When Was Temple Run: Brave Released On IOS And Android?

2025-08-24 21:18:22 219

1 Answers

Nora
Nora
2025-08-26 04:21:27
Stumbled across this little slice of mobile nostalgia and it still makes me smile: 'Temple Run: Brave' launched on iOS on June 14, 2012, and then hit Android a couple of weeks later on June 27, 2012. I was way into endless runners back then, so I downloaded the iOS version the day it dropped and played it on my old iPhone while waiting in lines and on a cramped bus ride. The game was a straightforward crossover — Imangi Studios teamed up with Disney/Pixar to dress the familiar temple-running mechanics in the Scottish wilderness of the film 'Brave', with Merida as the protagonist and thematic visual changes that made it feel fresh without reinventing the wheel.

From my viewpoint as someone who bounced between phones a lot (early twenties me with a flip between iPhone and a cheap Android after a dropped screen), the staggered release was typical of the era. iOS often got the title first because of how dev pipelines and distribution worked then, and Android users had to wait those extra couple of weeks for the Google Play build to appear. When I finally installed it on an Android phone, the look and feel were mostly the same: same tilt-and-swipe controls, same endless-run loop, just with tartan textures, new obstacles, and a few Merida-themed power-ups. Fans of both platforms felt the crossover was a fun promotional tie-in — the movie released around that time too — and it was one of those rare mobile tie-ins that actually felt polished rather than slapdash.

If you’re digging into specifics because you’re cataloging mobile game releases or just feeling warry about vintage apps, those two dates (June 14, 2012 for iOS and June 27, 2012 for Android) are the ones people cite in app store listings and contemporary press coverage. I still find it charming that mobile games used to drop like this: small, hype-driven bursts, then everyone comparing who got it first and whether their high score was legit. Nowadays, I catch myself thinking about how much simpler the mobile scene felt — no heavy monetization debates for a minute, just the delight of unlocking themed characters and trying to beat a friend’s score.

If you want to go deeper, checking old App Store/Google Play archives, press posts from June 2012, or Imangi’s blog posts from that era will corroborate the timeline. Personally, I’ll always associate those dates with sunburned thighs on a summer vacation and furiously swiping left to avoid a log while someone else screamed about a bear on the lawn in the movie theater parking lot — small, silly memories tied to a specific, very 2012 mobile moment. If you’ve got your own memory of playing 'Temple Run: Brave', I’d love to hear which device you first played it on and whether you preferred the iOS or Android controls.
View All Answers
Scan code to download App

Related Books

Brave love
Brave love
Vivian and her mother are accepted into a rich family. Here she meets Daniel, the young master (the only son) of this prestigious family. Although she always appears cold on the outside, she feels that Daniel is an emotional person. They meet with two lives, two different identities. It seemed like nothing could bring them together. But the chain of predestined ties tied them together until later. Daniel's already cold heart is now warmed by Vivian's affection. Like the once arid land, and now revived again
Not enough ratings
7 Chapters
Run, Camille, Run
Run, Camille, Run
God didn't hire me to play guardian angel. He'd send the devil instead and he did in the form of a woman. It's her. My downfall, my saviour, my redemption, my woman. Run, Camille, Run.
10
42 Chapters
Run! Alpha Run!
Run! Alpha Run!
Remus is the next line to be an alpha of the Crescent pack. He is now studying outside of the pack with his cousin Sirius. Remus is trying to find a wife from human society and Intends to avoid going back to the pack. He knew that being alpha of the Crescent pack means he must suffer the curse. The curse that his father has, up until now, that an alpha of the pack will only have one child and the Luna will die. That is what happens to his father, he is the only child and his mother passed away when she was giving birth to him. He can't lift the curse, so he will run. He chose a human girl to be his temporary mate, wishing his father will stop match-making him. A human girl who is also a new maid at the Packhouse. He never ever imagine, that he will lust over the human girl. Will the two be a real mated couple?
10
69 Chapters
Run.
Run.
Wulver Pack Series: 1 (standalone) I run. It’s just who I am. Whenever things get tough, I bail. Every new situation I find myself in, I have an exit strategy. Because I know what could happen if I don’t. Things are about to get bad, and I don’t understand how or why. I’ve developed a life for myself where no one could suspect a thing out of the ordinary. I fit in - or at least try to. But here I am, ready to run. Let’s just hope I do so in time. *** I didn’t ask to be in these shoes. In fact, I was thoroughly looking forward to a life of little more than personal responsibility. I never saw my future tied to this place, no matter how much it is a part of me. The position was thrust upon me, though, and with no one else to step up, I had no choice. I do love it here. These are my people - my family - and this is my home. I couldn’t turn my back, even if I wanted to. That’s a type of betrayal I would never be able to stomach. If things had gone how they were supposed to, none of this would have fallen in my lap. Now that we’ve made it through the adjustment of transition of power, I am happy this is how my life has ended up, and my people are, too. Any semblance of my plans years ago have fallen by the wayside, but that’s just the nature of the beast - and I am the beast. Times are changing. I can feel it in my bones. I just hope we are ready, and I am capable of protecting those that are relying on me.
10
82 Chapters
Chase Run
Chase Run
Life works in a mysterious way. When you think your life can not bear anymore surprises that does more bad than good, you face new dilemmas that change your life completely. It is said that destiny is not a matter of chance, rather it is a choice that leads you where you are now. In a world where myths become a reality, destiny is the only thing that makes sense.
Not enough ratings
4 Chapters
The Run
The Run
Legends of werewolves have gone back centuries. Always including the Moon Goddess and her blessing of soulmates to the beings she created. But the ugly truth is there is no such thing as soulmates. There is only The Run. An event created centuries ago held twice a year during a blue moon where she-wolves run from their male counter parts. If they are captured, they are raped and marked, claimed by whoever captures them first. No one is exempted from this event - not even Grace Harvest. After being able to avoid attending the event since turning eighteen, Grace finds herself unable to find an excuse not to participate this time. With her last hope of remaining unmated until she can fall in love, she makes a bet with her Alpha. If she wins, he can no longer force wolves of his pack to participate in The Run and allow them to find love. If he wins, Grace will be mated, and her pack mates forced to go to The Run no matter what. But what happens when she meets a golden haired wolf by the name Caden Wolfrain, who instantly captures her attention. Will she do all she can to win the bet, will Caden win her heart or will the secrets Caden keeps force her to cut ties with this golden haired wolf without a second thought no matter the heart break.
Not enough ratings
48 Chapters

Related Questions

Which Characters Star In Temple Run: Brave And Why?

3 Answers2025-08-24 06:07:14
I still get a little giddy thinking about the first time I saw the 'Brave' version of that endless runner on my phone. I was on a long train ride, headphones in, and there it was — Merida barreling across a windswept Highland cliff while a massive bear thundered behind her. In plain terms, the two characters who truly star in 'Temple Run: Brave' are Merida, the runaway heroine, and Mor'du, the fearsome bear who chases her. The game takes the core concept of Temple Run — sprint, slide, jump, and turn to survive — and layers on the visual and mechanical trappings of the Pixar film, so those two figures naturally sit front and center. From a gameplay perspective, Merida is the playable protagonist for obvious reasons: she’s the film’s lead, she’s an archer, and she’s already written to be stubborn, agile, and independent. Those traits translate well to a running game where timing, quick reflexes, and turning on a dime matter. The devs even leaned into her archery by giving players targets to shoot for extra points or coins, which felt wonderfully film-accurate — you’re not just running, you’re doing Merida things while you run. Mor'du fills the role of relentless antagonist perfectly. In Temple Run, the thrill comes from being pursued by a monstrous guardian; Mor'du’s size, roar, and movie-backstory make him the ideal in-game pursuer — better thematically than a faceless temple idol. There are also little touches that make the world feel like 'Brave' beyond those two leads. You’ll notice wisps, rugged Highland terrain, clan banners, and occasionally visual nods to the royal family. While characters like King Fergus or Queen Elinor aren’t really playable or central in the running sequences, their presence is felt in the game’s aesthetic and menus. Ultimately, Disney and the Temple Run team were selling the crossover: players get to inhabit Merida, face the tangible threat of Mor'du, and experience familiar sights from the film in a bite-sized, replayable format. It’s a neat combo of marketing and sensible design — familiar IP that actually improves the basic gameplay loop. I still keep it on my phone more for nostalgia than high scores now, but whenever I launch it I smile at the way the chase feels authentically 'Brave' even while it’s pure Temple Run at heart. If you haven’t tried it, it’s a short, satisfying way to feel like Merida for a few frantic minutes.

How Did Temple Run: Brave Tie Into The Brave Movie Plot?

1 Answers2025-08-24 22:10:22
If you ever launched 'Temple Run: Brave' on a lazy commute and thought it was going to retell the whole movie, you’re not alone — I did the same thing when my phone buzzed with the Disney/Imangi tie-in back in 2012. I’m in my mid-thirties and still get oddly sentimental about mobile game promotions; I downloaded it mostly because I’d just rewatched 'Brave' with my niece and wanted a little Merida energy in my pocket. What the game actually does is take recognizable pieces of the film — the heroine, the bad bear, the Highlands vibe — and stitch them over the endless runner template instead of trying to narrate the film beat-by-beat. Mechanically, it’s still classic 'Temple Run' movement: swipe to turn, jump, and slide, but the textures and props are drenched in Scottish flavor. You play Merida (so you get her look and hair!), the landscapes are misty glens, crumbling stone castles, and narrow forest paths, and the monstrous bear that chases you evokes Mor’dú from the movie. The usual collectible coins are dressed up to fit the world, and there were little touches — visuals and melodies that echo the film’s Celtic score — which made the runs feel like mini gusts of the 'Brave' atmosphere. There were even themed boosts and set pieces that matched Merida’s archery and the Highland setting, so it never felt like a shallow sticker slapped onto the original game; it actually leaned into the movie’s mood where it could. That said, the tie-in is loose on story. 'Brave' is about Merida’s struggle with fate, her relationship with her mother, and that heartbreaking/angry arc about the witch and the curse that turns the queen into a bear. You won’t experience those narrative beats in the game — there’s no scene where Merida learns to sew or negotiate clan politics — because an endless runner thrives on momentum, not plot points. Instead, think of the game as a distilled, action-first echo of the movie: you’re helping Merida escape threats and race through iconic settings, which is great for quick, replayable fun but not a substitute for watching the film to get its emotional payoffs. Personally, I loved it as a fan service snack — a quick way to feel like I was living in the Highlands for five minutes between meetings or while waiting for dinner. It’s one of those tie-ins that does the job well: recognizable enough to please fans, simple enough to hook casual players. If you liked the aesthetic and the character, play the game for the mood and then rewatch 'Brave' for the story; the two complement each other rather than duplicating one another. Either way, it’s a neat little example of how a blockbuster can be translated into bite-sized mobile play without pretending to be the full epic.

How Did Temple Run: Brave Influence Other Disney Games?

2 Answers2025-08-24 00:46:31
Seeing 'Temple Run: Brave' pop up on my phone felt like a small revolution at the time — it wasn’t just another movie tie-in, it was the core 'Temple Run' experience dressed up in Pixar couture. I loved that they didn’t try to turn Merida into a different genre; instead they grafted the film’s visuals, music cues, and a few key mechanics onto a proven, addictive runner. That proved to a lot of developers and to Disney itself that licensed games don’t have to be heavy-handed narratives or shallow promotional gimmicks — they can be authentic, playable experiences that respect both the IP and the player’s time. From a design and commercial perspective, 'Temple Run: Brave' nudged how Disney approached mobile collaborations. It showed that third-party studios could do great work with Disney properties, so we started seeing more licensing partnerships rather than everything being made in-house. The game also reinforced the value of light, recognizable integrations: skins, character-specific abilities, environment swaps, and short cinematic moments (like chasing a stag across cliffs) were enough to make players feel immersed in the film world. That template — keep core mechanics, add faithful art/aural assets, layer in limited-time movie content — later surfaced in titles like 'Disney Crossy Road' and 'Disney Emoji Blitz', where characters and moments are the hook but the gameplay stays true to what made the original popular. Beyond creative choices, 'Temple Run: Brave' influenced mobile monetization and live-ops thinking inside Disney’s game strategy. Small impulse purchases (character unlocks, power-up refills) tied to a beloved IP worked well, and publishers noticed how time-limited skins and movie-timed events could spike engagement around theatrical releases. Practically speaking, it also taught a lesson about accessibility: tilt and swipe controls, short session lengths, and instant feedback made it a great airport or commute play — which meant more installs and better retention. Personally, I keep thinking of grabbing my phone during a coffee break and launching into a run with Merida’s theme swelling in the background — it felt like a neat bridge between movie hype and daily mobile play, and I still think that hybrid approach influenced how Disney games treat licensed properties today.

What Makes Temple Run: Brave Different From The Original?

1 Answers2025-08-24 21:47:30
On a rainy afternoon when my commute turned into a slow crawl, I fired up 'Temple Run: Brave' and felt instantly transported away from brake lights to misty Highlands. The first thing that hits you — and I always grin at this — is how unmistakably 'Brave' it feels: you’ve got Merida’s wild red hair, lochs and heather instead of ancient temple stone, and a hulking bear chasing you instead of the monkey demons from the original 'Temple Run'. That swap alone changes the mood; it’s not just a swap of skins, it feels like a different little world built on the same endless-run bones. Visually the palette is cooler, more atmospheric, and the soundtrack borrows from the film’s Celtic vibes so your run feels like an axe-swinging, arrow-splitting escape through mist and thorn, rather than a frantic dash through temple ruins. Mechanically, the game keeps the familiar swipe-to-turn, swipe-up-to-jump, swipe-down-to-slide DNA of 'Temple Run', so old players pick it up instantly. But 'Temple Run: Brave' throws in a few flavor mechanics tied to Merida — the most memorable being the bow-and-arrow segments. Every so often you’ll get opportunities to snipe targets while running, which adds a quick reflex puzzle on top of the usual evasion. There are also environment-specific obstacles that nod to the movie: steep cliff jumps that feel like falling off a ridge in the Highlands, and log bridges or rockslides that demand tighter timing. Power-ups and collectibles have been re-skinned (some feel like they fit the story better), and the challenges lean into the film’s themes — like completing a set of archery tasks or outrunning the bear in themed levels — which gives you short-term goals beyond just racking up coins. Monetization and unlockables stayed within the mobile runner norms: outfits, boosts, and coin upgrades are all there if you want to push progress faster. Personally, I find 'Temple Run: Brave' to be one of those tie-ins that actually leans into the source material instead of slapping a logo on top. I’m in my early thirties and I still catch myself grinning when I nail a perfect bow-shot while barreling across a stone bridge; it feels like a tiny cinematic moment squeezed into a mobile run. That said, if you loved the pure, temple-flavored adrenaline of the original, this isn’t a total overhaul — it’s more like a themed remix with a couple of new cards in the deck. I’d recommend it if you’re a Merida fan, enjoy a bit of variety in obstacles, or want a slightly moodier runner with some archery flare. Next time you’ve got five minutes and a cup of tea, try seeing how many targets you can hit mid-run — it makes the leaderboard chase feel refreshingly cinematic.

What Hidden Secrets Exist In Temple Run: Brave Levels?

2 Answers2025-08-24 19:06:42
Man, diving back into 'Temple Run: Brave' felt like sneaking into a friend's attic and finding a stack of scratchy VHS tapes — full of small, delightful surprises if you know where to look. Over the months I picked at this game between commute rides and lazy Sunday afternoons, a handful of 'hidden' things kept popping up in discussions and videos. Some of them are legitimate in-game features cleverly tucked away; others are community-discovered tricks or timing glitches that let you access odd routes or bag extra coins. What I love is that most secrets don't come labeled — you have to get curious and try a weird jump or swipe combo to find them. The big recurring secret is alternate routes. On several cliffside stretches, if you jump a split second earlier or later than usual, you can land on a narrower ledge or a vine path that’s not obvious from the main camera angle. These alternate lanes tend to have clusters of coins or a short cut that skips a section, and sometimes they trigger a special animation where Merida shoots an arrow for a quick bonus. Players have also reported tiny coin caches tucked behind waterfall visuals — you need the perfect vault or slide timing to clip through the spray. Another favorite: there are spots where, after you hit a speed boost, the collision detection seems to be looser and you can weave into lanes that normally slam you into an obstacle; it feels like exploiting a quirk of the level design, but it consistently yields extra coins if you practice it. Beyond movement tricks, there are collectible and cosmetic secrets that piggyback on 'Brave' lore. I once hunted down a community thread that mapped out how certain runes or token drops appear more often on specific terrain types — burned forest vs. snowy ridge — and focusing upgrades for magnet or multiplier on those environments made farming rarer items easier. People also point out Easter eggs: tiny statues or banners that nod to characters and moments from 'Brave' hidden in the distance if you look carefully during the run. Finally, don’t sleep on the social side — watching old YouTube walk-throughs and forum posts unearthed timing-based achievements and a couple of controller rhythm tricks that felt almost like a little puzzle thrown into the endless-runner chaos. I still find myself trying that late jump on the bus, grinning whenever it pays off and wondering what tiny secret I’ll uncover next.

What Power-Ups Appear In Temple Run: Brave And How Do They Work?

3 Answers2025-08-24 12:02:04
I still get a little rush when I tap into 'Temple Run: Brave' — the whole Highland vibe makes the classic power-ups feel like they belong in a fantasy chase. From playing it on and off for years, I can say the power-ups are basically the familiar Temple Run staples dressed up in Brave's theme. You’ll regularly see Coin Magnet, Shield, Boost, and Coin Value types of pickups while running; they behave like their counterparts in other Temple Run entries but with Celtic-fire visuals and occasional themed animations tied to Merida and the will-o'-the-wisps. Coin Magnet in 'Temple Run: Brave' is my go-to when I want to clean up a lane full of coins or recover after I miss a jump. You pick it up on the track and for a short time coins are pulled toward you even if you’re not perfectly aligned — it’s glorious for building coin banks to afford character upgrades. Shield is the little safety net: grab it and you’ll survive one collision that would otherwise end the run. It doesn’t make you immune to everything forever (it’s a single-hit buffer, usually a few seconds of protection) but it’s clutch if you miss a swipe or get caught on a low branch. Boost is the thrill ride — you surge forward faster, become temporarily invincible to most obstacles, and can skate through tricky sections. Boost is perfect when you’re aiming for far-away coin clusters or trying to blast through a gap in the terrain. Coin Value (sometimes shown as double coins or coin multiplier pickup) increases the worth of every coin you collect for a limited time, which is especially handy if you hit a long stretch of coins. Outside the run, you can upgrade these power-ups in the in-game shop so their durations or effects last longer; I usually prioritize Magnet and Boost upgrades first because they maximize coin collection and survivability. After a long streak I like to switch characters and try different power-up upgrade paths — it keeps the runs feeling fresh and oddly personal. If you’re after a relaxed tip: save your gems for a spin or a headstart when you really need that extra edge, but otherwise focus on upgrading power-ups that match how you naturally play.

How Did Temple Run: Brave Change Endless Runner Mechanics?

5 Answers2025-08-24 09:08:39
I got hooked on the crossover the moment I saw 'Temple Run: Brave' open up like a little interactive Pixar short. The big mechanical shift was simple but clever: the game kept the swipe-and-tilt backbone from 'Temple Run', but layered in on-the-run interactions that made each run feel like a tiny set-piece. You still dodge and weave, but sometimes you have to aim, tap, and time shots while sprinting — that added a new rhythm to the loop. Visually and mechanically, it introduced horseback segments and bear-themed chase moments that break up the endless loop with short, scripted bursts. Those segments change player focus from pure survival to moment-to-moment decisions: do I swerve to grab a collectible or steady my aim for a target? The designers also re-themed obstacles, added context-specific hazards, and sprinkled in collectibles tied to the 'Brave' world, which nudges players toward different priorities. What I love about it is how those small changes deepen the core without overturning it. It’s still easy to pick up, but the added interactions reward new skills — especially timing and multitasking — and that made my runs feel fresher for longer.

How Did Temple Run: Brave Perform On App Store Charts?

2 Answers2025-08-24 22:52:52
The launch of 'Temple Run: Brave' felt like the mobile-game equivalent of a movie premiere — I downloaded it on my lunch break and watched the App Store charts spike like the stock ticker on a drama series. Because it was a crossover between the already-massive 'Temple Run' franchise and Disney•Pixar's 'Brave', it got insane visibility: it was featured heavily, pushed to the top of the App Store's Top Free charts in many countries within days, and often landed in the #1 spot in the Games category. I noticed it not only on my home page but also in curated lists, which definitely helped the immediate surge in downloads. What fascinated me was how predictable and powerful that combo was. Tie-ins with big IPs plus an established gameplay loop equal explosive initial chart performance. The game rode the momentum of both the movie marketing and the existing Temple Run fanbase; in the first couple of weeks it was consistently near the top 10 overall in free apps and dominated action/running game subcategories. Retention-wise, things calmed down over time — it didn’t stay at the top forever — but the initial week-to-month stretch is where all the chart success concentrated. Developer updates, seasonal events, and occasional App Store featuring kept it visible for longer spurts. From a player’s perspective, I loved seeing how a familiar title got new life through a themed update: Merida, new visuals, and special mechanics made it feel fresh enough to pull veteran players back and attract folks who were more into the movie. If you track mobile chart behavior, 'Temple Run: Brave' is a textbook case of an IP tie-in driving a short-term top-chart surge, with longer tail visibility thanks to franchise loyalty and App Store placement. Personally, it was one of those games I showed friends at a café and we’d swap tips on vault angles — classic summer of catching up over a quick run or two on our phones.
Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status