5 답변2025-08-30 15:04:08
When I first dug into interviews and behind-the-scenes stuff about 'WALL·E', what struck me was how many different threads Andrew Stanton wove together. He wasn’t just inspired by one thing — he took environmental worries (images of trash-choked landscapes and the idea of humanity outsourcing everything), classic science-fiction cinema, and the emotional power of silent storytelling, and stitched them into a tiny robot’s life. Stanton loved the idea of telling a big story with almost no dialogue, which leans on old silent comedies and visual storytelling traditions.
He’s talked about loving films like '2001: A Space Odyssey' for their patience and scope, and also admiring the gritty cityscapes of 'Blade Runner' — both helped shape the look and rhythm of his world. On top of that, he wanted to make a love story between two machines that feels immediate and human, and he borrowed from animated shorts, physical comedy, and even the romantic energy in the music he chose (like the use of songs from 'Hello, Dolly!').
For me that mix is what makes 'WALL·E' so powerful: it’s sci-fi, it’s a romance, and it’s an environmental fable that trusts images to carry emotion. It still gets me thinking about what we throw away, and how small acts and tiny characters can tell huge stories.
1 답변2025-08-30 05:03:14
There’s a certain almost-obsessive joy that comes through in how Andrew Stanton treats storyboarding — he treats it like breathing. Watching interviews and talks from him over the years, and trying to steal tricks for my own tiny projects, I’ve come to see his approach as equal parts ruthless problem-solving and playful exploration. He starts with the question that haunts every great story: what does the character want, and why should anyone care? That’s the heartbeat. From there he uses visuals to answer everything — not just the plot, but the emotional truth. He’s famous for the mantra that the story has to 'make me care', and that belief drives how he uses storyboards: every sketch, even the scribblest thumbnail, must show desire, obstacle, and stakes in clear, readable poses.
I’ve sketched along with some of his lessons, post-it walls covered like a cheap Pixar shrine, and the process always feels the same: break the idea down into cards, rearrange the beats like a jigsaw, and then thumbnail quickly to find the staging and acting that carry emotion. Stanton loves the sculpting aspect — you keep hacking until the scene both surprises and convinces you. He foregrounds the visual choices: silhouette clarity, camera staging, timing, and the rhythm of cuts. In scenes like those in 'Finding Nemo' or the largely silent sequences of 'WALL-E', he leans into pure visual storytelling — no lines needed if the staging and animation tell the internal life of the characters. That’s why he’s so obsessed with poses that read instantly; if the audience can’t read the acting in a glance, the scene’s already fighting an uphill battle.
What I appreciate most is how collaborative and iterative his approach is. Storyboarding for Stanton isn’t a one-man epiphany; it’s a workshop. He embraces heavy iteration: story reels, notes from peers, brutal pruning of anything that doesn’t serve the emotional core. He’s a big fan of what Pixar calls 'plussing' — not tearing things down, but building them up better — and he encourages radical changes until the scene sings. Practically, that means moving beats around on index cards, creating animatics from rough boards to test timing and pacing, and being unafraid to throw out beloved jokes or lines that dilute the main want. He also thinks like a director while storyboarding: lens choices, staging, and cut points are decided early to ensure the animation has a physical logic and emotional propulsion.
On the small-project level, I stole one simple Stanton trick and it changed my work: write the scene’s want in one sentence and test every panel against it. If a drawing doesn’t push toward that want, it gets cut or rewritten. That single constraint turns storyboarding from doodling into targeted design. His process is part engineer, part poet — meticulous about structure, but obsessed with the moment that makes you feel. If you’re storyboarding yourself, try his mix: be relentless with cards and timing, be generous in collaboration, and don’t be afraid of silence or constraint; sometimes less visual noise reveals the heart in ways dialogue never could.
1 답변2025-08-30 03:09:45
I've been chewing on Andrew Stanton's storytelling approach for years, especially after rewatching 'WALL-E' on a rainy afternoon and then flipping back to 'Finding Nemo' and 'Toy Story' to compare notes. What always hits me first is how insistently he centers emotional curiosity: he wants the audience to care about the characters and to be constantly asking questions. Stanton isn't interested in clever plotting for its own sake — he builds stories so we want to know what happens next because we care who it happens to. That emphasis on empathy over mechanics is a through-line: every scene either deepens who the character is or raises the stakes of the mystery we're following.
Technically, Stanton leans on a handful of repeatable habits that I try to steal when I write my own little scripts. First, "make me care" — not by lecturing the audience, but by giving characters distinct wants and vulnerabilities that invite investment. In 'Finding Nemo', Marlin’s anxiety is not spelled out once and done; it’s threaded into every obstacle. Second, curiosity as driving engine: Stanton often plants small, specific clues that create questions rather than dumping exposition. This is the classic "show, don’t tell" turned into a curious machine — we keep watching to get the payoff. A third technique is economical visual storytelling. 'WALL-E' is the go-to example: huge emotional beats with minimal dialogue, relying on visual composition, sound design, and tiny gesture details to communicate entire arcs. Fourth, he likes beginnings that are compact and middles that complicate: start late enough that the stakes are clear, but give the audience room to wonder and then layer in complications that feel inevitable.
I also love how Stanton treats theme as something that grows from action, not just a headline. His films often translate big ideas — loneliness, parenthood, identity — into concrete choices characters must make, so the theme emerges through behavior, not speeches. He uses recurring motifs and objects as emotional shorthand (think of the way toys represent belonging in 'Toy Story', or the plant in 'WALL-E' as a symbol that connects hope, curiosity, and home). Another practical habit is his respect for constraint: limited resources, settings, or POV can actually sharpen creativity. 'WALL-E'’s near-silence forced the filmmakers to find visual dynamism; constraints became storytelling tools.
If I try to summarize what to steal from him when I’m stuck: focus first on who the audience should care about and why, then ask the question that propels the story, and finally seed the script with specific, revealable clues rather than piles of information. I like to experiment with those tiny clue-payoff moments — a meaningless prop in the first act that later becomes essential — because they make stories feel designed and rewarding. Watching his movies with fresh eyes, I still get swept up by how everything feels lovingly arranged to make me feel something and to keep me wondering. It’s the kind of craftsmanship that keeps me rematching scenes and scribbling notes, and I suspect it’ll do the same for you if you let curiosity guide your next draft.
3 답변2025-08-30 00:22:58
I get oddly sentimental whenever I think about how much of an impact Andrew Stanton's films have had — they feel like milestones from my childhood through my adult years. From the way I first watched 'Finding Nemo' sprawled on the living room rug to later marathoning 'WALL-E' on a gloomy weekend, I've followed the trail of trophies his movies have picked up. Broadly speaking, films Stanton has written and directed have been major prize magnets: they’ve won Academy Awards, swept categories at animation-focused ceremonies like the Annie Awards, and picked up recognition from institutions such as BAFTA and various critics’ groups. Those wins reflect both popular and industry praise — storytelling plus technical excellence.
If I break it down without getting lost in the weeds, the clearest highlights are the Academy Awards. Two of the films most closely associated with Stanton — 'Finding Nemo' and 'WALL-E' — earned the Academy’s highest recognition in animation, with both films being celebrated in Oscar circles. Beyond the Oscars, Stanton’s projects have racked up numerous Annie Awards (those are the animation industry’s own prizes), recognizing directing, writing, character design, and storytelling. Studios and guilds have also acknowledged his work: screenwriting and directing guild nominations and wins have shown up over the years, reflecting how his movies tend to be strong on narrative and character as well as visuals.
What I find neat is how his films also cross over into wider award conversations. 'WALL-E' in particular gathered attention from critics’ groups and film academies for its technical achievements and emotional resonance, landing nominations and wins across sound, score, and visual categories at various ceremonies. 'Finding Nemo' similarly found its way into award seasons, not just as an animated standout but as an example of mainstream storytelling that resonated with adults and kids alike. So when people ask what awards Stanton has “won for his films,” I tend to answer: a bunch — the big film-world ones (like Oscars), the animation-specific ones (like Annies), and a scatter of BAFTAs and guild recognitions that underline both the craft and the heart behind his movies.
Honestly, hearing those acceptance clips and seeing the little statuettes felt like validation for what I always thought — that these movies manage to be clever, emotionally grounded, and technically dazzling. If you want exact year-by-year breakdowns, there are good databases online that list all nominations and wins per film, but from a fan standpoint the takeaway is simple: Stanton’s films have been consistently honored across the major awards that matter to both animators and mainstream cinema lovers, and that feels really deserved to me.
2 답변2025-08-30 00:40:27
Man, I still grin whenever Crush drops that mellow surfer drawl — that warm, lazy cadence is Andrew Stanton's most famous bit of voice work. He voiced the sea turtle Crush in 'Finding Nemo' (and came back to reprise him in 'Finding Dory'), and that role is what almost everyone thinks of first when you ask what characters he performed. Beyond Crush, Stanton is the kind of creator who likes to jump into the recording booth for scratch vocals, improv takes, and small cameos; so he shows up credited as "additional voices" or in tiny parts across several Pixar projects, even if those bits are more like flavor than starring roles.
I geek out about the behind-the-scenes stuff, and one thing that always sticks with me is how directors like Stanton will record temp lines to help shape a scene during editing. That means his voice pops up in the roughs and sometimes makes it into the final cut. If you watch commentaries or special features for 'Finding Nemo' you can hear him talking about the process — it's part of why Crush feels so lived-in: the director who wrote the turtle has that casual inflection because he literally spoke it into existence while shaping the story.
If you want a full checklist of every single cameo or small credit (because studios often list "additional voices" en masse), the best move is a quick look at his filmography on a reliable database like IMDb or his official credits on studio pages. But to sum up plainly: the big, named voice people know him for is Crush from 'Finding Nemo' and 'Finding Dory', and beyond that he pops up now and then in smaller, often uncredited or "additional voices" capacities across Pixar films — the kind of background seasoning that only die-hard fans usually track down. For me, hearing him as Crush still hits like meeting an old friend at the cinema.
2 답변2025-08-30 19:57:10
Whenever I'm hunting down interviews with filmmakers I adore, Andrew Stanton is one I always want more of—he's full of those little storytelling nuggets. The first place I check is YouTube: Pixar's official channel and Disney's channels often post clips and panel excerpts where Stanton talks about movies like 'Finding Nemo', 'WALL-E', and 'Finding Dory'. Beyond the studio channels, major outlets like 'The New Yorker', 'Vanity Fair', and 'The Wall Street Journal' sometimes publish video interviews or feature conversations that get uploaded to YouTube or embedded on their sites. I also like searching for festival recordings—Tribeca, Annecy, and SXSW panels frequently land on Vimeo or YouTube and those Q&As tend to be longer and more revealing than short promo pieces.
If you prefer audio, I grab episodes from podcast platforms. Film and storytelling podcasts often host him or reference interviews—search Spotify, Apple Podcasts, or your favorite app for 'Andrew Stanton interview' and filter for long-form episodes. For deep-dive extras, don't forget streaming service bonus content: Disney+ sometimes includes behind-the-scenes featurettes or director commentaries tied to their Pixar releases, which are gold if you're into technique and process. I've also found archival interviews on news websites (NPR and the BBC have done filmmaker segments) and on trade sites like Variety and The Hollywood Reporter where audio or video is embedded alongside a write-up.
Practical tips from my binge sessions: use keyword combos—'Andrew Stanton interview', 'Andrew Stanton Q&A', 'Andrew Stanton panel', or 'Andrew Stanton director commentary'—and then filter by length to find the long conversations. Turn on captions if the audio is soft; sometimes festival uploads have clearer sound in the comments. If you're building a playlist, follow Pixar-related channels and film festival channels so you get notified when new panels or archival uploads show up. I keep a small folder of my favorite clips and revisit them when I need inspiration—Stanton's storytelling instincts always spark something new in my own notes.
5 답변2025-08-30 13:24:56
Growing up glued to DVD menus, I fell in love with directors who could make me laugh and cry in the same scene. Andrew Stanton is the guy behind two of Pixar's most iconic outings: 'Finding Nemo' and 'WALL·E', and he later returned to the aquatic world to direct 'Finding Dory'.
'Finding Nemo' is the warm, funny, heartfelt road movie through the ocean that made a lot of us terrified of dentist tanks and oddly fond of clownfish. Then Stanton shifted gears with 'WALL·E', a mostly wordless sci‑fi love story that showed off his knack for visual storytelling and emotional restraint. Years later he circled back with 'Finding Dory', which revisits characters and themes from the first film while offering a more mature, memory-centered story.
Beyond those three, he’s had a hand in many Pixar projects as a writer or producer, and even took a stab at live-action with 'John Carter'. If you want a mini-marathon, I’d pair 'Finding Nemo' with 'WALL·E' to appreciate his range—heartful comedy to contemplative sci‑fi—and then finish with 'Finding Dory' for a comforting encore.
5 답변2025-08-30 03:06:24
Sometimes a whole movie feels like the slow unfolding of one stubborn idea, and that's how I see how Andrew Stanton built 'Finding Nemo'. He carried the emotional anchor—a father's obsessive search for his lost son—through constant rewriting. Early on, Stanton sketched the characters and the journey in rough storyboards, then ran them as story reels with the team. The beats shifted a lot; Marlin's paranoia and Dory's upbeat amnesia didn’t arrive fully formed but were refined by repeatedly playing the scenes out in sequence.
I was struck reading about how he and his collaborators treated the screenplay as something you can draw, test, and rework. They did research trips to aquariums and watched scuba footage to get authentic movement and lighting, but the script’s heart stayed personal: parent-child fear and courage. Practically, Stanton spun ideas with storyboard artists, reshaped scenes after internal screenings, and let the visuals drive many rewrites—so the screenplay emerged from a loop of drawing, watching, laughing, and cutting until the emotional throughline was unmistakable.