7 Answers2025-11-06 17:43:13
Lately I've been wearing the bonecrusher on almost every slayer grind and it made a surprisingly big difference in how smooth my trips feel.
I find the biggest perk is the mental and inventory relief: bones get processed on the spot, which means I don't have to pause to bury them or carry space-heavy bone stacks that clutter my loots. For monsters that drop lots of low-value bones—skeletons, lesser demons, many slayer fodder—this saves tiny seconds that add up over hours. That means fewer bank trips, less clicking, and more continuous kills, which is exactly what you want if you're chasing efficient XP per hour.
It's not flawless though. If you're planning to sell certain bones or use them for booming profit methods, the auto-burying can be annoying. Also for tasks where you want to pick up rare drops and prayer XP isn't worth sacrificing the occasional drop, you might toggle it off. Overall, for steady, relaxed slayer efficiency it's one of those quality-of-life items I never want to go without—keeps my trips cleaner and my focus on the kills, which I love.
2 Answers2026-01-31 19:52:54
I've spent more hours than I should admit tinkering with gear in 'Old School RuneScape', and the Fury always feels like the comfy, reliable choice you toss on when you want robust offense without niche tradeoffs. In practical terms, the Fury pairs best with raw melee stats — strength and attack — because its blended offensive bonuses help both your max hit and your accuracy. If you want straightforward damage, put your emphasis into Strength to raise your max hit and prioritize Attack to make those hits land more often. Hitpoints matter alongside those because consistent survivability keeps you in the fight and maintains your DPS uptime.
Context matters a lot: for general PvM (bossing, slayer tasks) I lean hard on Strength > Attack > Prayer. Prayer becomes the force multiplier — Piety/Overheads bump both accuracy and damage depending on the fight, so having the prayer levels and potions to sustain them is often as impactful as another 10 Strength levels. For content where armour or defence stats are high, Attack climbs in importance because accuracy wins the damage race; if a boss has high defence, you’ll notice diminishing returns from just stacking Strength when your hits miss. In PvP, it’s messier: you want the offensive punch of Strength but also decent Defence and HP to survive counter-bursts; Fury’s all-around boosts make it forgiving there.
On the gear side, Fury is flexible so you can slot it into most melee sets without thinking too hard. That flexibility means you can prioritize weapon upgrades first — a better weapon usually beats marginal amulet swaps — then tune your stats. If you’re an endgame grinder and slicing for max DPS, aim to push your Strength into the high 80s–99 while keeping Attack high enough to reliably hit with your chosen weapon style. If you’re balancing longevity and utility, sprinkle in Defence and invest in Prayer. Personally, I love Fury because it doesn’t force me into a single playstyle; it rewards both steady stat progression and smart fight-specific choices, and that makes it one of my go-to amulets for chaotic days of slayer or boss runs.
4 Answers2025-11-06 20:54:57
Quick heads-up: mist runes aren’t something you can use in Old School RuneScape. Those combo runes (mist, steam, dust, smoke) exist in modern RuneScape and some private servers, but OSRS sticks to the classic set of runes — so there’s nothing in your inventory called a ‘mist rune’ to drop into a spell slot.
That said, if your goal is to use magic on Slayer tasks, you’ve still got plenty of options. Use regular elemental runes (or a staff that provides them), bring a decent spellbook, or wield a trident/blood spell setup depending on the monster. Some Slayer creatures have high magic defence or specific weaknesses, so I usually check a quick guide before fighting a task to pick the most efficient spell and gear. Personally, I rely on a good staff and teleport runes to keep trips short — feels cleaner than juggling hypothetical combo runes.
9 Answers2026-07-28 14:49:45
If you're grinding Slayer and want to shave time off long tasks, I usually bring the dwarf multicannon and it's one of my favorite QoL tools. I love how it turns bloated, high‑spawn tasks into something surprisingly chill — you set it up, grab a snack, and watch groups melt. The big wins are clear: massive area damage, less clicking, and tons of uptime on multi‑spawn spots where monsters pile up. For tasks where the monsters cluster and respawn fast, the cannon basically doubles or triples my effective kill rate compared to single‑target methods.
That said, it isn't a universal cure-all. There are places and assignments where the cannon is awkward, banned, or simply inefficient — cramped rooms, tiny caves, or situations where precision and tagging matter more than raw area damage. It also burns through cannonballs, so I keep an eye on cost vs. time saved. My rule of thumb: if a task is long, safe to cannon, and you want AFK or semi‑AFK efficiency, bring it. If you need high Slayer XP per hour or are after a picky rare drop, I sometimes switch to more controlled methods and enjoy the extra interaction and speed. In short: I use it a lot, but selectively — it's a tool, not a requirement, and I love the pace it gives me on the right tasks.
2 Answers2026-01-31 15:26:50
For me, the Fury has always been one of those comfortable, trustworthy pieces of kit you reach for when you want to keep things simple but effective. In 'Old School RuneScape' it’s widely loved because it gives a solid mix of offensive and defensive bonuses without being niche — that makes it incredibly flexible for most PvP situations. If you’re the kind of player who hops between edge-pking, single-target duels, and clan fights, Fury reduces the need to swap amulets constantly. It doesn’t excel as the absolute top damage option in any one category, but its all-around utility is where the value comes from.
When I think about real fights, the Fury shines in unpredictability. In multi-combat areas or when you’re facing mixed-teams, that extra defense and all-around stat boost can turn what would’ve been a one-hit loss into a survivable skirmish where you can reposition, eat, and fight back. If you’re on a budget, it’s a big step up from the cheaper glory or berserker alternatives — you feel the difference immediately. That said, if you’re a maxed main who squeezes every DPS point, you might eventually prefer more specialized options that trade some defense for higher offensive output. For example, dedicated pure melee builds or range mains often opt for niche amulets that push damage slightly higher, but those come at a steep price.
The one real downside is the risk factor: Fury isn’t cheap, and in the wild you can lose it if you die and don't protect it with the right prayers or items. For risky, high-stakes runs I sometimes switch to a cheaper amulet or use extra layers of protection (skull awareness, safe-spotting, and reliable switching) to avoid losing bank value. If you’re casually skilling or just starting PK, I’d say buy one — it’s forgiving, versatile, and makes you feel more competitive immediately. If you’re competing at the very top of the ladder or doing high-risk, high-reward fights daily, consider it an excellent stopgap while you save for the ultra-optimized gear. Personally, I love how it balances comfort and performance — it’s the kind of item that helps you focus on your play rather than obsessing over tiny stat margins.
4 Answers2026-01-31 14:05:37
If you're facing a Greater Demon on a Slayer task in 'Old School RuneScape', the prayer situation is pretty straightforward but worth a little nuance.
I usually run Protect from Melee when I'm trying to play safe — Greater Demons hit with melee, and that prayer dramatically cuts their damage so you can tank or train without constantly banking. If I'm trying to speed-run a task and I'm confident in my gear and food, I swap in offensive prayers like Piety or Chivalry to maximize DPS. For lower levels, Chivalry is a great middle ground; for higher levels Piety gives the best punch.
Bring prayer potions or a regeneration method if you plan to protect for long stretches, and remember to flick off protection and flick on a boost when you know you can finish a kill quickly to save prayer points. If you're ranged or mage-kiting them, use the corresponding offensive prayers instead and don't bother with Protect from Melee unless you mis-position. Personally, I keep Protect from Melee as my go-to when the task drags, and I switch to Piety for short, efficient bursts — works every time and keeps my death count low.
2 Answers2026-01-31 02:19:18
I tend to think of the Fury as the comfortable, reliable piece of kit you throw on when you don’t want to fuss — it covers almost every situation. In practice that means I wear the Fury when I’m doing general PvM, roaming in PvP, or bossing with friends. It gives a well-rounded package: solid offensive bonuses, nice defensive stats, and a prayer boost that helps longer fights feel less grindy. Because of that balance, it’s the kind of item you can keep in your bank’s hotbar and not overthink. I’ve lost fewer trips to misclicks since I made it my default neck-slot item. By contrast, the black mask is a specialized tool that really shines when you’re on slayer assignments. It offers a task-specific boost that translates into meaningful extra damage and accuracy against assigned monsters, and that edge turns long slayer blocks into much cleaner, faster runs. Economically it’s often cheaper than a Fury too, which makes it a great choice for newer accounts or for players who want efficient slayer profit without blowing GP on high-end jewelry. I’ve had nights where swapping to the black mask cut my trip times dramatically — more kills per hour, less potions wasted. If I’m being tactical, my wardrobe logic is simple: Fury when I need versatility and defense, black mask when I need the slayer multiplier. There are also niche cases — certain bosses or PvP situations where a different neck or an imbued slayer helmet variant will beat both — but for everyday play those two cover most bases. I like keeping both on hand; I’ll wear Fury for general group bossing or if I’m doing a variety of tasks, and switch to the black mask for focused slayer sessions. Gives me flexibility and keeps the grind feeling efficient and fun, which is the whole point to me.
4 Answers2026-01-31 12:23:57
I'm pretty obsessive about gear mechanics, so here's the short and clean take: the slayer helmet in 'Old School RuneScape' does not use any charges per kill — it simply doesn't have a charge system. I wear mine through long slayer stretches and never worry about it running out like some other items.
Beyond that, what I like is how it consolidates a bunch of slayer-specific benefits into one slot, so you don't have to juggle separate face masks or nose pegs for most tasks. That means less inventory micromanagement and more time actually enjoying the fights or grinding tasks. It's one of those QoL items that quietly makes slayer assignments less fiddly, which I appreciate after long sessions. Feels reliably satisfying when the helmet just works without any upkeep.
2 Answers2026-01-31 23:16:42
Every time I peek at the Grand Exchange the amulet of fury's price makes my jaw drop — and it's not just because it's shiny. In 'Old School RuneScape' the fury sits in this weird spot where it hits almost every check players care about: it has excellent offensive and defensive bonuses, a useful prayer boost, and a versatility that keeps it relevant across PvP, bossing, slayer, and everyday training. That broad usefulness means demand comes from almost every corner of the game, which already gives the item a huge baseline price pressure.
Supply is the other half of the story. Furies can't be made or bought from shops in bulk; they're primarily introduced into the economy through drops and a handful of limited sources. Because those sources are relatively rare and some players treat the item as a trophy — banking it rather than selling — the active supply on the Grand Exchange stays low. Low supply plus high, constant demand = high prices. On top of that, low trade volume makes prices jumpy: a single large sell or buy order can swing the displayed price massively, and that volatility scares sellers into listing at higher prices to avoid losses.
Then layer on human behavior: speculation and hoarding. People buy a fury to flip when they expect a price spike, clans or wealthy players hoard multiples as investments, and some sellers only list when the market looks bullish. Bots and gold sellers historically add noise by injecting or extracting gold and items, which can exaggerate spikes and dips. Finally, periodic updates or content changes can push the meta — if a new boss or PvP strategy favors the fury, demand will spike overnight. All of these forces combine to make the amulet of fury a premium item on the Grand Exchange, and personally I find watching its price charts as entertaining as any raid — it's a chaotic little drama with a shiny centerpiece.
2 Answers2026-01-31 07:25:40
Trading in the 'Grand Exchange' can feel like a little scavenger hunt if you like the thrill of saving a few extra coins, and the 'Amulet of Fury' (the thing people mean by 'fury') is one of those items where a smart buy can net you a nice margin or just keep your gear budget healthy. I usually start by checking real-time price tools — the built-in GE window in 'Old School RuneScape' shows current buy and sell offers, but I like to cross-reference with third-party trackers so I can see price history and trends. That tells me whether the current low sell price is a short-lived dip or part of a steady drop.
If you want the absolute cheapest route and are patient, set a buy offer a few hundred to a couple thousand GP under the current cheapest sell offer depending on how volatile the market is. This won't get you an instant fulfilment, but if sellers lower their prices you'll pick one up without overpaying. If you need it immediately, place your buy offer at the current lowest sell price (or a coin or two above it) to match sellers instantly. Undercutting by a single coin is usually how sellers jockey, so be mindful of tiny shifts.
Timing matters more than people give it credit for. Off-peak hours (late night in the game's main time zone) sometimes yield better quotes because fewer players are listing; holiday spikes or updates can also shift the price. Avoid private trades unless you trust the other person — the GE exists to prevent scams, and the safety premium is worth a few hundred coins on high-value items. For convenience, use a trusted client or plugin with a GE helper: those give quick graphs, median prices, and can show recent trade volume so you know whether the item is moving fast.
I usually keep a small watchlist and set my buy offers, then get on with skilling or quests. Patience plus a little market awareness is the cheapest combination: you either snipe a low sell or your buy gets filled when the market dips. Honestly, scoring a 'fury' for thousands less than the usual was one of my most satisfying GE moments — felt like finding a rare drop in a chest, and I still grin about it.