1 Answers2025-11-05 18:59:18
After sinking a bunch of hours into 'Star Wars: The Old Republic', I can say this cleanly: your character's species does not unlock special companion romances. The romance system in 'Star Wars: The Old Republic' is driven almost entirely by your class story, your faction (Republic vs. Imperial), and the gender choices tied to particular companion relationships. In short, picking Mirialan, Chiss, Human, Twi'lek, or whatever you want is primarily about aesthetics and roleplay flavor rather than opening hidden romance paths that only certain races can access.
What matters most for who you can romance are the companions tied to your class and the decisions you make during your interactions with them. The game steers romance through scripted story beats, influence or affection mechanics, and key dialogue choices, not through race tags. There are also faction and class exclusives — some companions are exclusive to the Jedi Knight storyline, others to the Sith Warrior, the Smuggler, the Bounty Hunter, and so on — but again, that exclusivity is about class/faction, not species. You might notice small flavor bits where NPCs comment on your species (and companions may have banter lines that react if you share a species or background), but those are cosmetic and atmosphere-building rather than gatekeepers to a romance arc.
Because race doesn't gate romances, the best way to make sure you can pursue a romance you like is to choose the class and gender that align with that companion’s programming. Some companions are gender-locked (originally many romances were written as heterosexual pairings), and over time there have been updates and additional companion options, but none of those updates made specific species a requirement for romance. So if you want a particular companion romance, pick the class that gets that companion and play through their companion questlines making the choices that build intimacy. If you want to roleplay a specific species romance vibe, you can always create a character of the species you love and play the romance-compatible class — visuals first, mechanics second.
Personally, I always pick my race for vibes and story roleplay: the way a Chiss looks against Imperial architecture, or a Togruta's montrals flashing in a Republic cantina, sells the story more to me than mechanical bonuses ever could. Romance-wise, I focus on the companion’s personality and their arc, not my character’s species. That way I get the visual fantasy I want and the relationship arc I’m chasing — a win-win that makes exploration and replayability feel fresh every time.
4 Answers2025-11-05 03:15:32
If you want a straightforward path to drawing Deku, I’ve got a go-to routine I use that turns messy scribbles into something recognizable without overcomplicating things.
I start with basic shapes — an oval for the head, a light cross for eye placement, and a rectangle for the torso. From there I block in the hair mass; Deku’s hair is spiky but rounded at the tips, so I sketch loose zigzags and then refine them into clumps. Next I break his face into thirds to place the big, expressive eyes typical of 'My Hero Academia', adding the signature forehead scar and freckles. For the body I think in cylinders: neck, shoulders, arms, then add his school uniform or hero costume as simplified shapes before detailing. Shading is minimal at first: flat shadows under the chin and around the hairline.
For guided material I like a mix: a short YouTube step-by-step for pacing, a Pinterest step-layer image for reference, and a DeviantArt or Tumblr breakdown for pose ideas. If you want specific practice drills, I do 10-minute face studies, 5-minute hair clump sketches, and then a single full-body pose once I feel comfortable. That combo — structure, focused drills, and reference layering — is what finally turned my scribbly Deku into something I’d actually post. It’s honestly so satisfying when the eyes start to feel alive.
4 Answers2025-11-05 16:08:45
Picking up a pencil and trying to copy Deku's poses is honestly one of the most fun ways kids can learn how bodies move. I started by breaking his silhouette into simple shapes — a circle for the head, ovals for the torso and hips, and thin lines for the limbs — and that alone made a huge difference. For small hands, focusing on the gesture first (the big action line) helps capture the energy before worrying about costume details from 'My Hero Academia'.
After the gesture, I like to add joint marks at the shoulders, elbows, hips, and knees so kids can see where bending happens. Encouraging them to exaggerate a little — stretch a pose or tilt a torso — makes copying easier and gives a cartoony, confident look. Using light lines, erasing, and redrawing is part of the process, and tracing is okay as a stepping stone if it's paired with attempts to redraw freehand.
Give them short timed exercises: 30 seconds for quick gestures, 2 minutes to clean up, and one longer 10-minute pose to refine. Pairing this with fun references like action figures or freeze-framing a 'My Hero Academia' scene makes practice feel like play. I still get a rush when a sketch finally looks alive, and kids will too.
4 Answers2025-11-05 16:30:23
Let me walk you through my favorite setup for drawing Deku if you want something simple but effective.
I start with a couple of pencils: an HB or B for construction lines and a 2B or 4B for darker linework and quick shading. A small, soft kneaded eraser and a clean vinyl eraser are lifesavers — kneaded for gentle highlights and vinyl for stubborn marks. For paper, a smooth sketchbook or a sheet of Bristol (smooth surface) keeps lines crisp and works well if you decide to ink. For inking I like thin-felt pens (0.1–0.5) and a brush pen for hair strands and dynamic line weight. If you want color later, cheap alcohol markers or a handful of colored pencils (greens, skin tones, and a few neutrals) cover Deku’s palette.
For easy tutorials, pick ones that break Deku down into simple shapes: circle for the skull, cross-line for facial direction, rectangles for the torso. Tracing paper or a window tracing method is perfect for early practice, and a lightbox is a nice upgrade. Practice expression sheets, three-quarter head rotations, and quick gesture poses to capture his energy from 'My Hero Academia'. I find this combo keeps the process fun and not intimidating, and I usually end up smiling at the results.
4 Answers2025-11-05 15:56:52
I get a real kick out of digging up references, and for 'Deku' there's a goldmine if you know where to look. Start with anime frames: queue up scenes from 'My Hero Academia' on YouTube, slow them to 0.25x and use the comma and period keys to step frame-by-frame. I make a small folder of screenshots — run, punch, breath, expression — and they become my go-to animation references.
Besides screenshots, I lean on pose apps like Easy Poser or DesignDoll to recreate tricky foreshortening; you can tweak limb lengths until the silhouette reads like the anime. For facial and costume details, Pixiv and Instagram hashtags like #dekudrawing or #izukumidoriya are full of stylistic studies and expression sheets. I also use GIF extractors (ezgif.com) to pull a handful of keyframes from fight sequences; then I trace loosely to learn motion flow before drawing freehand. Pro tip: import the keyframes into Krita or Procreate, turn down the opacity and onion-skin the next frame — your in-betweens will feel way more natural. This workflow keeps things simple yet accurate, and I always end up smiling at how much more confident my sketches look.
4 Answers2025-11-05 03:04:43
I find that practice is the single most useful thing you can do to get better at drawing Deku in simple comic panels. When I break it down, what really changed my work was doing tiny, focused drills: quick gesture sketches for 60 seconds, three-frame expressions, and practicing the same punch pose from different angles. Those little repetitions build muscle memory so you stop overthinking every line and let the character feel alive.
I also mixed study with play: I’d pull frames from the 'My Hero Academia' manga and anime to see how the artist handles speed lines, head tilts, and panel layout, then I’d redraw them as simplified thumbnails. Thumbnailing helped me decide what to show and what to cut away. Over weeks you’ll notice your storytelling improves — pacing, camera choices, and facial clarity. It’s satisfying to watch a page go from messy sketches to readable, punchy panels, and I still get a kick out of tiny wins like cleaner expressions or better motion.
3 Answers2025-11-06 22:35:39
Quick heads-up: respawns in old-school generally stick to the same engine rules during events unless Jagex clearly says otherwise. From my experience hunting tough monsters, brutal black dragons follow the usual NPC respawn rhythm for their location — they don't get magical instant respawns just because there's a world event going on. Expect a spawn cycle on the order of a few dozen seconds (roughly 30–60s in most open-area camps), although high-value or instanced encounters can take longer.
What changes during events is mostly what spawns are allowed to exist at all. If the event replaces NPCs in an area, or the event triggers a cutscene or temporary instancing, that can pause or remove normal spawns. Otherwise, each world keeps its own independent spawn state, so world-hopping is still the fastest way to find fresh brutal blacks if you're farming. I also watch the in-game event messages and patch notes — Jagex will call out any special spawn changes for festival content. Personally I prefer to farm outside peak event hotspots to avoid weird spawn suppression; it's more predictable and I can keep a steady kill rate while still enjoying the seasonal hype.
5 Answers2025-11-06 02:32:24
I get excited whenever someone asks this — yes, you absolutely can make comics without traditional drawing chops, and I’d happily toss a few of my favorite shortcuts and philosophies your way.
Start by thinking like a storyteller first: scripts, thumbnails and pacing matter far more to readers initially than pencil-perfect anatomy. I sketch stick-figure thumbnails to lock down beats, then build from there. Use collage, photo-references, 3D assets, panel templates, or programs like Clip Studio, Procreate, or even simpler tools to lay out scenes. Lettering and rhythm can sell mood even if your linework is rough. Collaboration is golden — pair with an artist, colorist, or letterer if you prefer writing or plotting.
I also lean on modular practices: create character turnaround sheets with simple shapes, reuse backgrounds, and develop a limited palette. Study comics I love — like 'Scott Pilgrim' for rhythm or 'Saga' for visual economy — and copy the storytelling choices, not the exact art style. Above all, ship small: one strong one-page strip or short zine teaches more than waiting to “be good enough.” It’s doable, rewarding, and a creative joy if you treat craft and story equally. I’m kind of thrilled every time someone finishes that first page.