is also fantastic if you're into that format.
It does, it's the second book in what will be a trilogy. I read it right after the first one and it felt like a natural, albeit bigger, next step. The world expands a lot, introducing more societies and threats. If you liked the mix of mystery, magic, and family themes in 'Night Brothers', you'll probably enjoy this continuation.
2026-07-14 12:37:31
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Heartbreak is supposed to kill a wolf’s spirit, but Aria Vale refuses to die quietly.
Humiliated before her entire pack when her fated mate publicly rejects her, Aria returns home, shattered and furious, only to find a black envelope waiting on her bed. Inside lies an invitation to a deadly challenge known only as The Game:
“Survive, and win what your heart desires most.”
With nothing left to lose, Aria enters a realm beyond her world, an ancient castle suspended between life and death, where each dawn brings a new trial of survival. Competitors vanish one by one, hunted by the magic that governs the Game.
But not everyone is what they seem. One contestant, a charming, infuriatingly optimistic wolf named Kael, seems more interested in keeping her alive than winning himself. His warmth disarms her, his smiles irritate her, and his secrets could destroy them both.
Now Aria must survive the trials, outsmart the goddess who created them, and decide what freedom truly means: breaking her bond to the mate who betrayed her, or risking everything for the wolf who was never supposed to love her.
Amaryah is an adventurous young lady of an elite clan well-known for cultivating successful followers. For fools who didn't know any better, Amaryah is nothing but a failure. But for people who met her face to face, they know she is never short of power nor is she inferior to others. Even without the aid of an elemental spirit, her techniques and spiritual level are high enough to take any user on one-on-one.
However some people may be awed and amazed, hate and displeasure are always inevitable. People who harbor enough hatred would do anything to drag someone down.
So once the origins of Amaryah and the history of her family were revealed, she ended up getting executed and burned like how her ancestors met their demise.
But this is too abrupt of an ending, and there's a reason why legends are called legends.
When the Supreme God of Heavens disappeared, the gods of the Greeks, Norse, Mayans, Egyptians, Chinese, and many more sent their young mortal champions to a magical world in order to participate in the Game of Heavens and Earth on their behalf to win the divine throne. However, the young mortals used their powers, weapons, and tools that were bestowed upon them to form themselves into guilds and create a paradise for everyone. To any kid from Earth, an exciting adventure and new beginning await them, and Sam Roche is one of those lucky chosen ones — or is he still unlucky?
Since everything is in peace, Sam tries to build a new life in the City of New Beginning while hiding his dark secrets from his new friends about the sins he committed back on Earth. Eventually, Sam and his friends discover that the strongest guilds have long controlled the paradise, and their rivalry might spark a war that will engulf the land. Wanting to get away as much as possible, they decide that they form their own guild and leave the city. However, a powerful guild is threatening the fragile peace of the magical world in order to win the Game of Heavens and Earth. Sam must either run away to save himself or become a hero to save not only his friends but both worlds.
Andrea Laurence had it all, the glamour the perfect fiance, and her dream job that was until her fall from grace. Now she is untouchable no one in the corporate world will hire her. Those are the rules.
Corbyn Emerson has never been one to follow the rules, especially when he plays the game. He needs Andrea to take down his enemy who just so happens to be Andrea's ex-fiance and doesn't expect to be so enthralled by her fiery no-nonsense personality.
Soon he finds out that she knows how to play the game just as well as him, there is danger, blackmail lies galore, and maybe before they realise it a forbidden sort of love they both decided to ignore.
As they play with each other's hearts, from unwilling co-conspirators to something more, are you willing to play the game?
One life for another. That is the rule of the Aftergame.
Lena was a ghostwriter who lived in the shadows—until a devastating betrayal by her sister pushed her into the path of a speeding truck. She expected the void. Instead, she woke up in a sadistic, system-driven purgatory where the dead must compete for a second chance at life.
In this gore-soaked nightmare, survival has a name: Riven. A lethal player with eyes like cold flint, Riven breaks the game’s cardinal rule to save Lena, making them both targets of the system’s wrath. But as they reach the final level, the horrific truth unvails. Riven isn’t a player. He is the Executioner—a sentient program designed to mimic love, only to deliver the ultimate soul-crushing betrayal.
But Riven has developed a terminal malfunction: he truly loves her. Now, Lena is back in the land of the living, but the world is starting to pixelate. To save her, the machine that was meant to kill her has built her a cage. And in the Aftergame, mercy is the most terrifying fate of all.
Akemi Sean Lee is a woman who was loved, was hurt, and will take vengeance. After the tragedy she considered the darkest in her whole life, she changed herself into a version of a woman she didn’t imagine she would be. She worked hard, graduated, and specialized in New York in the field of engineering.
Five years later, she will be back in the Philippines. Wiser. Bolder. Braver. She will return to avenge the three people who threw her into the muddiest and darkest period of her life. An eye for an eye. A tooth for a tooth. A heart for a heart. She will be back for her game—the game of vengeance. But faith is indeed playful. In her game, she will discover something. Something that will rip her heart and herself apart once more.
How will she face and overcome the game that she thought was hers?
I just finished reading 'Amari and the Great Game' and can confirm it's the second book in the 'Supernatural Investigations' series. The first book, 'Amari and the Night Brothers', sets up Amari's incredible journey into the hidden world of magicians and supernatural beings. This sequel picks up right where the first left off, with Amari facing new challenges in the Bureau of Supernatural Affairs. The series has this perfect blend of urban fantasy and mystery that keeps you hooked, with each book expanding the magical universe. I love how consistent the characters develop across both books, making it clear they're meant to be read together. If you enjoyed the first one, this sequel delivers even more magical chaos and character growth.
as far as I know, there's no movie adaptation yet. The book has all the makings of a fantastic film with its magical world, thrilling plot, and diverse characters, but Hollywood hasn't picked it up so far. The author, B.B. Alston, has mentioned in interviews that he's open to adaptations, but nothing concrete has been announced. Given how successful the book was, it wouldn't surprise me if a studio eventually takes notice. Until then, fans will have to enjoy the rich storytelling and vivid imagination of the novel. If you're looking for something similar, 'The School for Good and Evil' on Netflix captures a bit of that magical school vibe.
Rumors about an 'Amari' movie adaptation have been swirling for a while, especially in niche fan forums where the manga's cult following thrives. I stumbled upon some chatter last month about a leaked production slide mentioning 'Amari' in a studio's upcoming slate, but nothing concrete has surfaced since. The manga's blend of supernatural mystery and slice-of-life charm would translate beautifully to film—imagine the eerie yet whimsical visuals! Still, until an official announcement drops, I'm keeping my excitement cautiously in check.
What's interesting is how adaptations of mid-tier manga like this often fly under the radar until suddenly, boom, a trailer hits. 'Amari' deserves more mainstream attention, though. Its protagonist's struggle with hidden ghost-seeing abilities feels fresh, and a well-cast lead could make it the next 'Your Name'-level surprise hit. Fingers crossed the rumors aren't just wishful thinking.
Just finished the audiobook, and my take is that the core of 'Amari and the Great Game' is a magical competition framed within a much darker political conspiracy. Amari Peters enters this Bureau of Supernatural Affairs tournament hoping to clear her brother Quinton's name, but the 'game' is rigged from the start. It's less about winning challenges and more about uncovering a plot that threatens the entire supernatural world, with the villainous Moreau at the center.
What hooked me was the shift from the first book's 'prove myself' quest to this more complex 'uncover the truth' narrative. Amari's competing in events like the Icebox Trials, but she's also piecing together clues about a mind-control serum and a shadowy group called the League. The plot cleverly uses the tournament structure to explore themes of corruption and institutional prejudice—the Bureau itself is part of the problem.
The ending sets up a huge conflict for book three, with the stakes moving far beyond any game.