4 Answers2025-07-03
Vellum is a tool for book formatting that also generates a metadata report that shows which of the subtitles or keywords you used performed best. Draft2Digital’s Universal Book Links lets you see how your metadata is performing on various retailers. To get a quick read on the current state of the market, take a look at BookBub’s Industry Insights, which outlines current trends by price and genre. These tools are simple to use but provide tons of information on what is currently working for novel sales.
9 Answers2025-07-17
I should say that the assessment of a manuscript is a combination of art and science. First, the text is run through readability software such as Flesch-Kincaid, which yields a numerical score. But that score is the bare beginning of the assessment. The most crucial part of the process is determining where a given manuscript fits into the current cultural landscape. Thus a dense, challenging book on a current topic is offered up as more accessible than its language really is to a readership eager to devour such work. Conversely, a straightforwardly written book with heavy themes is marketed as ‘deceptively complex’ to a likely audience. In the end, the decision is made as to whether a given manuscript will become a bestseller, and the author’s language is weighed against the potential reading public’s willingness to engage with his/her work.
10 Answers2025-11-16
I’d love to explore how the rise of the audiobook has impacted the bestseller list. While a title may not be selling a lot of print copies, when you factor in the Audible audiobook units, the numbers are quite different. Celebrity narrated memoirs or full cast productions can generate huge amounts of money for publishers. Is bestseller measured by units, by dollar, by format? An audiobook costs more than a print book, so therefore it generates more per “sale”. This isn’t the world of simply counting hardcovers on the Barnes & Noble shelf anymore.
7 Answers2026-07-22
Just wanted to mention how astounding the amount of game narratives are basically “Dune by another name” i.e. tons of political backstabbing, savior type characters and wars over ecology. This has influenced the area of game narratives, way beyond simple adaptation. Items such as the resource which is to control the universe’s economy in particular have created a template for all sorts of stories involving various factions fighting over resources. This allows for very straightforward gameplay of player versus computer controls etc where the player has to gather resources to fight against other computer players (AI).
However, that doesn’t mean that other books haven’t been equally as influential on the sci-fi game genre. A great example of a book that I believe may have had a huge influence on games such as ‘Cyberpunk 2077’ and ‘Deus Ex’ is William Gibson’s ‘Neuromancer’. The book is essentially the blueprint for the whole cyberpunk genre and many games and movies today are inspired by the themes and environments created in this book. The sprawl of the city, the console cowboy, the line between man and machine all are contained within the novel’s pages. Games are able to allow the player to explore these gritty high-tech environments in a completely new and interactive way.
This type of influence is typically thematic rather than literal. The novel ‘Hyperion’ is structured in much the same way as ‘The Canterbury Tales’, in that each chapter is told from a different perspective, all set against the backdrop of a distant future where ‘Deep Time’ (effectively timeless) events are slowly unravelled by the characters. Games like ‘Destiny’ or the ‘Mass Effect’ trilogy have been influenced by this approach to story-telling. And by “influenced” I mean that they’ve been taught by the medium that these types of long-form stories can be just as deep and rich as anything found in print.
The way that novels of science fiction can influence video games is that they can provide setting and concept for the game. However, to make an interesting game, the complex ideas of the novel must be turned into gameplay, such as developing character skills or building a base. So, while there is obvious influence from novels of science fiction, there is also clear mutation into something which can be played on a computer.
The impact that ‘Ender’s Game’ has had on the Strategic/Tactical Space Combat genre cannot be overstated, bringing together a unique blend of high level Strategic thought and deep immersive storyline that is tailored around the command of a simulated interstellar war fought between the most gifted and naturally aggressive individuals in society, a fair representation of what esports could look like today.
When I read ‘Revelation Space’ and the rest of the ‘Revelation Space’ universe, the largest influence on me was the world building and sheer amount of complex, rules-based technology and aliens that Alastair Reynolds had created. It set a new benchmark for game world design and it’s a big part of why codex entries and lore logs exist in many modern games – to allow players to delve deeper into the game world than just the main story.
But Iain M. Banks’ ‘Culture’ novels have clearly had an influence on many games, even if not direct. The depiction of a post-scarcity society is certainly highly influential, and the extremely powerful and cantankerous AIs that exist within that society (such as the Ship Minds in the novels) have clear antecedents in characters like Cortana in the Halo series, and many other AI companions in space-based games.
Some of the earliest visual influences on game environments were the descriptions of sprawling cities and alien landscapes in novels like Ken MacLeod’s Blindsight and Arthur C. Clarke’s Rendezvous with Rama. While there are many influences on the environments in games like Dead Space and Prey (2017), concept artists and art directors have often pored over the detailed architectural descriptions of these science fiction novels to add depth and inspiration to the levels in their games.
Influencing contemporary literature is something that games are increasingly able to do and the relationship appears to be reciprocal in a sense in that the many ambitious novels of today were seeded by the earlier influential works of the science fiction genre. We can see for example the influence of the corporate dystopian worlds of Philip K. Dick upon the very large and complex megacorps of the world of ‘Cyberpunk 2077’ and the ways in which the writer’s exploration of themes related to identity and to perceptions of reality have been able to be translated in to the games’ use of braindances or other perception altering drugs as mechanics that provide meaningful play within the game’s world.
There's much more that could be said here, perhaps starting with the influence of military sci-fi novels such as Starship Troopers. Any thoughts on the matter would be appreciated. How have the Halo novels influenced (or been influenced by) the Halo video games?
9 Answers2026-07-29
Authenticity is crucial when it comes to the emotional journey of your characters. Don’t make them do or feel anything that won’t ring true to their previous behavior. For instance, only a few well-chosen misunderstandings are more believable than one stupid secret that could have been revealed by one truthful word. Remember that readers are smarter than you give them credit for. They will tell the difference between manufactured conflict and real character-driven conflict. The best seller earns every emotional peak and every heartwarming moment. The characters must grow, learn and adapt and even make mistakes from time to time, but then apologize in a way that is true to who they are. And if there is a happy ending at the end of the book, it must feel earned. It can’t be some arbitrary event that occurs only because the author has run out of page space. Such a story is a “forgettable” read that no one will beg to lend to their friends. However, a book that is “loved” by readers becomes a treasure that readers will insist on gifting to others.
4 Answers2025-07-21
The celebrated mystery writer Agatha Christie, is the best-selling author of all time. The two mystery novels that are possibly her best are ‘The ABC Murders’ and ‘Evil Under the Sun’. I personally really enjoy her work because it’s so cleverly written and she keeps sending the reader back to re-read the story in order to uncover little clues that have been hidden by the writer. Her influence extends to television, film and even other writers, and her books are a perfect combination of intellectual and entertaining read. Therefore Christie is the undisputed Queen of Mystery writing.
8 Answers2025-07-15
I was really interested by this post because it seemed to me that the way we perceive ‘ownership’ of digital objects is to per použití much less ‘real’ than physical objects. But really the core of any story – the emotions, the characters, the plot twists and turns – is just the same whether printed on screen or on paper.
I think we want physical copies of our favorite stories because they serve as a kind of monument to our fandom. They show others that a story is important to us. And, preferably, they sit on a shelf in our home.
So maybe buying an official t-shirt or print would serve the same purpose for now. At least then you’d be showing your love for TBATE and paying the creator directly for his work. Something to consider.
7 Answers2025-08-16
My rule of thumb for the length of a fantasy novel is this: Novels under 300 pages don’t have enough room for a fully realized world; novels over 600 pages rarely have the pacing to support their length. (There are exceptions to both of these, of course. Some writers are able to create fully realized worlds in very short novels; others are able to make 800 page novels fly by.) In general, though, I find that novels of 400- to 500- pages are best. There’s enough room for a good plot with plenty of twists, for fully developed characters, and for a richly detailed world. Yet such novels are never self-indulgent. (That would be a novel of, say, 1000 pages or more.) Instead, they’re substantial but disciplined. That’s my typical.
9 Answers2025-06-02
As mentioned earlier, some authors actually enable you to share their eBooks under specific circumstances. Examples for such actions by authors could be the promotion of a ‘share this eBook with a friend’ eBook. Please note though, that such actions explicitly grant you a temporary right to sharing, i.e. not anonymized, limitless distribution of PDFs via torrent sites.
It’s also worth remembering that copyright is held by the author, and even where we might wish to help spread a work more widely, the author may have other ideas. If they say ‘please share’, we should. If there is no indication at all that they intend to allow sharing – even in the absence of explicit restriction via a ‘ban on sharing’ – then we should assume no permission is granted.
Follow your favorite authors on social media as they announce sales, free periods of time to read their work and sanctioned events to share their work. The best way to read more books and support your favorite authors is within the legal structure of their copyright.
9 Answers2026-07-27
We should make it normal to ask for books as gifts. Put that on your birthday list, your holiday list. Make it known that you would much rather have an ebook gift card than physical items. People want to give you things but have no idea what to get. Telling them that there’s a specific book you’d like to read makes it easy for them. You get to read the book for free, they get to give you something, and the author gets paid for the book. It’s a win for everyone.