Can Creatures Immune To Charm Resist 5e Vicious Mockery?

2026-02-01 07:01:30 141

3 Answers

Quinn
Quinn
2026-02-02 04:34:00
Short and firm: no, being immune to charm by itself doesn't make a creature immune to 'vicious mockery'. The cantrip forces a Wisdom saving throw; immunity to the charmed condition doesn't cancel that mechanic. You need a specific immunity — like immunity to psychic damage (which negates the damage part) or text that says the creature is unaffected by enchantment effects or by spells in general — to change how 'vicious mockery' plays out.

In practice, check the monster's stat block. Many creatures that are immune to charm aren't immune to psychic effects, so they still need to roll. Also remember traits like magic resistance, advantage from fey ancestry, or similar features will influence the save. I love how little rules moments like this lead to players finding clever angles — makes the game feel lively.
Owen
Owen
2026-02-02 07:58:11
This little rules quirk sparks a lot of table-side debates, and I’m right there with the folks who love tearing into it.

In 'Dungeons & Dragons' fifth edition, 'vicious mockery' forces a Wisdom saving throw and, on a failed save, deals psychic damage plus imposes disadvantage on the target's next attack roll. Being immune to the charmed condition does not automatically grant immunity to that saving throw or to psychic damage. The charmed condition and the spell effects of 'vicious mockery' are different mechanical things: one is a condition, the other is a spell that happens to be in the enchantment school and relies on a Wisdom save. So if a Creature is simply listed as immune to being charmed, it still rolls the Wisdom save against 'vicious mockery' unless its stat block specifically says otherwise.

That said, a creature’s other immunities can change the outcome. If a monster has immunity to psychic damage, it takes no damage from 'vicious mockery' but still makes the save to try to avoid the attack-roll disadvantage unless the creature’s traits explicitly negate that effect. Similarly, traits like magic resistance (advantage on saving throws vs. spells) or a special clause that says it’s unaffected by enchantment spells will matter. Bottom line: check the monster’s stat block. Most charm immunities don’t stop 'vicious mockery', but psychic-damage immunity or other specific resistances can alter what actually happens. I love how a single cantrip can make you read a stat block like it’s a mystery novel.
Wyatt
Wyatt
2026-02-02 19:23:52
Quick take: charm immunity ≠ automatic protection from 'vicious mockery'.

When I run games, I tell players to separate what a text actually does from the thematic feel. 'Vicious mockery' is an enchantment cantrip that asks for a Wisdom save; failing deals psychic damage and gives disadvantage on the next attack. If a creature simply has immunity to the charmed condition (common on undead, constructs, or certain fiends), that immunity doesn’t cancel the saving throw or the disadvantage — unless the creature also has immunity to psychic damage or a specific rule that blocks enchantments or saving throw effects. For example, a golem might be immune to being charmed and to psychic damage, in which case the damage portion fizzles but you still resolve the save for disadvantage (unless its stat block says it’s immune to the effects of spells like that).

So, practical rule of thumb I use at the table: read the creature's immunities verbatim. If it lists immunity to being charmed only, let the save happen. If it lists immunity to psychic damage, or a special notation like 'cannot be affected by spells that impose disadvantage on attacks', apply those. That keeps rulings consistent and avoids arguing from flavor alone — though I admit I enjoy the argument now and then.
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