How To Join The Dark Brotherhood In Elder Scrolls?

2026-06-24 08:22:34
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3 Answers

Isaac
Isaac
Joining the Dark Brotherhood in 'The Elder Scrolls' games is one of those iconic gaming moments that feels like stepping into a shadowy fairytale. In 'Skyrim,' the process starts innocently enough—you might overhear rumors about Aventus Aretino in Windhelm, a kid trying to perform the Black Sacrament. If you track him down, he’ll ask you to 'take care of' an abusive orphanage matron. After completing this grim favor, sleep in any bed, and you’ll wake up in a mysterious shack with Astrid, the Brotherhood’s leader, who gives you that infamous choice: kill one of the captives or walk away. It’s such a chilling introduction, and the way the game doesn’t force you into it makes it feel even more immersive.

Once you’re in, the questline unfolds with this deliciously macabre flair—assassinations, betrayals, and that unforgettable 'Silence, my brother' vibe. The writing nails the balance between horror and dark humor, especially with characters like Cicero. It’s not just about the kills; it’s the atmosphere, the whispers in the dark. I still get goosebumps remembering the first time I entered the Falkreath sanctuary, with its eerie candles and the sense that this is a family… but a very messed-up one. If you’re into morally ambiguous roleplay, this faction is a masterpiece.
2026-06-25 02:12:45
1
Peter
Peter
Oh, the Dark Brotherhood! That’s the good stuff for anyone who loves a bit of villainy in their RPGs. In 'Oblivion,' joining is even more accidental—you basically murder someone (anyone, really) and then get visited by a creepy messenger in your sleep. Next thing you know, you’re in a rundown house in the Imperial City’s waterfront district, meeting Lucien Lachance. The initiation is brutal: you have to kill one of your potential 'siblings' to prove your loyalty. It’s less personal than 'Skyrim’s' approach but still packs a punch because of how sudden it feels.

The quests that follow are some of the best in the game, especially the Purification mission. The twist there? Whew. Bethesda really knew how to mess with players’ heads. The voice acting and the way the targets beg for their lives add this layer of discomfort that’s hard to forget. And the Shadowmere horse? Iconic. It’s wild how a game from 2006 still makes you feel like a proper monster, not just some hero with a dark side.
2026-06-27 13:42:35
8
Ruby
Ruby
Want to dive into the Dark Brotherhood? In 'Skyrim,' it’s all about that Aretino kid in Windhelm. Do his dirty work, take a nap, and bam—you’re kidnapped by a group of assassins. Astrid’s offer is straightforward: kill or leave. Choosing to kill locks you into the questline, where you’ll get contracts, creepy hideouts, and some of the game’s most memorable moments. The sanctuary feels like a twisted home, and the characters—especially Babette and Cicero—are weirdly endearing for a bunch of murderers. The final showdown with the Emperor? Chef’s kiss. It’s the kind of content that makes you save-scum just to see all the outcomes.
2026-06-28 04:58:48
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