What Notable Drops Do Greater Demons Osrs Yield On Average?

2025-11-07 16:16:18 168

4 Answers

Isaac
Isaac
2025-11-10 03:13:52
If you’ve ever farmed greater Demons in 'Old School RuneScape', you quickly learn that the loot feels like a steady trickle rather than jackpot strikes. Most kills reliably drop big bones and a handful of coins, which is why I usually end a session with a pile of prayer XP fodder and pocket change. On top of that you’ll commonly see low‑to‑mid tier metal gear and rune‑level junk: think runes, some rune or adamant weapons/armor fragments, and the odd gem or herb. These are the things that keep the GP-per-hour modest but consistent.

Every so often the table surprises me with slightly rarer things. Demons can drop ensouled demon heads (handy if you’re into Prayer or making use of the Dark Altar), and it’s not unheard of to pick up a clue scroll or a decent rune piece if you’re lucky. Overall I treat greater demon trips as reliable Slayer XP with incidental loot — I stash the bones for banking and sell the random rune gear when it stacks up. Feels chill and steady, which I kind of like.
George
George
2025-11-10 04:18:10
Something I’ve noticed over dozens of demon tasks is that greater demons are about consistency: they drop heaps of big bones and a steady supply of coins and lesser items like herbs and low tier metal gear. You’ll see rareness trickle in — ensouled demon heads and occasional rune‑quality pieces — but those are bonuses rather than the norm. For me they’re ideal for AFK Slayer sessions because the loot is predictable and the bones alone are worth the time if you plan to train Prayer or sell them later. I usually leave feeling like I made slow, steady progress and that’s a satisfying kind of grind.
Levi
Levi
2025-11-10 17:50:53
Counting loot from greater demons feels like tallying nickels and quarters that eventually add up. I usually break their drops into three buckets: very common (big bones, coins), common-ish (runes, herbs, low to mid tier metal gear), and rare-ish (ensouled demon heads, occasional clue scrolls, or higher‑tier rune pieces). In my runs the most frequent and useful thing is the big bones — they’re great for Prayer training or selling to merchants. The rune and adamant drops show up often enough to cover consumables, but you shouldn’t expect massive GP spikes per kill.

Tactically, I kill them on Slayer tasks for the XP boost and use safe spots where possible to keep trips long and efficient. If I’m in a group or duo, the incidental rune drops become more noticeable simply because of the higher kill rate. Solo, it feels slower but steadier. I like bringing teleport tabs and a looting system so I can maximize time between banking; it’s a chill grind with the occasional pleasant surprise, and that slowly builds up your bank over time.
Ivy
Ivy
2025-11-13 01:58:02
I spend a lot of time camping demons for Slayer tasks and the pattern is familiar: mostly big bones, assorted herbs/seeds from the general seed/herb table, some runes and low-value armor bits, plus coins. Those small, repeatable drops add up over many kills and are why greater demons are attractive for AFK-friendly Slayer work rather than pure GP hunting. Occasionally you’ll snag something a little nicer — an uncommon rune weapon or an ensouled demon head — but the real value is in steady drops and efficient XP. If I’m optimizing, I stack looting bags where possible, burn the bones for Prayer or sell them, and let the smaller rune bits fund food and gear. It’s relaxing grinding that doesn’t demand hyperfocus, and I tend to enjoy the rhythm of it.
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