Which Gear Is Best For Clearing Stronghold Slayer Dungeon Osrs?

2025-11-04 02:45:58 311

3 Answers

Jocelyn
Jocelyn
2025-11-08 13:31:00
I've gotten into a groove where I prefer a more tanky, reliable setup for the Stronghold Slayer Dungeon — smooth clears with fewer trips back to bank beats max DPS for me. My go-to kit is a sturdy melee core: slayer helmet (or black mask if I'm broke), Bandos chestplate and tassets for the strength and defense boost, dragon defender in the shield slot, and an abyssal or whip + dragon scimitar for quick single-target work. Primordial boots or dragon boots, Barrows gloves, and a fire cape or infernal cape for the extra oomph. If I'm doing a task that hits hard, I sometimes throw on a Verac's set or just use Guthan's for those semi-AFK heals when I'm doing long, boring waves.

Inventory is prayer potions and restores, a couple of super combats, and brews if I'm expecting heavy damage. I always bring a teleport method and some good food — manta rays, sharks, or a few manta/super restores combo. The strength of this approach is consistency: I can tank unexpected hits, finish off aggressive monsters without kiting, and focus on slayer rotations instead of constant repositioning. It’s not the flashiest, but there's a calming efficiency to it — fewer mistakes, reliable XP, and you actually enjoy the grind instead of dreading it.
Sawyer
Sawyer
2025-11-10 01:34:25
For days when I want to blast through a long slayer task with spells, I pack a trident setup and treat the dungeon like a magic playground. I wear Ahrim's or Ancestral top and bottom when I can, otherwise A Void mage helmet and mystic/ancestral mix to keep accuracy high; I use an occult necklace or amulet of the damned for the damage boost, and a god cape or imbenched mage cape if available. The core is a Trident of the Seas/Swamp (charged) or a Sanguinesti staff if I'm feeling spendy, plus high tier boots like Infinity or Eternal if I have them.

I carry law/rune runes if I'm using ancients or god spells, but the trident saves so much inventory space. For multi-target tasks, I’ll bring a few burst/barrage spells to group and nuke — magic does wonders on clustered slayer spawns. Potions are super restores, magic potions, and food: monkfish or manta, and a teleport for safety. Magic gives you control: safespots are easier, many monsters are vulnerable to spells, and you can conserve prayer. It's my guilty pleasure to sit back, cast away, and listen to the dungeon ambience while racks pile up — feels cozy and efficient.
Quentin
Quentin
2025-11-10 21:57:53
If you're packing for a run through the Stronghold Slayer Dungeon and want the most efficient clear speed, I lean heavily toward a ranged blowpipe setup — it's stupidly good at mowing down the mix of slayer monsters you'll find there. I bring a toxic blowpipe filled with my best darts, a slayer helmet (imbued if I can), black d'hide or Karil's for a bit of magic/range defence, and an Ava's assembler to recovery ammo. Boots are Pegasian if I'm rich, Ranger boots if not. For utility, a fury or amulet of torture (if melee hybrid) and Barrows gloves round it out. Inventory-wise I carry super restore/super combat or ranging potions depending on how mixed the task is, a couple of prayer potions, high-heal food like sharks or Manta rays, and a teleport (Glory or teleport tablet) for quick exits.

If you need to skimp, swap the blowpipe for a magic shortbow + rune (or brutal) arrows or a crossbow with broad bolts; you'll lose some DPS but keep safety. Also bring the correct anti-poison / antifire if the task has dragons, and switch to Protect from Magic or Range when the situation calls for it. The reason I favor blowpipe here is its speed and ability to handle high-volume, low-health mobs — you can burst through corridors and still have room for the occasional tanky slayer creature. Personally, I love zipping through the rooms with it; it feels clean and fast, and I always leave the dungeon satisfied when my supplies hold up.
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