How To Draw Regretevator Infected Fanart Step By Step?

2026-04-30 03:55:16
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4 Answers

Selena
Selena
Sharp Observer Analyst
Sketching infected 'Regretevator' art starts with mood. I grab references from body horror games like 'Dead Space' or 'The Last of Us' for organic corruption. First, rough out the elevator’s shape, then twist it—warp the metal like it’s melting, add bulbous growths where buttons should be. I use procreate’s wet brushes for slime trails, then overlay a grunge texture layer set to 'multiply.' Bonus tip: tilt the perspective slightly to make it feel unstable, like the whole thing might collapse into a pile of viscera.
2026-05-01 18:33:36
2
Theo
Theo
Plot Detective Chef
Ever since I stumbled upon 'Regretevator,' I've been itching to put my own spin on its creepy, infected aesthetic. First, I sketch the elevator’s basic structure—rusty panels, flickering lights, and those ominous cracks oozing goo. Then comes the fun part: the infection. I layer slimy textures with uneven strokes, like the walls are breathing. For the 'infected' look, I add veins pulsating with neon green or sickly yellow, blending them into shadows for depth.

Don’t forget the details! Smudged handprints, broken buttons, and a hint of something lurking in the reflection of the elevator doors sell the vibe. I usually finish by splattering digital 'grime' brushes for that extra decay. It’s gross, but in the best way possible—like the elevator’s alive and hungry.
2026-05-03 05:45:46
5
Isaac
Isaac
Plot Detective Student
Bold lines first—elevator doors, ceiling, floor. Then, the infection creeps in: jagged cracks, asymmetrical blobs dripping from corners. I exaggerate the ‘wetness’ with gloss effects in shading. For the ‘fanart’ twist, I might add a terrified stick figure inside, their silhouette half-consumed by the goo. Less is more; a single glowing eye in the darkness beats over-detailing every tentacle.
2026-05-05 12:02:07
4
Maxwell
Maxwell
Sharp Observer Electrician
My approach? Chaos controlled. I start with a clean lineart of the elevator, then ‘ruin’ it systematically. Phase 1: corrosion (scratches, peeling paint). Phase 2: infestation (tentacles bursting from seams, spores floating in the air). Phase 3: lighting—sickly glow from within, casting long shadows. I keep a palette of muted grays with pops of toxic colors. The key is contrast: pristine parts next to decay make the infection feel invasive. Also, study real mold photos; nature’s grosser than any artist.
2026-05-06 00:15:28
1
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