What Jungle Path Optimizes Early Clears For Graves Lol?

2025-08-27 15:39:13 217

4 Answers

Parker
Parker
2025-08-28 15:58:08
Short, practical version from someone who’s played both chill and ranked mindsets: start Red with a leash if you can, then go Krugs → Raptors → Wolves for a balanced mix of XP and gold, finishing on Blue if you want the full clear. Use Quickdraw to reposition and reset autos; throw Q to hit clusters or walls for bonus damage. Smite the big camps to save health and secure the clear pace.

If you need to gank early, swap Krugs for a quicker Raptors-to-lane route after Red. If you’re worried about invades, start Blue instead and mirror the side — adapt to vision and enemy tendencies rather than sticking to one rigid path.
Ulysses
Ulysses
2025-08-31 06:06:01
Okay, if you want the smoothest early clears on Graves (and I say this as someone who’s had more than a few 10-minute jungle runs go beautifully or terribly), think about efficiency + sustain over gimmicks. Start Red with a leash whenever possible — the damage and burn help Graves chunk camps quickly and let you use your Q to hit the big camp while you walk through the smaller ones. Use your dash (Quickdraw) to reposition and reset your attack animation between autos; that’s what keeps your clears fast and healthy. Smite the big camp as soon as it’s low to save HP and get the faster reload to keep momentum.

A very reliable route I use: Red → Krugs → Raptors → Wolves → Blue (then Gromp if you want a full clear). Krugs feel slow but they give a ton of XP and gold early on and your Q+autos shred them faster than you’d expect if you angle the shot to hit multiple smalls. If you’re looking for an earlier gank or scuttle fight, go Red → Raptors → Scuttle or Red → Blue if the enemy is likely to invade that side. Always adapt: if the enemy jungler topside, start opposite and look to contest river scuttle or countergank.

Practice the animation cancels in a custom with no pressure — once you can E-reset autos and use Q wall-bounces consistently, your clears become ridiculously fast and you can be on the map hunting sooner.
Sophia
Sophia
2025-08-31 13:16:56
When I plan a Graves clear, I try to decide between three goals before the first camp: fast power spike for early gank, safe full clear for level/XP, or scuttle contest. For a fast gank, I’ll start Red, pop Raptors quickly, and head to the nearest lane once I hit level 3 — the damage and mobility let you force a flash or a summoner trade early. For a safe clear with the intent to scale, Red → Krugs → Raptors → Wolves → Blue is my go-to; Krugs are slow but they give huge XP, and Graves benefits from the gold because his autos shred the smalls.

Technique matters: use Quickdraw to reposition and reset autos, and throw Q to hit clusters or bounce off terrain where possible for more damage. Smite the large camp to conserve HP, and if the enemy jungler is aggressive, mirror-side start (Blue first) so you can respond to invades. Tiny habit tip: always keep track of which camps you plan to take next so you can path to scuttle efficiently.
Mason
Mason
2025-09-01 03:50:04
Man, when I’m in a more aggressive mood I treat Graves like a skirmisher who clears to fight, not to AFK farm. My favorite spicy route is Red → Krugs fast clear into an invade or scuttle — Krugs give a ton of XP and put you at a favorable level for an early fight. While clearing, I angle my Q to clip as many smalls as possible and use Quickdraw to dodge attacks and reset my autos so camps die faster. If the enemy jungler shows top side early, I pivot and go for a counter-scuttle or a fast vertical jungle to punish them.

If you prefer certainty, do the full clear (Red → Krugs → Raptors → Wolves → Blue → Gromp) and then look for a recall and an efficient timing window to gank at level 6. One more practical note: Graves is great at burst-stealing camps with a well-timed smite plus ultimate or Q, so practice smiting the big camp at 900–600 HP during training so you don’t miss steals in real games. It’s wild how many games hinge on that one early smite.
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What Are The Top Graves Lol Rune Setups In 2025?

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Late-night solo queue taught me one thing: 'Graves' is still delightfully flexible in 2025, and your rune choice should reflect whether you want gank-heavy jungle impact, lane sustain, or all-in burst. For jungle I personally lean Precision primary with Press the Attack if I want to shred tanks and play through extended skirmishes — Triumph, Legend: Tenacity (if the enemy CC is annoying) or Legend: Alacrity (for pure damage), and Coup de Grace to finish off low-health targets. For the secondary tree I usually pick Domination for Taste of Blood and Ravenous Hunter so my clear sustain and post-fight healing are solid. Shards: Attack Speed, Adaptive Force, and Armor (or Magic Resist depending on the enemy jungle). If I’m in bot lane or just want lane sustain, Fleet Footwork primary into Resolve secondary (Bone Plating + Second Wind) has saved me from poke more times than I can count. Lethal Tempo still shows up in cheese high-attack-speed builds if you’re pairing Graves with heavy on-hit or attack-speed items, but that one feels more niche. In short: Press for consistent dueling, Fleet for lane sustain, and Domination keystones like Hail of the Blade/Electrocute if you’re leaning into quick burst and invade-heavy clears. Playstyle and items should nudge your final choice — I swap TASTE/RAVENOUS depending on whether I want sustain or extra execute power, and that small tweak changes how I approach fights.

How Do Pro Players Position With Graves Lol In Teamfights?

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When I'm in a ranked grind and a teamfight balloons into chaos, my brain immediately goes to angles rather than the center of the fight. I don't stand on top of my frontliner like a traditional marksman—Graves wants a side angle where his shotgun cone can hit multiple people without being the first thing targeted. That means hugging brushes, using terrain to limit sightlines, and letting the enemy walk into your Q or your ult instead of walking into theirs. Practically I pocket my dash (E) for either a quick reposition to cancel a chain CC or to chew through someone trying to walk past me. My W is less of a 'damage' tool and more of a zoning/vision trick: throwing it into flanks or choke points ruins aim for enemy skillshots and forces them to reposition. If the fight is messy, I sometimes go forward briefly to carve out space—Graves eats damage because of his tanky E window—then sidestep back to sustain and weave autos between spells. In 'League of Legends' matches where I win the teamfight, the common thread is always positioning that creates crossfire, not getting baited into the blob of champions. It's a small mental game: be the threat they misplay into, not the one who misplays first.

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How Does Graves Lol Fit Into League Of Legends Lore?

4 Answers2025-08-27 07:08:14
There’s something deliciously gritty about how Graves slots into the world of 'League of Legends'. To me he’s the archetypal outlaw: a gruff, world-weary gunslinger who lives by his own rules and carries the kind of baggage that breeds interesting rivalries. His shotgun and close-range playstyle translate into storytelling language—he’s not a distant sniper, he’s in the mud with you, explosive and blunt. That speaks to his role in Runeterra as someone rooted in the criminal underworld, with ties to port cities and back-alley deals. I’m always pulling up his voice lines and champion interactions when I want flavor—his exchanges with Twisted Fate and other shady figures hint at old partnerships, betrayals, and a very practical moral code. Gameplay details like 'Quickdraw' and 'Smoke Screen' aren't just mechanics; they sell an image of a guy who can disappear into smoke and punch through trouble with brute force. If you enjoy characters who feel lived-in and imperfect, Graves is a perfect example—rough around the edges, narratively useful, and fun to play in ways that reinforce the story he tells just by being on the Rift.

What Does LOL Mean?

2 Answers2025-08-04 17:00:32
LOL is short for “laugh out loud,” and it’s one of the most common internet and texting acronyms you’ll see. People use it to show that something is funny—kind of like a quick, casual way to react to a joke, meme, or silly comment. Interestingly, it doesn’t always mean the person is literally laughing. In many cases, “LOL” just softens a message or makes it sound friendlier. For example, “That meeting was so long lol” might mean “I’m half-joking but also serious.” Over time, it’s evolved from being purely about humor to a general conversational tool, especially in casual chats.

What Is LOL Short For?

2 Answers2025-08-04 21:30:59
LOL is short for “laugh out loud.” It’s an acronym that first gained popularity in early internet chat rooms and instant messaging, where typing full phrases took more effort. It was meant to signal that something genuinely made you laugh. Over time, though, people began using it more loosely—sometimes to mean “that’s mildly amusing” or simply to soften the tone of a message. These days, it’s as much about adding a casual, friendly vibe to conversation as it is about actual laughter.
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