Which Moves Make Mega Salamence A Mixed Attacker?

2025-08-28 01:46:33 286

3 Answers

Bennett
Bennett
2025-09-02 00:42:30
Okay, here's how I think about building Mega Salamence as a mixed threat — I get excited about the creativity here because Aerilate opens up so many fun combos.

First, the basics: Mega Salamence’s Aerilate turns Normal moves into Flying-type and boosts their power. That’s the cornerstone for mixed sets because you can run both physical and special Normal moves and get STAB on both sides. The classic pair is a physical Normal like Double-Edge (or Return if you prefer safer recoil-free play) and a special Normal like Hyper Voice. With Aerilate, both become powerful Flying STABs and cover different kinds of defensive checks.

Around those two I usually slot a Dragon move and a coverage slot. Dragon Claw (physical) or Dragon Pulse/Draco Meteor (special) are the typical Dragon options depending on whether you want consistency or raw power. For coverage, Earthquake is a fantastic physical option to hit Steel types and opposing Fire/Flying switch-ins, while Fire Blast/Flamethrower as a special move helps handle Ferrothorn and Scizor. If you want survivability, Roost or Protect rounds out the set — Roost is especially nice to keep momentum and lets you re-enter safely.

A sample moveset I run in my more theorycrafted matches: Double-Edge / Hyper Voice / Dragon Claw (or Dragon Pulse) / Fire Blast (or Earthquake) with Salamencite held. Play it by reading switches: use Double-Edge to break physical walls, Hyper Voice for bulky teams, and mix in Fire Blast for Steel answers. Teammates that check Rock- and Ice-types (like a bulky Water or a Steel resist) really help the mixed approach work well for me.
Kai
Kai
2025-09-03 03:23:15
I like short, practical lists when I’m explaining things between games, so here’s a compact take: Mega Salamence shines as a mixed attacker because Aerilate turns Normal moves into boosted Flying STABs, letting you use both physical and special Normal moves effectively.

Key moves to consider are Double-Edge (physical Aerilate STAB) and Hyper Voice (special Aerilate STAB). Add a Dragon option — Dragon Claw for physical consistency or Dragon Pulse for special — and a coverage move like Earthquake or Fire Blast depending on what your team needs. Roost/Protect are the usual utility choices.

In battle, the goal is to alternate hits to break both kinds of walls: use Double-Edge to pressure physical walls, Hyper Voice to punish physically defensive switches, and slot your Dragon/coverage move to finish or handle checks. It’s a flexible, surprising playstyle that I enjoy using when I want to keep opponents on their toes.
Liam
Liam
2025-09-03 04:31:26
I still get a little giddy thinking about the weird, flexible sets you can pull off with Mega Salamence. If you want a straightforward mixed moveset that actually works in casual battles and shows off both sides of Mence’s attacking game, try to center it on Aerilate-boosted Normal moves.

Hyper Voice is your special mainstay—Aerilate makes it a hard-hitting Flying special STAB that nails physically bulky teams that switch into your Double-Edge. On the physical side, Double-Edge (or Return if you hate recoil) is the go-to; it becomes a huge Flying physical STAB and pairs beautifully with Hyper Voice. From there, I like to add Dragon Claw for reliable Dragon STAB when I need raw damage without special attack investment, and either Fire Blast or Earthquake for coverage depending on which threats my team struggles with.

For playstyle, lean into momentum: scout switches and alternate between special and physical hits so opponents can’t predict whether they need a special wall or a physical one. Roost helps if the matchup drags out, and Protect lets you scout and stall hazards or chip with Leftovers pre-mega. It’s one of my favorite “keep opponents guessing” builds when I’m messing around on ladder.
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