7 Answers2026-07-28 19:21:45
If you've been handed a greater demon slayer task, the quickest route is to think in terms of spawn-dense dungeons and a couple of riskier surface spots. Greater demons commonly spawn in Brimhaven Dungeon on Karamja — it's a favorite because there are lots of aggressive spawns clustered together and it's relatively safe if you bring teleport options. Another reliable place is the Catacombs of Kourend; those catacombs have concentrated monster rooms that make tasking efficient, plus the Prayer bonus from overheads can help with kills.
If you're feeling bold, the Wilderness has a few greater demon locations that are fast to reach but PvP-dangerous; bring what you can afford to lose and use single-way teleports or clan world mechanics if needed. Pro tips: use a slayer helmet (if your slayer master allows it), bring a few prayer potions for protection or protection prayers, and consider melee with a good weapon for speed. If you want exact spawn maps or want to check drop tables, the best companion is the OSRS Wiki page 'Greater demon', which lists all the known spawns, drops, and combat details — that helped me plan better runs and avoid wasted trips.
3 Answers2026-01-31 23:43:19
I get a real kick hunting down slayer spawns, and for 'Old School RuneScape' Greater Demons there are a handful of go-to spots that I always check first. My favorite route is to head to Brimhaven Dungeon — it's compact, has a decent density of Greater Demons, and you can usually chain a task there without wasting time. Taverley Dungeon also has them sprinkled through its deeper rooms, and the Wilderness dungeon has high-density spawns if you don't mind the risk and PvP exposure.
If I'm being tactical, I'll rotate between Brimhaven, Taverley, and the Catacombs of Kourend because they balance spawn density with nearby banking or quick teleports. I use a slayer ring or house teleport to minimize downtime and bring an Earmuffs or Protect from Magic if necessary. For group sessions I sometimes camp a multi-combat area where cannoning is allowed — the kills fly by. I also keep RuneLite's Slayermonster indicators on so Greater Demons are highlighted; that plugin saves me minutes of searching.
Practical tips: bring a bite of prayer potions and a good defensive set if you're meleeing; ranged or magic works well if you want to safespot certain spawns. If you want exact tile locations, the quickest path is to glance at the 'Greater Demon' page on the OSRS Wiki and cross-reference with in-game markers. Happy hunting — these guys drop some decent loot and they make slayer tasks feel satisfying.
4 Answers2026-01-31 07:05:31
Okay, here's the straight talk: you need 90 Slayer to be assigned greater demons as a Slayer task in Old School RuneScape. I ran into this a while back when I was grinding mid-level monsters — greater demons felt like a weird gate because their combat level is higher than lots of people expect, but the real limiter for getting them on task is that 90 Slayer threshold.
If you’re gearing up, treat them like a mid-to-high-level slayer trip: decent melee or ranged gear, prayer flicking or protection depending on where you’re fighting, and consider a cannon if you’ve got the money and a safe multi-spot. Slayer masters won’t give you greater demons below 90, but you can still kill them outside of a task for drops; you just won’t get Slayer XP from those kills. I found it a satisfying step-up in difficulty when I hit the requirement — good challenge and decent drops, so bring your best setup and enjoy the grind.
4 Answers2025-11-06 01:26:12
Alright, here's the lowdown from my grind logs and what I've seen others pull — focusing on the high-frequency stuff you actually see once you start killing a pile of abyssal demons.
Most common drops you'll notice are coins, various runes (death and chaos show up a lot for me), and a steady trickle of herbs and seeds. They also drop dragon bones fairly often compared to other slayer monsters of a similar level, which is why many people bank pure profit from bones alone. Add in the usual miscellany — low- to mid-tier weapons/armor pieces, and occasional noted items — and that becomes your reliable yield when you're doing long trips.
On top of that, abyssal demons have a few headline drops that are rare rather than common: the 'abyssal whip' and 'abyssal dagger' are what most people are hunting for, but don't expect those at high rates. If you're doing slayer tasks, bring a blood rune stack or a good melee setup, and don't forget that the consistent coin + runes + bones + herbs is what makes longer trips worthwhile. Personally, I enjoy the quiet rhythm of collecting bones and herbs while chasing that one glorious whip.
11 Answers2025-11-06 06:46:26
pick a location with natural cover — the lower floors of the Slayer Tower and parts of the 'Catacombs of Kourend' both have columns and stair corners that block melee pathing. The trick is to lure a single demon to a choke tile where it can't path around a wall, then back up to the tile it can't reach while you attack from range or with magic.
Gear-wise I go with high DPS ranged: something like a toxic blowpipe or a crossbow setup makes kills fast enough that you don't risk multiple spawns piling in. Use a Slayer helmet or your preferred slayer bonuses, bring a few high-heal food, and consider a book of bindings for prayer flicking if you prefer keeping overheads. If you're in a multi-area, be mindful of other players and bring a teleport method — it's annoying to lose a cannon spot.
What I really love about safe-spotting abyssals is how methodical it becomes: lure, position, pop DPS, rinse and repeat. It pays off in better KC per hour and far fewer annoying deaths compared to meleeing in tight rooms — feels almost zen after a while.
4 Answers2026-02-03 15:28:08
If you’re doing a zombie slayer task, here’s the short, useful truth I’ve learned: there isn’t a unique creature called a ‘zombie axe’ that spawns in one special spot. Zombies are a family of undead that sometimes wield axes or drop basic axes as normal loot, so you won’t find a pinpointed spawn labeled ‘zombie axe’ on the map. What you do want to do is pick the dens where zombies are numerous and easy to chain for fast kills.
My go-to spots are the Stronghold of Security basement, Draynor Manor/graveyard area, and the Varrock Sewers—those places are packed and easy to reach. Bring a Salve amulet (or the enchanted version) if you have it because it boosts damage against undead, and set up a cannon if you’ve got the range and permission to use one. I usually bring a noted food stack and a teleport out for banking quickly. It’s a grind but satisfying when the drops pop, and I always feel clever for optimizing the route.
11 Answers2025-11-06 00:16:56
Grinding slayer taught me fast that masters don't just hand out tasks at random — there's a system behind it in 'Old School RuneScape'. When you talk to a slayer master, they pick from a curated pool of monsters that they are allowed to assign. Each monster in that pool has its own chance (or weight) of being picked, so some creatures show up way more often than others. Your slayer level acts like a gate: you can't get tasks with higher level requirements than you meet, so your available pool narrows or widens as you level.
Masters themselves are tiered. Lower-tier masters will only give simpler monsters; higher-tier ones can give tougher or rarer targets and usually reward more points when you finish a task. The number of monsters you must kill is decided when the task is given and depends on the monster and the master — some tasks are short, others are long; rare bosses can be single or very low-count tasks. There are also in-game mechanics that let you avoid or block certain tasks and strategies players use to steer their assignments. Overall, it’s a weighted pick from a master-specific list filtered by your stats, and that’s why task variety changes as you progress — feels like a puzzle every time, and I love that unpredictability.
4 Answers2025-11-06 06:16:22
I get why people camp abyssal demons — I’ve spent enough late nights there to feel it in my bones. The whip drop is pretty rare (commonly cited around 1/512), so you shouldn’t expect to stumble on one quickly. For me, it becomes a question of patience vs convenience: if I’m already on a slayer streak or enjoying a chill combat session, I’ll hang around for hours because the grind itself is oddly relaxing and the other drops (runite, herbs, or coifs depending on your method) keep things from feeling completely hopeless.
If you’re counting GP per hour and efficiency, it’s often better to buy a whip from the Grand Exchange unless you really enjoy the kill loop. On the flip side, ironmen or folks who love the satisfaction of a personal drop will find it worth the time — getting a whip that you earned feels special and removes the dependency on market prices. Personally, I mix it up: I’ll camp if I’m in the mood for slayer-focused combat or if I have a task, otherwise I’ll buy and spend my kill-time on something with steadier returns. Feels good when it finally pops, though — I still grin every time I see that rare drop beam.
5 Answers2025-11-06 12:02:30
Grinding abyssal demons on a shoestring taught me to treat melee as the gold standard for speed and low cost. For the absolute cheapest effective setup I rely on a sturdy scimitar — if you can swing a 'Dragon scimitar' great, but a 'Rune scimitar' will carry you fine and is much easier on the wallet. Pair that with a decent helmet (something with solid defence bonus but not an expensive trim), rune platelegs or similar, and a simple kite or defender if you have one. Boots and gloves can be the basic mid-tier pieces you already own.
You don't need flashy prayer gear or expensive capes for tasking these. Bring good food, a few super restores only if you're using prayer, and a teleport for escapes. If you're doing them on a Slayer task, wear a Slayer helmet or the cheapest Slayer-boosting alternative you own. Little things matter: use a strength-boosting potion if you want faster kills, but they aren't mandatory. Overall, keep it simple: prioritize a reliable melee weapon with high strength bonus, mid-level armour for survivability, and a sensible inventory — you'll be surprised how far a modest setup goes, and you get to pocket the drops rather than replacing broken pride.
4 Answers2025-11-06 10:10:36
Lately I've noticed the little vanish-and-reappear trick from abyssal demons more often than I'd like, and I think it's mostly down to how the game handles NPC movement and pathfinding. In plain terms, when the demon can't find a legal path to you because of walls, stairs, or weird tile geometry it gets 'stuck' trying to walk through something that isn't allowed. The server corrects that by snapping the NPC to a valid tile near you, which looks like a teleport. Lag or server ticks can make that correction feel instantaneous — one tick it’s in the wrong place, the next tick it’s in the right place.
There's also the combat-range behavior: abyssal demons are melee-focused, so if you kite them or suddenly change position (teleport out and come back, or jump over a staircase), the demon will try to catch up. If pathfinding keeps failing, the engine will teleport it to keep the fight moving. I've seen this happen most in cramped Slayer rooms or multi-level areas — it’s less common in open areas. It’s a little jarring, but once you know what's happening, you can use it to your advantage by forcing repositioning and then punishing predictable animations. I still get a kick out of the chaos it creates mid-fight.