Which Games Did Markus "Notch" Persson Develop Before Minecraft?

2025-08-29 06:48:39 437

5 Answers

Jasmine
Jasmine
2025-09-01 02:49:11
I get a kick out of tracing the lineage of Minecraft back to Notch’s earlier projects. Big-ticket item: 'Wurm Online' — a real sandbox MMO he worked on and learned loads from. After that it’s a patchwork of small projects: hobby games, Ludum Dare entries, and experimental prototypes he uploaded to forums and his blog.

One specific name that crops up pre-Minecraft is 'RubyDung', a little dungeon-style prototype. Most of the rest are short-lived experiments (top-down shooters, maze/dungeon tests, terrain demos) rather than full commercial releases. Those bite-sized experiments were crucial for honing the mechanics that would eventually coalesce into Minecraft’s sandbox loop, even if they’re easy to miss unless you dig through old posts.
Abigail
Abigail
2025-09-02 12:58:52
I still tell friends that the obvious pre-Minecraft standout is 'Wurm Online' — that’s where a lot of his early sandbox and multiplayer lessons came from. After that, expect a smattering of small prototypes and jam projects (like 'RubyDung') and many tiny Flash/Java experiments he used to test mechanics. If you’re curious, his old blog/forum posts are a great rabbit hole to see the evolution of his ideas and early code snippets.
Anna
Anna
2025-09-03 09:19:55
When I dig into Notch’s catalog I always highlight 'Wurm Online' first. That was a serious early project — an ambitious sandbox MMO that he co-created and maintained for a while. It’s the clearest, fully-fledged game he worked on before Minecraft hit the scene, and it gave him real multiplayer and persistence experience.

Beyond that there’s a scatter of tiny games and prototypes: hobby projects, Ludum Dare jam entries, and small Flash/Java experiments he shared on forums. One of the better-known small projects often mentioned is 'RubyDung', a dungeon-y prototype that shows his experimentation with procedural spaces. Most of his pre-Minecraft work feels like an indie dev learning-by-doing phase: lots of short projects, forum demos, and collaborative work that eventually fed into the ideas he refined in Minecraft.
Yvonne
Yvonne
2025-09-03 21:05:51
I tend to put 'Wurm Online' at the top of any list of things Markus made before Minecraft — it’s the one that reads like a true, ambitious game rather than a quick prototype. After that, his output is basically a stream of prototypes and jam entries: small Flash/Java games, experimental tech demos, and forum-posted experiments. 'RubyDung' gets mentioned often as an example of those early, more complete prototypes.

If you want specifics beyond those names, the best place to explore is his old blog and the TIGSource/indie forums where he used to post. There you’ll see a parade of tiny builds that reveal how he iterated on terrain, blocks, and crafting ideas long before he released Minecraft.
Micah
Micah
2025-09-04 22:35:15
Back in the day when I used to creep through indie dev blogs for caffeine and inspiration, Markus Persson’s pre-Minecraft work felt like treasure-hunting. The biggest and most concrete thing he helped build before his blocky masterpiece was 'Wurm Online' — a sandbox MMO he worked on with a friend. That project taught him a ton about world persistence, crafting systems, and multiplayer headaches, and you can really see those lessons echo in his later work.

Outside of 'Wurm Online' he shipped a bunch of tiny, experimental projects: quick Java/Flash games, prototypes and Ludum Dare entries, and the kind of one-off utilities devs toss up on forums. One named prototype that shows up in histories is 'RubyDung', a small dungeon-ish project he tinkered with. He also made several throwaway experiments that were basically code samples or tech demos (simple shooters, puzzle prototypes, and early terrain-play tests) that circulated on developer forums. Those scraps, plus the MMO experience, set the stage for Minecraft’s core ideas and mechanics — even if most people only remember the blocks.
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