9 Answers
Late-night writing sessions make me think about the human scale of technofeudalism: the little rituals, slang, and scars people carry. I sketch characters first — a courier who rents their neural uplink by the hour, an archivist who barters forbidden analog maps, a junior auditor trapped between guild rules and survival — and let institutions grow around them. For texture I read novels and short stories that capture corporate dystopias, then mine newspapers and legal cases for realistic corporate tactics.
When building scenes I focus on sensory details: holographic banners that replace parish crests, municipal constables enforced by private security drones, and marketplaces that auction micro-privileges by the second. Small touches like a public oath the citizens must recite when they accept a new data contract can reveal a whole culture. I jot these in Scrivener or World Anvil and let them simmer; it makes the world feel lived-in and, honestly, a little chilling in the best way.
Hunting for technofeudalism worldbuilding guides can feel like chasing a neon ghost through corporate arcologies and data-fiefs, but there are actually great starting points if you know where to look.
Start with fiction that nails the mood: read 'Snow Crash', 'Neuromancer', and 'The Peripheral' for different takes on corporate sovereignty, platform power, and techno-embedded class divides. Then hop into community hubs — 'Worldbuilding Stack Exchange' for tight Q&A on mechanics, r/worldbuilding and r/cyberpunk for brainstorming and feedback, and World Anvil for templates and examples. Use search terms like “platform capitalism,” “digital feudalism,” “neofeudalism,” and “surveillance capitalism” when looking for essays and think pieces.
For tools, I swear by World Anvil and Kanka for organizing factions and economies, Obsidian or Notion for linking lore, and simple spreadsheets for simulating resource flows. Also look up economic histories of feudalism to see which social bonds to replicate digitally (vassalage translated to data-dependency, for instance). Mix reference articles with fiction and practical templates, and then prototype a small district of your world before scaling it—works like a charm, and it always sparks new twists I hadn’t considered.
I usually build technofeudal settings like a novelist: start with a conflict or a striking image and expand outward. Instead of beginning with institutions, I picture a single alley in a corporate district—neon signage that bills access, drones enforcing private rules, a shrine to an app—and then ask what legal and economic systems would produce that scene. From there I branch into law (who writes the charters?), ownership (what counts as property in a data economy?), and daily rituals (how do people pledge allegiance to platforms?).
Different sources help at different stages: fiction like 'The Circle' gives social texture; essays on platform power and rentier capitalism provide mechanisms; community wikis and templates plug in structure. I sketch the tech stack next—who controls firmware, what APIs are paywalled—and map out incentives. Once those pieces are set, I design cultural responses: underground sigils, hacker religions, labor guilds, and smuggling economies. The result usually surprises me with emergent conflicts and small human moments, which is the part I love most.
When I'm building a campaign I treat technofeudalism like a game economy first: define resources, flow, bottlenecks, and control points. Start by listing the scarce things (compute cycles, bandwidth, identity attestations, physical land) and then assign who controls each — corporations as liege lords, platform guilds as mid-level vassals, and informal collectives as outlaw serfs. I draft faction stat blocks (influence, reach, assets) and design mechanics like tolls (API fees), forced labor (microtasks), and reputation taxes (algorithmic ranking costs).
I pull inspiration from fiction like 'Snow Crash' and 'Altered Carbon' for aesthetic and tech vibes, but I also steal from games: resource nodes, risk vs reward loops, and emergent events that shift power (server outages, antitrust revolts). Tools I use include Foundry VTT or Roll20 for encounter mapping, World Anvil to keep factions consistent, and simple spreadsheets to simulate economies. Running quick tabletop tests reveals weird emergent outcomes — a small guild hoarding identity keys can topple a corporate baron — and those moments are gold for storytelling and player agency in this setting.
My research habit pushes me toward journals and books before I start inventing specifics. I scan Google Scholar and JSTOR for papers on digital capitalism, property regimes, and the history of feudal relations to borrow real mechanisms that can be extrapolated. Nick Srnicek’s 'Platform Capitalism' and Benjamin Bratton’s 'The Stack' give excellent theoretical scaffolding, while Shoshana Zuboff’s 'Surveillance Capitalism' explains incentives around data capture that are perfect for crafting a technofeudal logic.
Alongside academic work I devour longform journalism and essays in outlets like 'Aeon', 'New Left Review', and 'Jacobin' for contemporary case studies — how ride-hailing or cloud providers concentrate control, for instance. From there I outline institutional continuity: what replaced monarchs, how law is privatized, what counts as land. Mixing rigor with narrative color makes the setting believable, and I usually end up with a bibliography that feeds scenes and policy-driven conflicts, which I find deeply satisfying.
Quick practical angle: look for modular guides that separate economy, infrastructure, law, and culture. I usually grab a template from 'Worldbuilding Stack Exchange' or World Anvil, then overlay technofeudal specifics: data-lords instead of land-lords, subscription serfs instead of serfs, and corporate charters as the new crown. For inspiration, I reread scenes from 'Snow Crash' and 'Neuromancer' to capture tone rather than plot.
Community feedback is gold; post a concise faction brief on r/worldbuilding or a Discord server and ask what feels plausible. Finally, sketch one day in the life of three social positions (elite platform exec, middle-tier contractor, dependent citizen) to highlight friction and power. That method quickly reveals believable conflicts and tiny cultural details that make the world stick.
If you want a more scholarly route, I usually start my searches on Google Scholar and JSTOR for essays that use terms like ‘neofeudalism,’ ‘platform capitalism,’ and ‘digital sovereignty.’ Those academic scans help me understand how historians and economists map the shift from wage labor to rentier-like tech platforms. Books that frame the argument are useful — for example, 'Platform Capitalism' gives context on how firms extract rent from users and suppliers, and 'The Age of Surveillance Capitalism' opens up surveillance and data extraction as a social relation to build into your world.
Next I triangulate: read blog posts and longform pieces in magazines and think tanks, then browse Reddit threads and specialized Discord servers to see how creative folks translate the theory into plot hooks and social strata. Once I’ve got both theory and community examples, I draft a simple model: who owns infrastructure, who rents access, what laws prop them up, and how everyday rituals reinforce the hierarchy. That combination of research + creative play has produced the most believable technofeudal settings I’ve worked on.
Late-night crash course: if you want quick, usable guides, mix three sources — fiction primers, community templates, and practical tools. Fiction: reread parts of 'Neuromancer' and 'Snow Crash' for atmosphere. Community: browse r/worldbuilding and 'Worldbuilding Stack Exchange' for concrete templates and sample economies. Tools: use World Anvil or Kanka to organize factions, and a spreadsheet to model who pays whom and where rents flow.
Also hunt for podcasts and video essays about platform power and surveillance (they’re great for digestible examples of tech creating new power forms). When I’m pressed for time I draft a one-page hierarchy (platforms, regional enforcers, contractors, dependents) and invent two rituals or laws that lock people into that order — it’s a tiny scaffold but it gives narrative hooks and expands fast when I’m ready. Works well when I’m sketching campaign backstories or short fiction, and keeps the whole setup playable and dramatic.
For my own projects I usually start by mapping the power flows — not the tech, but who controls access to land, data, compute, and social amplification. That simple map opens up a thousand design choices: are the 'lords' corporations, algorithmic marketplaces, or decentralized protocol consortia? I build a cheat-sheet from three reading categories: speculative fiction to feel the texture ('Snow Crash', 'Neuromancer', 'The Circle'), academic/policy analysis for frameworks ('Platform Capitalism', 'The Stack', 'Surveillance Capitalism'), and practical worldbuilding communities for feedback (World Anvil, Kanka, Worldbuilding Stack Exchange and the r/worldbuilding subreddit).
Once I’ve sketched the skeleton I layer concrete things — laws about property and identity, who owns sensors, how energy is rationed, and economic mechanisms like subscription serfdom or data rent. I use Obsidian or Notion to connect threads and World Anvil to expose the setting to collaborators. If you want a guided path, seek essays on political economy and tech law, then translate them into gameable mechanics: access keys, caste-like tiers, and rituals around patch updates or licensing auctions. That approach keeps the world coherent and emotionally plausible; it’s fun to watch small details (like etiquette for corporate vassals) grow into major plot hooks in my stories.