How Much XP Does Cave Horror Osrs Give Per Kill?

Anybody know the exact experience drop for killing cave horrors in OSRS? Trying to level slayer and track my gains for that specific monster.
2026-07-28 05:16:08
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Orion
Orion
Sharp Observer Sales
That's an Old School Runescape question! Cave horrors give 110 XP per kill, and they're decent for training because they drop black masks too. On a different note, a book like 'Horror Game Employee' captures that feeling of grinding through creepy scenarios, but from an employee's perspective inside a company that builds terrifying simulations. The protagonist deals with glitching monsters and demanding corporate clients, turning survival into a darkly humorous office job.
2026-07-29 22:28:43
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MiaJones
MiaJones
Sharp Observer Receptionist
The sound they make when they die is so crunchy. I love it. The 110 XP splash is visually satisfying too. It's a good, solid number. Not a wimpy 50, not an over-the-top 500. Just a honest day's work for an honest kill. It matches the monster's aesthetic—straightforward, a bit scary, but ultimately fair. You hit them, they hit back, they die, you get your due. It's a simple, transactional relationship. I respect that. The XP is as honest as the monster design.
2026-07-29 16:03:01
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Franklin
Franklin
Spoiler Watcher Photographer
Tackling a pack of cave horrors in 'Old School RuneScape' usually nets me 125 Slayer XP each time one dies — that's the straight-up, base XP figure. It doesn't matter which combat style you use; the amount is fixed per kill. That said, your hourly XP depends a lot on how quickly you can kill and move between encounters, so the number feels different depending on efficiency.

I often combine these kills with other goals like completing a Slayer streak or hunting for a rare drop, so the XP is part of a bigger picture rather than the only metric I care about. Still, 125 XP a pop is a tidy little bump every time, and I tend to enjoy the steady pace it gives me during longer grinding sessions.
2026-07-31 22:49:38
6
Wesley
Wesley
Honest Reviewer Worker
If you're clearing the caves in 'Old School RuneScape' and wondering about the XP payoff, I can help break it down. Cave horrors give a flat 125 Slayer experience per kill (this is the base XP you receive when you land the final blow). That XP is applied to your Slayer skill specifically, and it doesn't change if you're wearing a Slayer helmet or similar gear — those items affect accuracy and damage, not the XP amount.

I usually track XP to judge whether a task is worth sticking with, and cave horrors sit in that middle-ground sweet spot: not insanely fast XP like some higher-level creatures, but consistent and reliable if you can chain kills quickly. If you're optimizing XP/hr, factor in travel time, inventory swaps, and whether you're using methods that speed up kills (like safe-spotting with ranged or using a cannon where it's allowed). Lamps, XP cards, or bonus XP events are separate and add on top of this base; the 125 XP remains the baseline per cave horror kill.

On a personal note, I enjoy cave horror tasks because they're steady and you can relax a bit while grinding — the XP per kill isn't huge, but the rhythm makes for a satisfying evening of slayer work.
2026-08-01 07:00:46
19
Weston
Weston
Honest Reviewer Worker
Heading into the swampy tunnels of 'Old School RuneScape', I usually check the XP numbers before committing to a full task block. For cave horrors, you'll earn 125 Slayer XP per kill — that's the standard amount whether the mob is on-task or not, and whether you're using melee, ranged, or magic. The XP isn't altered by wearing a Slayer helm or similar; only things that explicitly boost XP (like lamps or occasional weekend promotions) will change your total experience gained.

When I'm trying to maximize my play sessions I look at kill speed rather than the per-kill XP alone. 125 XP per cave horror means if you can keep a fast kill rhythm and minimize downtime (banking, teleporting, or running between spawns), you'll do fine. I also pay attention to secondary goals: some people run cave horrors for specific drops or to maintain Slayer streaks, which can affect whether the run is worth it even if the raw XP isn't the highest possible. Personally, I like mixing a few cave horror tasks into longer slayer sessions because they feel rewarding without being exhausting.
2026-08-01 11:27:39
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Surprising little detail: greater demons give 110 Slayer XP per kill when they count toward a Slayer task. I know a lot of people just want the number, so there it is — 110 XP in the Slayer skill for each properly assigned kill. You still get your normal combat experience regardless of task status, but the 110 only ticks when the monster is part of your active task. If you’re planning a grind, that number makes greater demons a decent mid-tier option: not the fastest XP per hour compared to some higher-level tasks, but they’re accessible, fairly tanky, and drop decent loot for the time invested. I personally like rotating locations to avoid boredom and bringing a prayer pot and decent food so I can squeeze more kills per trip — 110 per corpse adds up quicker than you think, and it’s satisfying to watch the Slayer XP bar crawl forward.

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3 Answers2026-01-30 22:38:03
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3 Answers2026-01-30 17:43:06
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