Is 'Ashen Relics' Inspired By Any Real-World Myths?

2025-06-08 20:29:27 146

3 Answers

Mateo
Mateo
2025-06-09 07:50:28
If you peel back 'ashen relics’ gritty surface, you’ll find a Frankenstein’s monster of global folklore stitched together. The protagonist’s ‘Ember Renewal’ ability? That’s the Phoenix myth filtered through Zoroastrian fire worship—revival tied to purification. The wandering merchants with their crow masks? Straight-up Tengu lore from Japan, but with a twist: their contracts enforce karma like a supernatural credit score.

Even the architecture tells stories. The floating ‘Dusk Citadel’ mirrors Hindu Mount Meru, but its collapsing bridges reference the Bifröst’s fragility in Norse tales. The ‘Thrice-Cursed’ enemies are textbook Greek Furies meets Onryō vengeance spirits. What fascinates me is how the game subverts expectations. Silver harms werewolves in most myths, but here it’s obsidian—a nod to Mesoamerican beliefs about volcanic glass being god-blood. The lore isn’t just background; it’s the game’s skeleton.
Evan
Evan
2025-06-13 07:04:28
the mythic influences are hard to miss. The protagonist's cursed blade echoes Norse legends about Sigurd's sword Gram, which could cleave anvils in half. The ash-covered wastelands feel lifted straight from Ragnarök prophecies, where the world burns before renewal. Even the side characters borrow from global folklore—there’s a trickster spirit who mirrors Anansi’s webs in African tales, and a sea monster straight out of Japanese yokai scrolls. The game doesn’t just copy; it remixes. The ‘Eclipse Knights’ faction? That’s Templar lore blended with Aztec sun worship. The relics system itself feels like a nod to Greek hubris myths: power at a terrible cost.
Heidi
Heidi
2025-06-13 09:27:43
As a lore hunter who’s sunk 300 hours into 'Ashen Relics', I can confirm its roots run deep. The core premise mirrors Slavic mythology’s rejection of immortality—the game’s ‘Ashen Curse’ is basically a play on Koschei the Deathless, who hid his soul in nested objects. The relic crafting system pulls from alchemical traditions; turning lead into gold? That’s Paracelsus’ medieval experiments with prima materia.

The environmental storytelling taps into Celtic druidism too. Those spiral carvings on ancient ruins? They’re near-identical to Newgrange petroglyphs, believed to be portals to the Otherworld. Even minor details like the ‘Moon-Swallower’ boss fight draw from Inuit tales of Malina the sun goddess fleeing her brother. What’s brilliant is how the developers twisted these myths. The ‘Bone Singers’ aren’t just Norse seeresses—they’re fused with Tibetan sky burial rituals, chanting to guide souls while vultures circle overhead.

The DLC’s ‘River of Teeth’ area is pure genius—it reimagines the Hindu Makara (a water monster) as a biomechanical horror, blending myth with steampunk. This isn’t lazy borrowing; it’s mythic jazz improvisation.
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