5 Réponses2025-08-29 05:43:05
I still get a little giddy whenever I think about those Gen III days — I hunted a few Zangoose back in the 'Pokemon Ruby'/'Pokemon Sapphire' era and loved the design. To your question: no, Zangoose does not evolve in any official Pokemon game. It’s a standalone species introduced in those Gen III titles and across the main series it never gained an evolution or a pre-evolution.
That standalone status is kind of part of its charm. It’s always been portrayed as a one-off rival to 'Seviper', showing up as that fiery, claw-focused physical attacker. You’ll find it popping into spin-offs too, like 'Pokemon Mystery Dungeon' or 'Pokemon GO', but even there it stays as its own thing. I like keeping one on my team for flavor — it’s a classic trope that never gets old for me.
5 Réponses2025-08-29 19:42:51
I’ve always liked Zangoose because it feels like the classic glass-cannon normal type you either love or bench. In 'Pokémon' terms, Zangoose’s base stats add up to 458. The full spread is: HP 73 / Attack 115 / Defense 60 / Special Attack 60 / Special Defense 60 / Speed 90. That Attack is the headline — 115 gives it real punch, and Speed at 90 means it can outspeed a decent chunk of the metagame if you give it a nudge with items or support.
Where Zangoose shines is clearly physical offense. It’s a strong Swords Dance user, a great punisher with moves like 'Close Combat' or 'Return', and it loves 'Facade' if you're running the hidden ability that turns a poison into extra power. Defensively it’s middling — low defenses make it fragile, and being Normal-type means only Fighting hits it for super effective damage, but it’s immune to Ghost, which can be clutch. In short, treat it as a set-up sweeper or priority bait that can explode through teams if handled correctly.
5 Réponses2025-08-29 17:49:18
If you're trying to make Zangoose work in OU, my go-to is the classic Toxic Boost sweeper that lives for that glorious Facade explosion. Item: Toxic Orb. Ability: Toxic Boost. Nature: Adamant. EVs: 252 Atk / 252 Spe / 4 HP. Moves: Swords Dance, Facade, Close Combat, Knock Off. The plan is simple: get yourself poisoned on turn one with Toxic Orb, boost Attack from Toxic Boost, set up one Swords Dance (or two if you get lucky), and then Facade and Close Combat just blow holes in teams. Knock Off gives crucial utility against items and pesky Ghosts/psychic switch-ins.
A couple of play tips — lead with Zangoose when you expect a slow switch or want to scout a potential hazard, and be mindful of Stealth Rock; one hit makes Facade less reliable late-game. If someone brings priority or a fast Choice Scarf user, you either need a teammate to chip them or bait them into switching. If Toxic Boost isn't available or you prefer raw power, a Choice Band / Life Orb variant can work but it loses the sweet Facade synergy.
I love how explosive this set feels: a single Swords Dance into a full-power Facade is one of my favorite ladder moments, even if it occasionally gets messed up by a faster priority move.
5 Réponses2025-08-29 06:32:45
I’ve been tinkering with Zangoose sets for ages and, hands down, the held item that boosts its offense the most is the Choice Band.
Choice Band multiplies Zangoose’s Attack by 1.5, which outscales damage-boosting items like Life Orb (roughly +30% damage) for a purely physical hitter. If you’re running the classic broomstick-of-death moveset — think high-power STABs and coverage like Close Combat, Return, or Knock Off — that 1.5× Attack spike turns KOs into guaranteed two-shots or one-shots more often than not. The tradeoff is being locked into one move until you switch out, so you either need prediction skill or a teammate that can cover your switch-ins.
I’ve also tried Life Orb for a while; it gives consistent extra damage without locking you in and is great on more flexible sets or late-game cleaners, but it costs HP each turn. For raw offensive numbers with standard physical moves, Choice Band is the single best boost — just be ready to play around the locking mechanic and prediction pressure.
5 Réponses2025-08-29 02:47:11
Watching Zangoose and Landorus square off always feels like one of those tense matchups where the hype is real but the outcome is violently conditional.
From my perspective as someone who tinkers with niche Pokémon builds, Zangoose can definitely beat Landorus — but it usually needs a very specific setup. If your Zangoose has its hidden ability 'Toxic Boost' (so it can benefit from being poisoned), a Swords Dance, and a powered-up STAB Facade, it can muscle through a lot of Landorus variants, especially the Choice-locked or non-Intimidate ones. The biggest hurdles are Landorus-Therian’s Intimidate and bulky sets with Rocky Helmet/Leftovers and Earthquake/Stone Edge. Intimidate neuters Zangoose’s raw damage, hazards like Stealth Rock chew away at its HP, and Landorus’ common coverage options can OHKO or cripple Zangoose before it sets up.
Practically speaking, I like pairing Zangoose with teammates that can either directly poison Landorus (so Toxic Boost activates) or cripple it (phazing, paralysis, or a Focus Sash to absorb an Intimidate-switch). If you pull off a clean switch or prediction and Swords Dance with Toxic Boost active, Zangoose can sweep — otherwise it’s often a one-way ticket to getting knocked out. Personally, I treat this as a high-risk, high-reward play; it’s one of my favorite cheeky win conditions when my team is built around making it work.
5 Réponses2025-08-29 10:42:03
There’s a simple core I always fall back on when zoning Zangoose: if it’s a physical hyper-offender, either deny its damage with Intimidate/Protect/support or give it something immune to its main damage types. Zangoose is Normal, and most sets want to hit hard with physical moves and sometimes Fighting coverage, so Ghost-types (pure Ghost or Ghost/typing) are fantastic because they’re immune to both Normal and Fighting. In practice I lean on things like Mimikyu or Aegislash-style bodies in doubles—they force Zangoose to target your partner or waste an attack.
Beyond that, two other threads always save my butt: priority and attack control. Priority Fighting (or any priority that outpaces Quick Attack) can clean up weakened Zangoose before it Swords Dances into oblivion, and Intimidate users like a bulky Landorus or Gyarados neuter its KO potential. Finally, beware poison: Zangoose can have Toxic Boost as an ability, so burning or using Intimidate/Protect is safer than trying to poison it. Put those pieces together with Protect support and you’ll reliably blunt its impact.
5 Réponses2025-08-29 08:23:42
My first shiny hunt for Zangoose felt like planning an expedition — and honestly, that's exactly how rare it is in modern mainline Pokémon games. The baseline shiny rate since the newer generations is about 1 in 4096 (really low, roughly 0.024%), so stumbling upon a shiny Zangoose in the wild is a proper lucky strike. That said, the games now give you tools to stack the odds: breeding with the Masuda method, the Shiny Charm, and chaining/encounter boosts in different titles can all improve those chances.
If you're hunting across 'Sword'/'Shield', 'Brilliant Diamond'/'Shining Pearl', 'Scarlet'/'Violet', or 'Legends: Arceus', your approach will change. In 'Scarlet' and 'Violet' you can use sandwich boosts and mass outbreaks to push odds up; in 'Sword'/'Shield' high-frequency Max Raid dens and the Shiny Charm help; breeding across languages with the Masuda method works in most modern games. In short: a shiny Zangoose is rare by default, but not impossible — prepare for a grind, mix methods, and maybe bring snacks because I always end up snacking through long hunts.
5 Réponses2025-08-29 13:15:58
I still get excited saying this: in 'Sword and Shield' Zangoose is one of those classic version-exclusives that leans toward the 'Sword' side. If you play 'Sword' you'll run into it in the overworld and in some Max Raid dens; if you only have 'Shield' then trading or using Pokémon HOME is the quickest route. I caught mine by roaming the Wild Area during daylight weather and checking dens—once a few appeared, I popped into raids until one had good stats.
If you're trying to catch a competitive one, bring a Pokémon that can paralyze or sleep foes (False Swipe does wonders) and keep an eye on the den's star rating for better IVs. If you want the collector route, check the Isle locations and raid rotations too; sometimes the DLC or in-game events bump spawn rates. Honestly, there’s something oddly satisfying about seeing that little white-and-red silhouette in tall grass—makes me want to go hunt more.