Is Deep Rock Galactic Crossplay Required For Private Lobbies?

2025-11-04 13:35:05 143

3 Answers

Yolanda
Yolanda
2025-11-06 15:04:54
Bottom line: private lobbies don’t inherently require crossplay to be turned on; they let you pick who you invite in 'Deep Rock Galactic'. But if you want people from different platforms to join that private lobby, crossplay needs to be allowed (on whichever side controls the setting or the invite path). I’ve hosted parties where everyone was on one platform and kept crossplay off, and it worked perfectly — no strangers, no cross-platform hiccups.

Where folks run into trouble is when they mix Steam, console, or different storefront versions without enabling crossplay or without linking friend accounts. Invitations can fail because of NAT issues, missing account links, or platform-specific invitation workflows. My tip from experience: set the lobby private, decide whether you want cross-platform friends, toggle crossplay accordingly, and double-check friend links and network settings. Once that’s sorted, it’s smooth mining and blasting together — always a blast to see the whole team carve through waves regardless of which devices they brought.
Zofia
Zofia
2025-11-06 22:24:50
Good news: you don't have to force crossplay to run private lobbies in 'Deep Rock Galactic'. From what I’ve seen and used, private lobbies are fundamentally about who you invite, not about turning crossplay on or off for everyone. If you and your friends are all on the same platform, you can keep things platform-exclusive and nothing weird will happen. If you want to play with people on other platforms, you’ll generally need crossplay enabled somewhere in the chain so those invites can work.

In practice I make a private lobby, hit the invite menu, and pull in friends from whatever friend list the game exposes — sometimes that’s Steam, sometimes it’s Xbox/PlayStation friends through the platform invite. If someone is on a different platform, crossplay needs to be allowed by both ends; otherwise the platform barriers will block the join. So private lobbies give you control, but cross-platform joining still relies on crossplay being permitted.

A quick heads-up from my own sessions: if someone’s network is strict (NAT/UPnP issues) or if they haven’t linked whatever cross-platform friend system the game expects, invites might fail even in a private lobby. Also different storefront versions (like Microsoft Store vs Steam) can introduce quirks. Still, for most groups the solution is simple — create a private lobby and invite people, and toggle crossplay on if you plan to mix consoles and PC. I’ve had smooth runs with mixed friends after flipping that setting; felt great to bring the whole squad together.
Helena
Helena
2025-11-10 16:25:20

If you’re trying to keep things local-only, you totally can — private lobbies in 'Deep Rock Galactic' are made so you control who joins. I tend to set my lobby to private and only invite the pals on the same platform when I want a no-friction session. That way there’s no need to worry about cross-platform match requests or random joiners.

On the flip side, when I want to play with folks on different systems I make sure crossplay is enabled. In my experience that’s the trick: matchmaking settings and crossplay toggles affect whether cross-platform invites will succeed. Private lobbies themselves aren’t forcing crossplay on everyone — they simply respect whatever crossplay and platform-linking options are active, so enabling it is necessary for cross-platform friends to hop in. Also remember to check friend linking and NAT; those little networking gremlins are usually the cause if an invite won’t go through. After a couple of evenings troubleshooting I got my mixed-platform crew to join every time, which was a major relief and way more fun than solo runs.
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