Which Monsters Benefit Most From Osrs Dwarf Cannon DPS?

2025-11-24 14:03:41 135
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4 Answers

Valeria
Valeria
2025-11-25 07:56:56
I like to use the cannon wherever enemies are skinny on defense but chunky on hitpoints. Sand crabs, rock crabs, and ammonite crabs are the textbook examples — they don’t move much and the cannon just shreds them while I chill. Hill giants are another favorite for bone runs and easy cannon DPS, plus you don’t have to kite or pray flick; the cannon does the heavy lifting. In Slayer contexts, Kurasks and certain troll or giant areas work well too if the location allows a cannon. What I avoid: bosses, single-target monsters, or places with constant movement because the cannon’s AoE is wasted. Placement matters — cover multiple spawn tiles and refill ammo before leaving, and the grind becomes so much smoother. For long AFK sessions there’s almost nothing better for XP per hour on those sorts of mobs, which keeps me coming back.
Xander
Xander
2025-11-25 08:44:31
Starting off blunt: the cannon is best on big piles of slow, high-HP mobs in multi-combat zones — rock and sand crabs are the poster children. Their low defense and stationary behavior mean the cannon’s area damage pays off in sustained DPS, letting you bank XP while you do other light chores.

Next up I’d place giants (hill, fire) and many slayer-compatible groups like Kurasks or clustered cave trolls, provided the dungeon or area permits a cannon. I avoid bosses, fast-moving creatures, and single-target monsters since the cannon’s damage is diluted there. Practical tip I swear by: place the cannon where it can hit multiple spawn tiles and keep a steady cannonball supply — it’s the difference between decent and jaw-dropping XP rates. Personally, watching a neat pile of bones stack up under the cannon never gets old.
Valeria
Valeria
2025-11-27 06:54:42
I'm still tickled by how much a cannon can carry the boring grind sometimes. In 'OSRS' the Dwarf multicannon shines on high-HP, low-defense, and mostly-stationary monsters — think of creatures you can park by and let the cannon chew through while you focus on collecting drops or doing other light tasks. Classic examples are Rock crabs and Sand crabs: they sit there, take cannon shots like champs, and their huge HP pools mean the cannon DPS actually matters. Ammonite crabs and other training crabs are similar; they're practically cannon bait.

Beyond crabs, hill giants and Fire giants are really satisfying targets because you get big Bone drops while the cannon eats through them. Slayer-friendly spots like Kurasks or certain cave-dwelling trolls can also benefit if the area allows a cannon and the monsters bunch up. The key is multi-combat areas where the cannon can hit multiple targets each cycle — more targets equals much better DPS value. I usually avoid using it on bosses or single-target high-defense mobs since the cannon's strength is mass damage, not precision, and you’ll often waste cannonballs on splashes. It’s such a delight to set one down and watch the pile of bones grow; makes grinding feel efficient and oddly cinematic.
Addison
Addison
2025-11-30 22:21:46
Let me get into the gritty, practical side: first, the cannon gives you the most DPS advantage on dense, slow, or stationary groups in multi-combat zones. So I prioritize rock-like or beach spawns like Rock crabs, Sand crabs, and Ammonite crabs — huge HP and they barely fight back. Next tier are giants — Hill giants, Fire giants — where bone drops make the cannon doubly worth it for both XP and profit. If I’m on Slayer and the task’s location allows it, I’ll bring the cannon for Kurasks, certain ogre/enemy camps, and some cave trolls because they clump up and feed the cannon’s multi-hit cycles.

I also pay attention to restrictions: some Slayer dungeons or minigame arenas ban cannons, and bosses are almost always a bad idea because their defenses or mechanics negate the cannon’s strengths. So my checklist before dropping it is: multi-combat? stationary targets? high HP per mob? If yes, I lean in; if no, I swap to conventional weaponry. The cannon turns repetitive training from a slog into efficient, low-effort grinding, and that low-effort efficiency is addictive to me.
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