I lean into ecological and evolutionary strangeness. My current project's core idea is that the 'world tree' or whatever isn't a passive thing—it's actively, slowly terraforming the planet to suit its own biology, and the humanoid societies are just transient cultures living on its 'skin,' like mites. Their recorded history is maybe five hundred years, but geological strata show cycles of civilization being grown over and reset every few millennia. The backstory isn't about kings and wars; it's about a scholar discovering that their entire language and even their pattern of magic use is derived from the tree's chemical signaling. Their 'heroic destiny' is probably just the next phase of a somatic immune response. It makes the political squabbles feel so petty and tragic, which I love.
I always start with what's physically wrong with the place, not the people. A world where magic is a geological process, seeping up like crude oil, and the 'races' are just different species mutated by long-term exposure to specific leylines. Your elf-equivalents aren't born elegant; they're refinery workers who've adapted to handle pure concentrations of 'glamour' gas, and their culture is built around containment and distillation. Their backstory is an industrial accident a thousand years ago that poisoned a continent. It flips the script from 'ancient graceful people' to 'troubleshooters for a volatile ecosystem.' The politics write themselves from there—who controls the wellheads, the trade routes for stabilized magic, the cleanup of spills that create monsters.
Another angle is taking a historical moment we think of as progress and making it the original sin. What if the invention of the printing press wasn't about spreading knowledge, but was a desperate bid to codify and trap wild, oral-story-based magic that was causing reality to fray? The founders of your main kingdom weren't visionaries; they were censors. The 'ancient texts' everyone venerates are actually binding rituals, and literacy is a form of magical suppression. The backstory conflict is between the institutional church of the scribes and underground 'whisper cults' trying to resurrect the old, dangerous, unwritten magic.
Okay, but what about the stuff that gets swept under the rug? Every epic fantasy has a 'Before Time' of heroes and gods. I'm way more interested in why nobody talks about the century right after that. The messy reconstruction. The bad treaties. The war criminals who got away because they were useful. That's your fresh backstory: the founding generation's shady compromises. Maybe the unified kingdom exists because the first queen blackmailed the other lords with something awful she discovered during the final battle. The 'glorious founding' is a cover-up. The current tension isn't about an external evil returning; it's about the buried truth starting to rot and smell.
Reverse the moral alignment of a classic fantasy event. The great sealing of the Dark Lord? Actually an unjust imprisonment of a rebellious reformer by a tyrannical pantheon. The scattering of the ancient magical artifacts? Done deliberately by a losing side to weaponize future generations. It forces you to question everything the present-day characters think they know. The drama comes from the drip-feed of real history contradicting national myths.
2026-07-26 17:37:55
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Fairies & Humans
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All stories are continuations of the previous ones
1. Union between the Dark & Light
Roisin, a young woman diagnosed with cancer, sells all her belongings wanting to live her remaining time on her own terms. On the way she unknowingly enters the realm of elves and fairies while hiking, becoming part of a prophecy that will unite the dark unseelie with the light seelie to complete the balance needed between the two opposed courts.
2. Nyx Elderon forest God
Free from his binds and fulfilling the above prophecy Nyx Elderon decides to venture into the human realm and meets a young female human Enchantress that captivates his soul. They experience many challenges in their journey towards a relationship.
3. Becoming Fae
Ranch owner McKenna, never realized she was a powerful guardian for mystical creatures until the day an unseelie fairy named Axis appeared unexpectedly at her home. McKenna discovers much more in this adventure of elves, fairies and merfolk.
4. Male Mated Fae
Ryker and his best friend Quinn, both unseelie fairies, discover their love for each other and become mated fae, in an adventure that tests their friendship that ultimately blossoms in love.
5. Mortal Enemies
Vampire and Fairy have forever been mortal enemies. 3 generations of one family find and discover their love within the arms of their enemy.
*Bonus* Mismatched Mates
Julith, a half fairy, half human has a horrible time finding her mate and gets involved with several hoping to ultimately find her one true love.
This is a brochure containing a collection of PROMPT IDEAS from our one and only GOOD NOVEL WORKSHOP. Every PROMPT is a thrilling idea that might inspire you and can be the foundation of your next book! If interested, Please send your summary to: workshop@goodnovel.com, and note which prompt is based on. Our editors will get back to you as soon as possible.
One moment he had just read the strangest book he had ever come across, the next he was stumbling into the world of that same book.
Now Mars is trapped in a fantasy world as a nobody, and the gorgeous, cruel Crown Prince who just kidnapped him thinks he's a spy. Keith Elarion's solution? Keep Mars under his personal, infuriatingly attractive supervision.
Mars’s plan is simple- survive, avoid the plot, and find a way home. But the prince is nothing like the two-dimensional villain from the book. Keith is all intense green eyes and confusing, rough kindness, and he’s decided Mars is his to keep. When Mars accidentally unleashes a power he should not possess, he becomes the key to a conspiracy that runs deeper than the novel ever revealed.
His meddling changes everything, accelerating a plot that was supposed to take years.
To top it off, a cryptic bird-god just told Mars he's not just a lost college student.
He's the son of the goddess who made this world.
To save Keith, stop a divine war, and maybe finally kiss the man he falls hopelessly in love with, Mars has to do the one thing the book never planned for: he has to rewrite fate itself.
Vera fought for her life in the apocalypse for ten years.
Ten brutal years left her disfigured, hungry, and almost broken, but she still clawed her way through it. She killed zombies, ran from mutated animals, starved, bled, and learned humans were often more dangerous than monsters.
Then her brother, the only family she had left, betrayed her.
Vera thought death had finally come.
Instead, she woke up inside a trashy book she once read to stay sane while the old world fell apart. A book with a twisted plot and too much drama.
And because her luck had always been terrible, Vera did not wake up as the heroine.
No, of course not.
Her second chance was to become the hated second female lead, pregnant, unwanted, and written to die when the plot no longer needed her. Her babies were supposed to die too. Even the three men who got her pregnant were written as future corpses, all to push the story toward spoiled women and one psychotic male lead.
But Vera was not the woman from the book.
She had survived one ruined world. She had not walked through radioactive rain and eaten mutated food just to cry over fantasy characters or beg for love inside a stupid plot.
So Vera adapted.
She accepted her punishment, took her three unborn babies, and left for the garbage center without making a scene. Everyone thought she had been thrown away.
Vera saw a chance to make money, protect her babies, and build something of her own.
Now the woman meant to disappear is building a wasteland empire, breaking the plot, and driving three men insane because she no longer chases anyone.
By every rule in that world, Vera should be dead.
But dying a second time was never an option.
Her name was Cathedra. Leave her last name blank, if you will.
Where normal people would read, "And they lived happily ever after," at the end of every fairy tale story, she could see something else. Three different things.
Three words: Lies, lies, lies.
A picture that moves.
And a plea: Please tell them the truth.
All her life she dedicated herself to becoming a writer and telling the world what was being shown in that moving picture. To expose the lies in the fairy tales everyone in the world has come to know.
No one believed her. No one ever did.
She was branded as a liar, a freak with too much imagination, and an orphan who only told tall tales to get attention. She was shunned away by society. Loveless. Friendless.
As she wrote "The End" to her novels that contained all she knew about the truth inside the fairy tale novels she wrote, she also decided to end her pathetic life and be free from all the burdens she had to bear alone.
Instead of dying, she found herself blessed with a second life inside the fairy tale novels she wrote, and living the life she wished she had with the characters she considered as the only friends she had in the world she left behind.
Cathedra was happy until she realized that an ominous presence lurks within her stories. One that wanted to kill her to silence the only one who knew the truth.
The Forgotten - Book One of the Chronicles of Faynon
Sarah Groot
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7.0K
The Forgotten.
Massacre and regicide under the orders of an unspeakably evil priesthood decimate the ranks of the honourable Galadon Knights, and destroy the Royal family who the Knights are sworn to protect.
Now outlawed and despised, the Knights are forced, for four generations, 120 years, to hide in secret as they regain their strength for their final confrontation with the religious order. But their biggest secret is that they also hide the last surviving member of the Royal family.
Finally strong enough, the last surviving Royal is brought out of hiding and told of her heritage and true identity. Unfortunately a key part of her heritage, a mysterious and magical amethyst pendant, is lost and without it her legitimacy to the throne can not be proven.
So starts a desperate quest to search for the pendant to prove the claim of Princess Astrid who must be crowned before the first full moon after her 21st birthday.
As more of her heritage is discovered so is passionate romance, bloody battles, betrayal, magic and alliances with the mysterious Elves, Dwarves, Dryads and Mrawlers of the planet.
With her 21st birthday quickly approaching, the amethyst lost and the armies are moving into position for a final confrontation, this is their last chance, and time is running out.
Maps are supposed to be functional, right? But the ones in 'The Fifth Season' or 'The Priory of the Orange Tree' do something else—they hint at cataclysms. You see a mountain range with a jagged, unnatural break, or coastlines that look chewed apart, and you know something world-ending happened there long before page one. It’s not just pretty decoration; it builds tension because you’re waiting for the story to catch up to the geography. That fissure on the map? It’s probably going to be important later, and just knowing it’s there makes every journey across it feel precarious. I love when a world feels like it has a past written into its bones, not just its history books.
Another thing I’ve noticed is how some authors use maps to show cultural bias. The capital city is always dead center, perfectly detailed, while the ‘uncivilized’ frontiers are just blank spaces with scary names scribbled at the edges. It tells you so much about who drew the map and what they value, or fear. In a way, the map becomes a character—or a liar. Sometimes a character will have an old, ‘inaccurate’ map that shows forests where new cities now stand, and that disconnect itself can drive a whole plot about lost knowledge or imperial erasure. It’s a small detail that does a lot of heavy lifting without a single line of exposition.
Working backward from the end can completely invert character creation. Instead of imagining an origin that explains a personality, I think about the final, world-altering act a character will perform and then deduce what kind of past would make that act inevitable—yet still surprising. A tyrant who brings peace might not be a secret idealist, but someone whose entire life was a series of meticulously engineered, coldly logical escalations; their backstory is a flowchart of eliminated alternatives, devoid of a single tragic incident.
This method resists the easy emotional shorthand. The character's 'why' isn't a memory they dwell on; it's the structural integrity of a machine they've become. I wrote a smuggler whose pivotal moment involved betraying a close ally to save a city. The instinct was to give them a dead sibling or lost home. Instead, their backstory was one of consistent, low-stakes opportunism and a deeply ingrained belief that all loyalty is negotiable above a certain price point. The betrayal wasn't a heartbreaking break from character—it was the first time the price was finally high enough to meet their internal calculus. That felt more chilling and, ironically, more human.
The most interesting backstories often aren't about trauma, but about education. What peculiar, narrow, or flawed worldview was a character taught, and how does that lens distort their interaction with the plot? A hero taught from childhood that 'true strength is mercy' might hesitate at a crucial moment, creating a cascade of consequences, not from weakness, but from a rigid adherence to a principle that no longer fits the situation. The plot then tests the principle, not the person's courage. I guess I'm saying the backstory should be the instruction manual for a broken tool.
Writing a backstory for a fantasy character feels like sculpting a hidden world beneath the surface of your story. I love starting with their core conflict—something that haunts or drives them. Maybe they’re a exiled noble who accidentally caused their family’s downfall, or a street thief who discovered they’re the last heir to a forgotten magic. The key is to weave their past into their present actions. For example, if your character distrusts authority, show the moment that shaped it—a betrayed childhood oath, or a kingdom that abandoned them to war.
Then, sprinkle in cultural details that feel organic. If they’re from a desert clan, perhaps they still carry a vial of sand from their homeland, or reflexively avoid wasting water. But avoid info-dumps; let their habits, scars, or even superstitions hint at their history. One of my favorite tricks is to give them a 'contradiction'—a pacifist who’s terrifying with a blade, or a priest who secretly doubts their god. It makes the backstory feel alive, not just a checklist of tragedies.