What Size And Format Should A Logo Webtoon Use?

2025-08-24 00:04:47 289

4 Answers

Bella
Bella
2025-08-25 18:11:48
I like to keep things simple when I’m doing a quick webtoon upload: make an SVG master and then export a few PNG sizes. Think big-to-small — maybe a 1600 px wide version for headers, a 800 px for series thumbnails, and a 300 px for episode stamps or icons. Include a 32/64 px square for avatars and favicons. Use PNG with a transparent background, or WebP if your host supports it for better compression. Keep text and fine details bold so the logo still reads at tiny sizes, and always test on a phone to make sure it doesn’t blur or lose important bits.
Parker
Parker
2025-08-29 04:26:56
I usually tell friends to think in three buckets: source, web-ready, and tiny. The source is your editable vector — SVG is king, because it scales forever and keeps the edges sharp when readers pinch-zoom. For web-ready, export PNGs with transparent backgrounds at a few widths: roughly 1200–1600 px for banners, 700–1000 px for thumbnails, and 300–500 px for inline episode headers. Don’t forget a 32/64 px square for avatars.

Also set up retina-friendly assets: double the pixel dimensions for @2x exports (so a 300 px display size gets a 600 px image file), or simply rely on SVG so you don’t need multiple raster files. Keep files under a couple hundred KB where possible; use simple colors and avoid tiny, unreadable details. Finally, always test on mobile — that’s where most readers live.
Logan
Logan
2025-08-29 05:19:43
I get excited thinking about logo work for webtoons — it feels like prepping a little banner that will be seen by thousands while they scroll sleeplessly at 2 a.m. For practical stuff, I always start with a vector master file (SVG or an editable Illustrator/Sketch file). That single source means the logo stays crisp whether it’s on a tiny episode icon or blown up for a promotional banner. Export a transparent PNG for immediate use, and consider a compressed WebP for faster loading. Keep color in sRGB and include a monochrome/inverse variant so it reads over different background colors.

When I actually prepare exports, I make multiple sizes: a large export around 1600–2000 px wide for headers or print-like uses, a mid-size 800–1000 px for cover thumbnails, and a small 300–400 px for in-episode branding or profile icons. Also export a 32x32 and 64x64 favicon/app-icon. Use 72 PPI for web, but don’t rely on PPI alone — pixels matter. Leave at least 15–25% clear space around the logo, and test legibility at tiny sizes. If you want animations, an animated SVG or a short GIF/WebM works, but keep file weight in mind so episodes still load fast.
Dominic
Dominic
2025-08-30 07:38:06
My approach is a little nerdy: I treat the logo as both a graphic and a UI asset. Start by creating an SVG with clearly named layers and a version with outline/flattened shapes for compatibility. For distribution, export a vector SVG plus PNG fallbacks at various target widths — I usually do 2048 px (master web banner), 1024 px (large thumbnail), 512 px (profile/cover), and 256/128 px (small UI). For crispness on high-DPI screens, provide @2x equivalents or just use the SVG where supported. Use tools like SVGO to minify the SVG and pngquant or zopflipng for PNG optimization; aim for each raster file to be under 150–200 KB unless you absolutely need more detail.

On the implementation side, I advise using srcset and sizes in your image tags so the browser picks the right file for the viewport. Provide clear space guidance and a minimum readable width (for example, don’t let the logo be rendered smaller than 120 px wide unless you also have a condensed mark or glyph). Color wise, keep contrast high and export a neutral grayscale or white variant for dark backgrounds. That makes the logo resilient across skins, in-episode overlays, and promotional cards.
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