4 Answers2026-04-24 10:53:32
Man, I wish you could play as Saejima in 'Yakuza 0'—that would’ve been awesome! But sadly, the game focuses on Kiryu and Majima during their early days in Kamurocho and Sotenbori. Saejima doesn’t even appear in this prequel since his story kicks off later in the series. 'Yakuza 0' is all about building their legacies, and playing as them feels so raw and fresh compared to their older selves in later games. Still, imagining Saejima stomping through the 80s with his brute strength would’ve been wild. Maybe a mod could make it happen someday?
That said, 'Yakuza 0' does a fantastic job making Kiryu and Majima’s stories feel complete without needing other characters. The substories, cabaret club management, and real estate minigames are already packed with content. Adding Saejima might’ve disrupted the tight pacing. But hey, if you want more of him, 'Yakuza 4' and '5' dive deep into his backstory—just don’t expect that iconic 'Y0' vibe.
4 Answers2026-04-24 00:20:46
Saejima's connection to 'Yakuza 0' is fascinating because it's all about legacy and the shadows cast by past actions. While he doesn't physically appear in the game, his presence lingers through the Tojo Clan's history. The vacuum left by his failed hit on the Ueno Seiwa family shapes the power struggles we see in 1988. Nishikiyama's arc, for instance, feels like a dark echo of Saejima's isolation—both men trapped by loyalty and circumstance.
What really gets me is how 'Yakuza 0' sets up Saejima's future without mentioning him directly. The game's focus on family bonds and betrayal primes players to understand his later choices in 'Yakuza 4'. That empty chair at the Tojo table? You can almost feel Saejima's absence when Kiryu talks about honor with Kashiwagi. It's masterful foreshadowing disguised as world-building.
4 Answers2026-04-24 08:54:30
Saejima's presence in 'Yakuza 0' is like a shadow looming over the entire story, even though he doesn't physically appear much. His legacy as a legendary yakuza who carried out the Ueno Seiwa hit shapes the power dynamics in Kamurocho. The vacuum left by his arrest causes chaos, pushing clans like the Dojima Family into desperate moves—which directly ties into Kiryu's arc. I love how the game plants these seeds of his mythology early, making his eventual appearance in later titles feel earned.
What's fascinating is how Saejima's past actions ripple through 'Yakuza 0's' underworld. The hitmen subplot, the shifting loyalties—it all traces back to that one event. The writers brilliantly use his absence to build tension, making you feel the weight of his legend long before you meet him. It's like hearing whispers about a storm coming, and when it finally hits in 'Yakuza 4,' the payoff is incredible.
9 Answers2026-04-24 15:17:05
Saejima isn't part of 'Yakuza 0,' and honestly, that makes sense when you consider the timeline. The game's set in 1988, way before his major arc kicks off in later entries. I love how 'Yakuza 0' focuses on Kiryu and Majima's early days—it’s like a deep dive into their origins without crowding the story with too many faces. Saejima’s absence actually gives room for Nishiki and other characters to shine. Still, I missed his gruff voice and brute strength; he’s such a powerhouse in 'Yakuza 4' and beyond. Maybe it’s nostalgia, but replaying '0' made me appreciate how the series layers its characters over time.
That said, 'Yakuza 0' is packed with its own iconic moments. The lack of Saejima doesn’t detract from the chaos of Kamurocho or the emotional weight of Majima’s storyline. If anything, it makes his eventual introduction in later games feel more impactful. The series has a knack for letting characters evolve naturally, and Saejima’s later struggles hit harder because we didn’t rush into them. '0' is a masterpiece on its own terms, even without every fan favorite.
4 Answers2026-04-24 18:50:18
Playing 'Yakuza 0' felt like unraveling a tapestry of Kiryu and Majima's pasts, but Saejima's presence is notably absent in the flashbacks. The game focuses heavily on their origin stories—Kiryu's rise from debt collector to legend, Majima's brutal transition from cabaret manager to mad dog. Saejima, though pivotal in later games like 'Yakuza 4', doesn't get flashback screen time here. It makes sense, since '0' is a prequel to the first game, and Saejima's story intertwines with later events. Still, I low-key wish they'd slipped in a tiny easter egg referencing him, like a newspaper headline or a background conversation among Tojo Clan members. Maybe a nod to the Ueno Seiwa hit would've been cool for fans who played the later titles first.
That said, 'Yakuza 0' does plant seeds for future arcs. The power vacuums and clan politics set the stage for Saejima's eventual role. Nishikiyama's storyline, for instance, subtly foreshadows the themes of brotherhood and betrayal that Saejima embodies. It’s a testament to the series’ writing that even absent characters feel spiritually connected to the worldbuilding. If you’re craving Saejima content, jump to 'Yakuza 4'—his intro there is one of the franchise’s most gripping moments.
5 Answers2026-04-15 18:12:11
Oh, playing as Kiryu in 'Yakuza 0' is an absolute blast! The game lets you step into his shoes during his early days in Kamurocho, and the raw energy of his character is just electrifying. You get to brawl through the streets, upgrade his fighting styles, and even dive into hilarious substories that show his softer side. The Dragon of Dojima isn't just a legend here—he's a guy figuring things out, and that makes him so relatable.
What really hooks me is how his story intertwines with Majima's. Switching between their perspectives keeps the narrative fresh, but Kiryu's arc—his loyalty, his mistakes, and his growth—feels especially personal. Plus, who doesn’t love knocking thugs into convenience store shelves with a well-timed Tiger Drop? The nostalgia hits hard knowing this is where his legend begins.
4 Answers2025-09-10 03:03:20
The Tojo Clan is basically the backbone of the 'Yakuza' series' entire conflict ecosystem. They're this massive, power-hungry organization that controls Kamurocho, and Kiryu's whole journey starts because of their internal politics. What's fascinating is how they're not just generic villains—they have layers. Some members are outright ruthless, while others, like Kashiwagi, show surprising loyalty. The way their power shifts between games reflects real yakuza dynamics, with betrayals, alliances, and even moments where you almost sympathize with certain figures.
Their role evolves too—from being Kiryu's main obstacle in early games to later becoming something he almost protects from outside threats like the Omi Alliance. The Tojo Clan's constant instability makes every game feel fresh; just when you think they've hit rock bottom, some new conspiracy tears them apart again.
5 Answers2026-04-15 04:12:31
Oh, this takes me back! 'Yakuza 0' is such a gem, and the dynamic between Kiryu and Majima is one of its highlights. They do cross paths, but not in the way you might expect. The game cleverly keeps their stories parallel for most of the narrative, with Majima doing his own thing in Sotenbori while Kiryu navigates Kamurocho. Their first proper meeting is this electric, almost cinematic moment—Majima ambushes Kiryu in a back alley, and it’s pure chaos from there. The fight scene is iconic, dripping with that over-the-top 'Yakuza' flair. It’s less of a friendly chat and more of a 'let’s see who’s tougher' showdown. What’s fascinating is how this clash sets the tone for their future interactions in the series. Majima’s unpredictable energy bounces off Kiryu’s stoicism perfectly, and you can tell the devs had a blast crafting their rivalry-turned-mutual-respect arc. I’ve replayed that scene way too many times—it never gets old.
Funny thing is, 'Yakuza 0' makes you wait for it. The buildup is deliberate, letting you get invested in their separate struggles first. By the time they finally face off, you’re hyped because you’ve seen what each is capable of alone. Majima’s journey from a broken cabaret manager to the ‘Mad Dog’ is just as gripping as Kiryu’s rise, so their collision feels earned. And that post-fight smirk Majima gives? Chef’s kiss. It’s like he’s thinking, ‘This guy’s gonna be fun to mess with for years.’
4 Answers2026-04-15 10:36:17
Kiryu's departure from the Dojima family in 'Yakuza 0' isn't just about a single moment—it's a slow burn of realizations. At first, he's loyal to a fault, believing in the code of the yakuza. But the more he sees—especially how they treat people like Makoto and the emptiness of their power plays—the more he questions everything. The Dojima family's greed and cruelty clash with his own moral compass, which is weirdly intact for a guy in his line of work. The final straw? Probably realizing they'd sacrifice anyone, even their own, for profit. It's less a dramatic exit and more like waking up from a bad dream.
What I love is how the game doesn't make it black and white. Kiryu doesn't leave because he's 'too good' for them; he leaves because he finally sees the system for what it is. The way he quietly walks away, without some grand speech, feels so true to his character. It's one of those moments where you realize this isn't just a crime drama—it's about a man rebuilding his identity.