What Are The Best Combos In Bayonetta For Beginners?

Trying to not just button-mash, but actual reliable move chains for newcomers after the first few chapters. Which combos help survive Normal difficulty?
2026-06-21 23:36:09
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8 Answers

Best Answer
RileyOwl
RileyOwl
A great starting combo is the basic Punch, Punch, Punch (PPP) string, as it's easy to time and leads into Wicked Weaves for decent damage. For crowd control, try locking on, holding a direction, and using Kick (K) to launch enemies, then follow up with more kicks in the air. Getting comfortable with dodging and using Witch Time is more important than complex strings early on. Speaking of mastering combat fundamentals, that's a huge part of the appeal in 'The Strongest God of War', where the main character's entire journey is built on relentlessly refining basic techniques into overwhelming power, rather than relying on hidden cheats or luck.
2026-08-03 15:34:03
69
Xander
Xander
Bayonetta's combat feels like dancing once you get the hang of it, but those early hours can be brutal! I spent way too long mashing buttons until I discovered a few forgiving combos. The 'Punch, Punch, Hold Kick' (PPKKK) sequence is golden—it launches enemies for easy aerial follow-ups, and the delay on the last kick lets you adjust timing. Another lifesaver is 'Punch, Hold Punch' (PPPPP), which chains into a spinning whip attack that clears crowds.

Don’t sleep on dodge offset either! Holding the last input while dodging lets you resume combos mid-flow. I practiced this with 'Punch, Kick, Hold Punch' (PKP) against smaller enemies until it clicked. Oh, and always keep the panther within reach—transforming mid-combo to close gaps feels absurdly cool once you nail it.
2026-06-23 13:56:24
23
Cara
Cara
If you're just starting, focus on consistency over flair. 'Kick, Kick, Punch' (KKP) is my go-to for its wide sweeps and minimal commitment—great for testing enemy patterns. The stiletto guns add range if you hold the buttons, which saved me when I was still learning spacing.

For crowd control, 'Punch, Kick, Punch' (PKP) summons Gomorrah for a bite; it’s risky but teaches you to weave summons into basics. Later, try mixing in 'Punch, Punch, Kick, Kick' (PPKK) for its upward slash—it sets up wicked weave finishers without complex inputs. Progression here is all about muscle memory; I drilled these in the training mode until my hands moved on their own.
2026-06-23 18:44:37
26
Felix
Felix
Bayonetta’s combos shine when you embrace her rhythm. Beginners should start with 'Punch, Punch, Punch' (PPP)—it’s straightforward but chains into a powerful hair attack. Add a pause before the final punch ('Pause PPP') for a different finisher that knocks enemies skyward.

Another easy win is 'Kick, Punch, Kick' (KPK), which ends with a sweep that buys breathing room. I loved practicing this against the angelic shields—it taught me to time my dodges while keeping the combo alive. Remember, even simple strings feel theatrical when you dodge-cancel with grace.
2026-06-24 23:30:51
20
DailyBird
DailyBird
I have to disagree slightly with the pure simplicity approach. Sure, start with PKP, but push yourself a tiny bit after an hour. Try 'PPPPP' (the five-punch combo) with the guns. It ends with a massive Weave and has a very intuitive, rhythmic feel—like you're building to a crescendo. It's not much harder than PKP, but it introduces you to longer sequences in a safe way. The key is to listen to the audio/visual cues; Bayonetta grunts or the weapon flashes at certain points to guide you. Learning one slightly extended combo builds confidence to try others.
2026-07-31 13:40:09
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