What Is The Best Mega Salamence Moveset For OU Battles?

2025-08-28 22:52:27
324
Share
ABO Personality Quiz
Take a quick quiz to find out whether you‘re Alpha, Beta, or Omega.
Scent
Personality
Ideal Love Pattern
Secret Desire
Your Dark Side
Start Test

2 Answers

Caleb
Caleb
Plot Explainer Consultant
I tend to run a lean, aggressive Mega Salamence set for OU: Salamencite, Aerilate, Dragon Dance, Double-Edge, Earthquake, Roost. My preferred spread is usually Adamant with 252 Attack / 4 HP / 252 Speed for maximum punch, but if I need to outrun specific threats I'll go Jolly instead. The core idea is simple — boost with Dragon Dance, use Double-Edge as a powered STAB via Aerilate, Earthquake for coverage (especially vs. Steel-types), and Roost to keep momentum.

In actual matches I focus on stall out or remove common hazards and priority users first; Salamence hates being chipped or hit by Fake Out/priority at +1. Typical teammates that make it shine are hazard setters like Ferrothorn or entry-hazard skippers like Defog/Spinning partners, plus a Clefable or Tapu Fini to deal with Ice and Fairy threats. If you want a safer alternative, swap Double-Edge for Return to avoid recoil, or trade Roost for Protect in formats where prediction and stall turns matter. I find that reading switches and timing Dragon Dance is half the fun — land the boost at the right time and it becomes game over.
2025-08-29 07:13:56
13
Rebekah
Rebekah
Twist Chaser Engineer
I've been spinning Mega Salamence on my OU teams since Gen 6 and it never stops feeling absolutely savage when it hits the field. My go-to set is a classic Dragon Dance sweeper built to muscle through walls and clean late-game scraps: Salamencite, Aerilate, Dragon Dance, Double-Edge, Earthquake, Roost. Nature and EVs depend on how desperate I am to outspeed certain threats — I usually run Adamant with 252 Attack / 4 HP / 252 Speed when I want that raw, crunchy damage after a single Dragon Dance. If I'm up against teams with faster threats that I can't afford to let live, I’ll switch to Jolly to grab a few extra outspeeds; the playstyle stays the same, just the timing changes.

What I love about this set is how Aerilate turns Double-Edge into an absolute monster: it becomes a powerful STAB flying hit that chews through common physical checks. Earthquake gives you coverage on Steel- and Rock-types that would otherwise laugh at Flier-only coverage, and Roost keeps Salamence healthy to press its advantage after a DD boost — it’s the difference between surviving a Crunch and sweeping the rest of the match. In-game I treat Salamence as my late-game cleaner: scout for hazards and priority beforehand, use teammates to handle ice and fairy checks, then bring Mence in on a predicted switch or after removing bulky hazards.

Team support matters more than people realize. I pair Mence with hazard setters like Ferrothorn so opposing switches get chipped, and with hazard removers or clerics — Rotom-Wash or Clefable — to handle status and keep it healthy. Ferrothorn and heat control (a well-placed Tapu Fini or a specially defensive Clefable) help cover its glaring 4x weakness to Ice and vulnerability to priority. Smoke and mirrors aside, the biggest counters you need to plan for are Ice-types and fast priority users like priority-armed Scizor or opposing Weavile; chip or remove those threats before committing a Dragon Dance. I also occasionally swap Roost for Protect in formats where prediction boosts matters more, or replace Earthquake with Fire Blast to surprise Ferrothorn-heavy teams, though that feels clunky because Salamence prefers physical momentum.

If you like high-risk, high-reward plays, Adamant Double-Edge + DD will give you moments where you one-shot core pieces and feel unstoppable. If you prefer consistency, Jolly plus smarter predictions and Roost feels steadier. Either way, treat Mega Salamence like a late-game demon: set the board, scout for hazards/priority, and then let it dance — there’s nothing quite like wiping half an opposing team after one Dragon Dance.
2025-08-30 09:10:10
29
View All Answers
Scan code to download App

Related Books

Related Questions

Which Pokemon best counters mega salamence in competitive play?

6 Answers2025-08-28 10:45:44
I’ve seen Mega Salamence wreck teams more times than I can count, and if I had to pick one single counter that consistently makes it miserable, it’s Mamoswine. The combination of a priority 'Ice Shard' and massive STAB Ice attacks like Icicle Crash or Avalanche nails Mega Salamence’s gigantic 4× weakness to Ice. A well-played Mamoswine (think bulky offensive set with 'Ice Shard', 'Icicle Crash', 'Earthquake' and a coverage move or 'Stealth Rock') can either revenge-kill a late-game Salamence or put it in range for a hazard / chip finish. What I love about Mamoswine on my teams is that it doesn’t just rely on raw speed — the priority covers faster sweepers and makes life easier vs bulky Dragons that think they can set up. If you want a different approach: bring Intimidate or a reliable physical wall. Landorus-Therian (the Intimidate pivot) is a classic example: it forces Salamence down a peg on the switch, can throw back super-effective Rock hits like 'Rock Slide' or 'Stone Edge' when needed, and pivots with U-turn to keep momentum. Corviknight and Ferrothorn also do a great job of handling Salamence without panic — Ferrothorn resists Dragon and locks Salamence into less optimal moves while setting hazards, Corviknight can wall its physical sets and threaten big Brave Birds or Roost to stall out boosts. Both pair beautifully with hazard support: 'Stealth Rock' + a chip/priority cleaner makes finishing a boosted Salamence so much easier. Finally, don’t sleep on fast Rock or Fairy answers: Tyranitar and Mega Mawile (or bulky Fairies like Tapu Fini) can punish Salamence’s weaknesses—Tyranitar with Stone Edge/Crunch or a Sand team letting Tyranitar absorb hits, and Mega Mawile shrugging off Dragons thanks to Steel/Fairy typing while hitting back extraordinarily hard. Team composition matters: hazard support, a reliable priority Ice move, and at least one Intimidate pivot or a solid physical wall will turn Mega Salamence from terror into a predictable threat. I usually plan my switch-ins and keep one of those checks healthy, and that tiny bit of forethought saves so many games.

What is the best zangoose moveset for OU play?

5 Answers2025-08-29 17:49:18
If you're trying to make Zangoose work in OU, my go-to is the classic Toxic Boost sweeper that lives for that glorious Facade explosion. Item: Toxic Orb. Ability: Toxic Boost. Nature: Adamant. EVs: 252 Atk / 252 Spe / 4 HP. Moves: Swords Dance, Facade, Close Combat, Knock Off. The plan is simple: get yourself poisoned on turn one with Toxic Orb, boost Attack from Toxic Boost, set up one Swords Dance (or two if you get lucky), and then Facade and Close Combat just blow holes in teams. Knock Off gives crucial utility against items and pesky Ghosts/psychic switch-ins. A couple of play tips — lead with Zangoose when you expect a slow switch or want to scout a potential hazard, and be mindful of Stealth Rock; one hit makes Facade less reliable late-game. If someone brings priority or a fast Choice Scarf user, you either need a teammate to chip them or bait them into switching. If Toxic Boost isn't available or you prefer raw power, a Choice Band / Life Orb variant can work but it loses the sweet Facade synergy. I love how explosive this set feels: a single Swords Dance into a full-power Facade is one of my favorite ladder moments, even if it occasionally gets messed up by a faster priority move.

Which moves make mega salamence a mixed attacker?

8 Answers2026-07-27 10:29:33
Okay, here's how I think about building Mega Salamence as a mixed threat — I get excited about the creativity here because Aerilate opens up so many fun combos. First, the basics: Mega Salamence’s Aerilate turns Normal moves into Flying-type and boosts their power. That’s the cornerstone for mixed sets because you can run both physical and special Normal moves and get STAB on both sides. The classic pair is a physical Normal like Double-Edge (or Return if you prefer safer recoil-free play) and a special Normal like Hyper Voice. With Aerilate, both become powerful Flying STABs and cover different kinds of defensive checks. Around those two I usually slot a Dragon move and a coverage slot. Dragon Claw (physical) or Dragon Pulse/Draco Meteor (special) are the typical Dragon options depending on whether you want consistency or raw power. For coverage, Earthquake is a fantastic physical option to hit Steel types and opposing Fire/Flying switch-ins, while Fire Blast/Flamethrower as a special move helps handle Ferrothorn and Scizor. If you want survivability, Roost or Protect rounds out the set — Roost is especially nice to keep momentum and lets you re-enter safely. A sample moveset I run in my more theorycrafted matches: Double-Edge / Hyper Voice / Dragon Claw (or Dragon Pulse) / Fire Blast (or Earthquake) with Salamencite held. Play it by reading switches: use Double-Edge to break physical walls, Hyper Voice for bulky teams, and mix in Fire Blast for Steel answers. Teammates that check Rock- and Ice-types (like a bulky Water or a Steel resist) really help the mixed approach work well for me.

How does mega salamence perform as a Dragon attacker?

8 Answers2025-08-28 04:53:31
Late-night laddering on 'Pokémon Showdown' taught me one thing: Mega Salamence is that kind of Pokémon that makes you either grin maniacally or gulp and sweat when you see it across the field. As a Dragon attacker, it's insanely versatile. Mega gives it a big boost to raw physical power and noticeably better bulk, and its ability, 'Aerilate', is the secret sauce — it turns strong Normal moves like Double-Edge or Return into Flying-type STABs and makes them hit even harder. That gives Mega Salamence a twofold edge: huge, reliable damage that also nails Fighting-types and convenient coverage for types that would otherwise wall dragons. I usually run it as a setup sweeper: Dragon Dance plus a powerful 'Aerilate' hit is classic. After a boost, it can muscle through teams with a combination of Double-Edge/Return, Outrage or Dragon Claw for pure Dragon coverage, and a coverage slot like Earthquake or Stone Edge to handle Steel and Rock types. Roost is great if you want longevity and to abuse its bulk; without Roost it’s more of a glassy battering ram. In doubles it's even more threatening because its Fly/Double-Edge hits different partners' coverage, and teammates can handle its checks while it sets up. The flexibility is what really sells it — you can play it hyper-offensive with extreme damage or lean into a bulkier Dragon Dance set that can take hits and punish switches. That said, it isn't invincible. Mega Salamence’s Flying/Dragon typing leaves it vulnerable to common answers: bulky Steels like Ferrothorn and Scizor, priority users that can pick it off before it sets up, and fast, powerful Ice-types or Ice moves that threaten heavy damage. Team support matters: a hazard control answer, a spin/remover, or a partner that pressures priority and Steels will make it sing. Personally, I love using it with a pivot or a special wall that can soften up the Steel answers — pulling off a three-turn sweep after a good Double-Edge crit is ridiculously satisfying. If you enjoy a big-arming physical Dragon that can either plaster faces with Flying STAB or set up and sweep, Mega Salamence is one of the most fun and reliable choices around.

What ability does mega salamence gain after Mega Evolution?

2 Answers2025-08-28 13:12:22
Whenever I watch a Mega Salamence barrel through a team, what really stands out is that its Mega form doesn't keep the usual ability— it swaps into 'Aerilate'. In plain terms, 'Aerilate' turns your Normal-type moves into Flying-type moves and gives them a power boost (about a 20% increase). The immediate payoff is that moves like Return, Double-Edge, or even the special move Hyper Voice suddenly get STAB as Flying attacks and pack noticeably more punch. It’s a subtle shift mechanically, but in practice it means a lot of your reliable Normal options become deadly aerial strikes. From a practical standpoint, that ability changes how I build sets. Before Mega evolving, Salamence often uses Intimidate or another ability that helps its team survive; after Mega, it’s all offense. I love pairing 'Aerilate' with high Attack and a move like Double-Edge or Return because the boosted, Flying-typed hits cut through things they otherwise wouldn’t. Dragon Dance models are sweet too—boost Attack and Speed, then hit with a converted Flying physical move that gets STAB and the Aerilate bonus. Keep in mind you lose Intimidate’s utility when you Mega, so it’s a tradeoff: raw striking power and type conversion for team support. I’ve had too many moments of giddy triumph watching a converted Return one-shot a bulky ground-weak opponent that thought it could wall me. If you mess with Mega formats (or older gens where Mega Evolution is allowed), Mega Salamence with 'Aerilate' is one of those satisfying, simple concepts that hits hard and feels cinematic: a dragon that suddenly makes every everyday move feel like a sky-smash. If you’re trying it out, test Return vs Double-Edge (recoil vs base power) and consider Dragon Dance or Life Orb depending on how reckless you want to be — personally I lean into sweep setups and the carnage that follows.

How do the base stats of mega salamence change after Mega Evolution?

2 Answers2025-08-28 06:08:13
Man, Mega Salamence feels like someone took the regular Salamence, handed it a set of armor-plated wings, and said ‘now go sweep arenas’ — and the stat changes really tell that story. In raw numbers: regular Salamence is 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe (BST 600). After Mega Evolving it becomes 95 HP / 145 Atk / 130 Def / 120 SpA / 90 SpD / 120 Spe (BST 700). So you’re looking at +0 HP, +10 Atk, +50 Def, +10 SpA, +10 SpD, and +20 Spe — a net +100 to the total. That big jump in Defense (+50) and the bump to Speed (+20) are what really reshape how you use Salamence. It stops being a fragile glassy drake and turns into a fast, unexpectedly bulky presence that can both take hits and hit back. The Attack increase plus Aerilate (which turns Normal moves into boosted Flying moves) makes physical sets with Return or Double-Edge devastating; meanwhile the SpA bump opens room for mixed sets if you want to surprise people with Draco Meteor or Fire Blast. Typical playstyles lean into Dragon Dance + Aerilate-boosted physical moves, using 252 Atk / 252 Spe EVs and either Adamant or Jolly nature to capitalize on that 145 Attack and 120 Speed. If you love the flavor of a beast that can switch roles, Mega Salamence is deliciously flexible: you can run it as a fast physical sweeper, a bulky pivot that uses Roost and Dragon-type coverage, or even a mixed threat that takes advantage of increased defenses. The stat changes make Mega Salamence both more forgiving to play and more threatening on the field — it punishes mistakes and rewards prediction, which is why I always get excited when I see one on either side of a match.

What moveset is best for Cobalion in battles?

3 Answers2025-11-25 13:34:55
Cobalion is so fascinating to me, especially in battles! It’s that cool Steel/Fighting type that can really pack a punch if used correctly. When strategizing a moveset for Cobalion, you want to play to its strengths, right? I’d say a great combination would start with 'Sacred Sword' as your primary STAB (Same Type Attack Bonus) move. It’s not just a solid damage dealer; it also bypasses any defensive stats, which can be especially useful against bulky opponents. Coupling that with 'Iron Head' is a no-brainer since it exploits its Steel typing and has a chance to flinch the opponent! Now, beyond the offensive mind, having 'Bulk Up' adds a whole new layer to Cobalion's game. This move boosts Cobalion’s attack and defense, allowing it to survive hits while it powers up. I’ve had so many memorable matches where an opponent underestimated my Bulk Up Cobalion, and it turned the tide of battle! As for the fourth move, you could either opt for 'Stone Edge' for coverage against pesky Flying types or 'Close Combat' for that raw power, but watch out for the drop in defense. It’s quite a balancing act! Ultimately, I feel the moveset should be tailored to your style and the team you’re working with. Maybe you're going for a more defensive build or an all-out offense? I’ve found that the blending of offensive and defensive moves makes Cobalion a versatile pick, and it can really shock opponents who aren’t familiar with its capabilities. Cobalion just holds a special place in my heart, not just through its design but through its strategic depth!

Which nature and EVs optimize mega salamence for sweeping?

2 Answers2025-08-28 13:22:28
I get genuinely excited talking about Mega Salamence—there’s something about that big-winged dragon just begging to set up and sweep. If you want the classic one-two punch of damage and momentum, the split you’re deciding between is basically raw power versus raw speed. My go-to recommendation for a straightforward sweeper is Jolly with 252 Atk / 252 Spe / 4 HP. That gives you maximum chances to outspeed threats after one Dragon Dance or to pressure walls immediately; Jolly keeps you ahead of other base-100s and many common threats, which matters a ton when you want to nuke things before they can counter. With that spread you run Dragon Dance, a strong STAB like Return/Double-Edge (or Outrage if you prefer locking in), and coverage like Earthquake or Fire Blast to hit Steel types—EVs focused on Attack and Speed means you don’t waste time setting up. If you prefer hitting harder even if you take a little less priority on the speed ladder, Adamant with 252 Atk / 4 HP / 252 Spe (or the slight variation 252 Atk / 252 Spe / 4 HP but Adamant nature) is a popular choice. Adamant trades the Speed boost for higher KO consistency on bulky switch-ins—important when you’re trying to OHKO things like bulky Landorus or Ferrothorn after a boost. Another build I like when I’m thinking of a longer sweep is a bulk-shifted Dragon Dance set: Adamant with around 248 HP / 8 Def / 252 Atk. That lets you survive some chip and priority (think a risky Bullet Punch or a neutral Ice Shard) so you can get a second DD. I’ll be honest, those middle-ground EVs are where you can be creative depending on your meta: if you’re scared of priority or Scizor, funnel EVs into HP/Def; if you just want raw momentum, pump everything into Speed and Attack. Practical tip from my ladder nights: if you want to guarantee outspeed base-100 threats after one boost, Jolly 252 speed is the safe bet. If your team already covers fast threats and you need splashier OHKOs, Adamant or a mixed bulk spread helps. And when in doubt, test both on a few matches—Mega Mence definitely feels different depending on that one nature choice, and it’s fun to tweak it like tuning a rogue in 'Pokémon' to match your playstyle.

Where can players obtain the mega salamence Mega Stone?

2 Answers2025-08-28 23:12:56
I still get that little rush when I finally nab a Mega Stone in a game — there's something about sliding Salamencite into Salamence's item slot and watching the wings blossom that never gets old. If you're hunting for the Mega Stone that turns Salamence into Mega Salamence, the item you're looking for is called Salamencite, and where you find it depends a lot on which Pokémon title you're playing. Generally speaking, Mega Stones like Salamencite appear in any game that supports Mega Evolution (mainly Generation VI and some Gen VII entries). In those games they’re usually handed out as gifts by NPCs, tucked away as hidden items in the overworld, or available in post-game content like battle facilities. In titles that removed Mega Evolution from normal gameplay (for example 'Pokémon Sword' and 'Pokémon Shield'), Salamencite won’t be found in the wild — your best route there is to bring a Salamencite over via Pokémon HOME or trade from an older game where it exists. If you want the fastest route and don’t want to grind for an in-game drop, trading is the simplest: online trades, forums, or friends who still have Gen VI/VII cartridges are a quick fix. If you want the exact coordinates or the NPC name for your specific game, I usually check a site like Bulbapedia or Serebii because they list precise locations for each title (for example, who gives the stone, which patch of ground hides it, or which battle reward hands it to you). And a little tip from my own hoarding days: if you're playing a Gen VI or Gen VII game, explore thoroughly after the main story — many Mega Stones are tucked into post-game areas or given as rewards for challenging battle facilities. Happy hunting — nothing beats seeing Salamence sweep with Dragon Dance + Multiscale intact.

What is Calyrex's best moveset in competitive battles?

4 Answers2026-04-24 12:25:51
Calyrex is such a fascinating Pokémon to build around, especially with its dual forms! For Shadow Rider, I swear by 'Astral Barrage'—it's just brutal with that 120 BP and no drawbacks. Pair it with 'Nasty Plot' to boost SpAtk into oblivion, and you've got a sweeper that can tear through teams. 'Psyshock' handles special walls, and 'Substitute' or 'Will-O-Wisp' adds utility. Ice Rider leans into physical power; 'Glacial Lance' is mandatory, and 'Swords Dance' turns it into a truck. 'High Horsepower' covers Steel types, and 'Trick Room' fixes its speed issues. Honestly, both forms are monsters if you cover their weaknesses. Shadow Rider thrives in hyper offense teams, while Ice Rider fits bulkier setups. I once watched a tournament where Calyrex-Ice swept under Trick Room—it was glorious. Just remember to pack a Ghost resist for Shadow Rider, or you'll get mirror-matched into oblivion.

Related Searches

Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status