Is There A Pity System In 'Danmachi I Have A Type Moon Gacha System'?

2025-06-09 05:15:10 199

4 답변

Zane
Zane
2025-06-10 12:13:05
Yes, but with quirks. The pity counter resets monthly, and the guaranteed servant reflects the protagonist's current challenge—need a healer? The system might prioritize Irisviel. It also integrates with 'Type Moon's' affinity lore: pulling Artoria after many fails feels like destiny, not RNG. The system's opacity frustrates min-maxers but delights lore fans, as each pity summon ties into the story organically. It's more narrative tool than mechanic.
Willow
Willow
2025-06-10 21:48:16
In 'Danmachi I Have a Type Moon Gacha System', the pity system isn't just a mechanical fail-safe—it's woven into the lore. After a certain number of unsuccessful pulls, the protagonist gains a guaranteed high-tier summon, often tied to the world's mythology. The threshold varies: 50 pulls for a 4-star servant, 100 for a 5-star. But here's the twist: the system 'remembers' progress across banners, a rare feature that rewards patience.

What makes it unique is how it interacts with the story. The pity summon isn't just random; it's often a narrative pivot, like Artemis appearing during a critical battle. The system also incorporates 'Fate Points,' earned through quests, which can reduce the pity count. It's a clever blend of game mechanics and storytelling, making failures feel less frustrating and victories more meaningful.
Selena
Selena
2025-06-11 17:35:45
The pity system in this crossover is a hybrid of gacha norms and 'Danmachi's' dungeon mechanics. Instead of a fixed count, it adjusts based on luck—fail too often, and the dungeon 'compensates' by dropping rare summon crystals. These can be traded for guaranteed servants, mimicking Fate's Saint Quartz system. The protagonist once joked it's like the dungeon feeling sorry for him, hence the name.

Unlike typical gachas, the pity here isn't transparent. Players must infer thresholds from in-game clues, like cryptic remarks from the Guild. Some speculate Loki's interference alters the rates, adding unpredictability. The system favors persistence over luck, aligning with the series' theme of growth through struggle. It's less about fairness and more about pushing the protagonist to earn his power—very on-brand for 'Danmachi.'
Ava
Ava
2025-06-13 10:57:58
The pity exists but plays hard to get. Instead of a counter, you get 'Fate's Favor' fragments from failed pulls. Gather 100 for any 4-star, 200 for a 5-star. The twist? Some events double fragment gains, and certain servants (like Mash) have lower costs. It's grindy but fair, rewarding dedication over wallet size—a smart nod to both franchises' themes.
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