What Are Osrs Dwarf Cannon Repair And Build Costs?

2025-11-24 00:52:40 283

4 Answers

Stella
Stella
2025-11-25 16:16:23
Late-night grind voice: cheap and efficient is my motto.

Short version of the math I use: parts are a one-time small lump (the dwarf sells them at fixed shop prices — plan on several thousand GP total). If you accidentally lose a piece you just rebuy that specific part for the same shop price, so repairs equal part prices. The ongoing wallet-drainer is cannonballs: the cannon eats them constantly, and an hour of use often costs a few thousand GP depending on current market price. You can lower running costs significantly by making cannonballs from steel bars yourself or timing your sessions when cannonballs are cheap on the Grand Exchange. I always calculate initial build (~10k GP), possible replacements (same per-part price), and ammo burn (~3–4k GP per hour as a working estimate) before I head out — keeps my trips profitable and stress-free.
Alex
Alex
2025-11-26 10:24:31
I got way into tinkering with the dwarf cannon back when I was skilling and PvM-ing a lot, so here's the straightforward breakdown I use when planning a session.

To build a cannon you need the four cannon parts: the base, the stand, the barrels, and the furnace. You can buy those parts directly from the dwarf vendor in the Dwarf area for a fixed in-shop price (so you don’t have to mess with the Grand Exchange if you don’t want to). Expect to pay roughly a few thousand GP per part depending on the economy—so a rough ballpark for a fresh build from the dwarf is around 8k–12k GP total. If you buy an assembled cannon on the Grand Exchange instead, prices are volatile but usually higher because people sell as a single item.

Repairing a cannon is effectively replacing damaged parts or simply rebuilding it; the dwarf sells replacement parts at the same fixed prices. The recurring cost that really adds up is ammo: cannonballs are the big ongoing expense. A typical firing rate burns through roughly 30 cannonballs per minute (so about 1,800 per hour); at ~2 GP per cannonball that’s on the order of 3.5k–4k GP per hour. You can reduce ammo cost by crafting your own cannonballs from steel bars (1 steel bar → 4 cannonballs) if you’re into smelting and want to cut costs. Personally I plan for the initial ~10k build and then expect an hourly ammo burn of a few thousand GP depending on how long I let it fire — that’s been my rule-of-thumb for budgeting cannon runs.
Hannah
Hannah
2025-11-28 19:39:45
I still get a kick out of piling my loot around a tiny metal tower of doom, so I’ll break costs down with an example calculation that’s worked for me.

Step 1 — Build: buy four parts from the dwarf vendor (base, stand, barrels, furnace). The dwarf’s shop lists each part at a modest fixed price; together they typically sit around 8k–12k GP as a practical estimate. Assembling takes seconds, and you’re ready to go.

Step 2 — Repair/Replace: there’s no special maintenance mechanic beyond buying new parts if you dismantle or lose pieces, so replacement cost equals the dwarf’s per-part price. If you’re careful and pick up the cannon between worlds or when moving it, replacements are rare.

Step 3 — Ammo (the real recurring cost): cannonballs are consumed every shot. In my experience the cannon uses on the order of 30 cannonballs per minute, so an hour-long AFK session chews through roughly 1,800 cannonballs. If cannonballs are trading at ~2 GP each in the market, that’s about 3.6k GP/hour. Crafting cannonballs from steel bars or shopping around the Grand Exchange during dips will save you a lot, and some tasks/locations give such a huge XP or loot boost that the ammo cost is worth it. I usually bring enough for my planned time and a little extra, and it’s saved me from mid-run panic.
Dylan
Dylan
2025-11-29 08:58:18
When I’m trying to squeeze the most value out of a Slayer or AFK session, I think about three separate costs: purchase/build, repair/replacement, and ammo.

Purchase: you can either buy the four parts from the dwarf NPC (they have fixed in-shop prices) and assemble on the spot, or buy a pre-built cannon on the Grand Exchange. Buying parts from the dwarf is usually cheaper overall and avoids GE fees; expect the total parts cost to sit in the low-to-mid thousands of GP. Repair/replacement: there isn’t a special ‘repair fee’ beyond buying replacement parts if something happens—so if a barrel gets wrecked or you dismantle and rebuild, you pay the same per-part price again.

Ammo: the main ongoing cost is cannonballs. The cannon consumes cannonballs each shot (roughly tens per minute), so hourly running can cost a few thousand GP depending on current cannonball prices. If you want to minimize expense, make cannonballs yourself from steel bars or only use the cannon where it drastically increases kill rate. That’s how I always budget my trips—initial parts (cheap), incidental replacements (same part price), and ammo burn (big variable).
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