How To Counter Laura Matsuda In Street Fighter 5?

2026-04-28 00:18:42
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3 Answers

Rowan
Rowan
Plot Explainer Cashier
Laura Matsuda can be a real headache in 'Street Fighter V' with her mix-ups and command grabs, but there are ways to shut her down. First, understand her game plan: she thrives on closing distance and forcing you to guess between strikes and throws. Keeping her out with long-range pokes is key—characters like Guile or Dhalsim excel here. If she gets in, don't panic; her pressure isn't infinite. Look for gaps in her strings where you can jab or backdash. Her EX Thunder Clap is plus on block, but regular versions aren't, so punish those hard.

Another big tip: watch her meter. Laura without EX is far less scary, so if you can bait her into burning it early, her offense loses steam. Also, her V-Skill (divekick) is punishable on block, so stand your ground and hit her with a full combo when she whiffs it. Lastly, practice anti-airing consistently—her jump-ins are good but predictable. If you can stuff her air approaches, she'll struggle to open you up.
2026-04-30 19:48:33
13
Carly
Carly
Twist Chaser Student
Laura's strength lies in her rushdown, but she has weaknesses. Her normals aren't the fastest, so if you play a character with good frame traps like Karin or Cammy, you can interrupt her flow. Pay attention to her spacing—she's dangerous at mid-range but struggles full-screen. Fireball characters can zone her out, but beware her V-Reversal, which closes distance fast.

Her command grab hurts, but it's slow; if you see her winding up, jump or neutral jump to avoid it. Also, her damage output isn't top-tier unless she has meter, so don't let her build it for free. If she activates V-Trigger, play defensively—her mix-ups become terrifying. Block patiently and wait for an unsafe move to punish. Remember, Laura players often rely on intimidation; stay calm and pick your spots.
2026-05-01 10:22:27
10
Uriel
Uriel
Clear Answerer Veterinarian
Laura's game is all about momentum. Deny her that, and she crumbles. Focus on keeping her at bay with safe pokes and don't overcommit. If she knocks you down, wake up with a quick button or backdash instead of always blocking—this disrupts her throw loops. Learn her frame data; many of her 'plus on block' moves are only slightly so, meaning you can sometimes steal turns. And don't forget: her health is below average. One solid punish can swing the match.
2026-05-01 11:59:57
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Man, I was so hyped when 'Street Fighter 6' dropped, and one of the first things I did was scour the roster for Laura Matsuda. She’s been one of my mains since 'Street Fighter V,' with her capoeira-inspired moves and that electric personality. Sadly, she didn’t make the cut for the base roster, which was a bummer. But Capcom’s been pretty good about adding fan favorites through DLC, so I’m keeping my fingers crossed. In the meantime, I’ve been messing around with Jamie, who’s got this cool drunken fist style that kinda reminds me of Laura’s fluid movements. It’s not the same, but it’s fun to adapt. I also heard rumors about potential season passes, so maybe Laura’s still in the cards. Until then, I’ll just keep rewatching her 'SFV' win animations for that dose of energy.

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Laura Matsuda is such a blast to play in 'Street Fighter V'—her mix of grapples and lightning-fast strikes makes her combos feel like a dance. One of my favorites starts with her command dash (qcf+K) into a crouching medium punch, then cancelling into bolt charge (qcb+P). If you land a counter hit, you can chain into her EX thunder clap (qcf+PP) for a wall bounce, followed by a jumping heavy kick into her critical art. The timing’s tight, but the payoff is massive damage and style points. Her V-Trigger II (Surge) adds even more flair, letting you extend combos with electric resets that keep opponents guessing. Another dirty trick is using her EX fireball (qcf+PP) to close distance after a knockdown. If they block, you can frame trap with st.MP into a throw or bolt charge. Her standing heavy kick is also a sneaky anti-air that links into V-Trigger activation. Laura’s all about pressure, so I love baiting panic jumps with her light command grab (qcb+LK) and punishing with a full combo. She’s not the easiest to master, but landing her vortex feels like solving a puzzle where the opponent’s health bar is the prize.

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