3 Answers2026-01-14
'Just Desserts' is an indie game I played a ton of last weekend. It’s a visual novel where during the day you run a bakery and at night you solve supernatural crimes. The bakery part is timing based minigames where you have to get your baked goods out on time, and the rest of the game is just reading through the story and making choices for who to speak to and what to say to get more information. I loved the gossipy tea loving ghost and the werewolf with a gluten allergy that I got to interrogate. As the story went on, the plot really started to thicken up and I found out that my missing sibling had hidden clues to finding them in the recipe cards for the baked goods. My favorite part was the final boss, a sentient sourdough starter. The pixel art in the game was really charming, especially the icing would drip and look really realistic.
3 Answers2025-11-28
'3.5 stars' is my rating for 'Ostrobogulous Pigs'. I have no idea how the author managed to pack philosophy, satire and a farmyard full of animals into this novel but he did a good job. It is quite easy to follow for the most part. A very funny story where pigs are at the center of a world where the amount of rubbish one owns in as great as or greater than one’s worth. There is a longish flashback about the Great Sock Rebellion as well as a very poignant passage where a minor character pig comes to terms with his lot in life. The main story is quickly told but there is much to entertain and ponder in the sidebar golden acorn story which is cleverer than it seems at first. Only one chapter is a grocery list but it is actually part of the plot! This is a very quick read that you will either love or hate, depending on whether you get the novelist’s increasingly infrequent rhythm of plotting or not. I had to look up several parts, including why, in the climax of the novel, the pigs are constructing a giant teacups tower.
11 Answers2026-06-20
This is a cosmic horror story played out in a QUARTER MUNCHING CABINET. You are a miner pilot in a DEADLY SECTOR of space, collecting Sinibombs from asteroids which you then use to construct weapons intended to destroy the creature which the Sinibombs are named after. Throughout the game a cold, vacuous voice캐 repeats a number of somewhat hurtful statements. The game is structured as a gradual escalation of aggression against the player, early levels are completely empty of enemy units, and thus are somewhat peaceful. However as the Sinistar’s construction progress bar fills, increasingly aggressive fighter units are added to the level. When the Sinistar is finally completed, the screen shakes and it is a hugely terrifying experience. The ‘plot’ of the game is that you are trying to survive against a creature that is inevitibly going to kill you. The story is not told in any words, it is told through the voice in the background and your increasing fear and panic. It is a beautiful implied narrative told purely through the gameplay.
6 Answers2025-05-06
It’s a work of fiction. So what? What’s striking is that this highly orchestrated novel uses realism to structure a number of crucial scenes. Long stretches of reverently detailed evidence analysis create a sense of rhythm that makes the few bursts of action or revelation all the more effective. A true story would be driven by accidents. Deaver has here orchestrating a series of carefully constructed scenes to the ultimate peak of tension. What he has written is not a report. It is a work of art. The detailed research serves as the raw notes for the story. How you trust the information about the phosphorescent remains or about the taxonomy of a certain beetle is separate from how you trust the author with the “feel” or “pulse” of the overall story.
10 Answers2026-03-27
My rating for this story would be somewhat low. The premise is good but the execution is quite poor. The story follows the reincarnation of a person but instead of jumping straight into the main character as an adult, the story follows them from infancy in a tribal setting. The story progresses at a glacial pace while following the main character’s daily life as he learns to make tools and how to interact with the rest of the tribe. The supernatural elements of the world, as well as the main conflict with the gods, are virtually ignored until very late in the story. If you’re a huge fan of extremely in-depth world-building that almost reads like an anthropological study of a long-lost tribe, then you’ll likely enjoy this. However, if you’re looking for a story that moves at a fast-pace with clearly defined goals for the main character and rapid power gains, then you’ll likely be very disappointed. The central conflict doesn’t really start to take shape until very late in the first major story arc.
6 Answers2025-11-11
The love story: The only human connection in a story full of weirdness. It gets read in completely different ways. Some people think it’s beautiful. It’s a necessary human connection in the story. Others find it forced and amateur. It’s clearly there for the purpose of human connection. I find it sweet, for the most part.
Their growing relationship is key to the plot, and is the vehicle for the biggest change in Eleanor’s life. Leo has a deep understanding of the whole ecosystem of the street, magical and botanical, and so is able to pass on his knowledge to Eleanor, to help her to understand what she’s dealing with. But more than that, their growing trust of each other is a model of the sort of vulnerability and honesty that the street as an entity has, until now, forbidden.
Their relationship is quiet, and slow-burning, but ultimately feels earned. There is real connection between the two of them, as they share in their respective curiosities, and their desire to know and understand things, as opposed to just running from them. The story uses their partnership to explore the themes of collaboration and the solitary life, and how they relate to one another. It is a vital emotional thread, and makes the high-concept plot feel warm and real, and the personal stakes that much more personal.
5 Answers2026-03-15
The finale is beautifully layered with rebellion and redemption. Lin’s journey from private heir to full-time revolutionary is full of difficult decisions and comes to a head with the brutal choice to continue to follow the rules of a corrupt system or to tear it all down. But in the end, it is Jovis’s storyline and his mysterious rogue nature that proves to be the most compelling, along with his secret regarding Mephi. The Alanga were so completely shrouded in mystery for so much of the novel and the realization that everything that the readers had learned about the history of the Empire was actually a pack of lies is very satisfying. It motivates one to immediately go back to the beginning of the novel in search of answers that had been right in front of them.
4 Answers2026-07-03
Dawnwalker is primarily a story about broken people finding family. Yes, it has plenty of action (assassination, heists, a big betrayal), but the true weight of the book rests on these quiet moments: Elyra teaching Kiran how to pick a lock while arguing about his black-ethics; sharing stale bread with a stray that becomes a sort of mascot for them. The magic system follows from the action in interesting ways. “Dawn singing” allows the user to manipulate his or her shadows, but each use erases a memory from that user’s mind. Thus, even simple action becomes a heavy burden.
It’s a clever subversion of a number of tropes. The prophecy child can refuse to be the prophecy child (Kiran is; he just refuses to be *the* Chosen One), and the big final battle is not about who-wields-the-most-power, but about who is willing to make the greatest sacrifice: Elyra using up her last remaining memory of home to power a single spell. Very messy, very sad, but ultimately hopeful.
6 Answers2025-11-28
I want to start by saying that on paper this is a story about a musician who loses her hearing. In her dreams she starts to “hear” music again. She wakes up and writes it down. The music becomes a groundbreaking album. But that would be a pretty cheesy read. Instead the read is so completely swept up in the beauty of her experience that you forget that you are reading a “plot” at all. Mostly the story is of a woman fighting to keep her work from being stolen by a producer who wants to make a bunch of money off of her. But that’s not really the point. The point is her internal struggle to redefine herself as a person and as a musician in a world where her primary sense has been removed. The dream world in which she creates her new music is far richer and far stranger than her real life. And in the end she finds a way to perform that music for an audience in a solitary concert where she plays all of the dream music that she had written down. It’s really beautifully done as a character study, which is more important to me than plot.
8 Answers2025-12-22
This is a plot driven primarily by consent. As you grant Traumaland permission to alter your dreams, fine print can read off vast amounts of data to do with you, in waking life. Aris comes to realize that Traumaland is altering fundamental aspects of her users’ personalities and “forgetting” memories they had chosen to retain. In one dramatic example, a client who had been using the service in an attempt to conquer a fear of water in dreams to find out he had been having dreams in which he was overcoming his traumatic near-drowning of his childhood. He was appalled to discover that he had, in fact, been trying to erase the memories of that event from his mind and had not, in fact, wanted to forget them. The story follows Aris on her journey through the gray areas of theBOUNDARIES of cognitive freedom. Can one give consent for their mind to be edited? It’s a powerful and philosophical question at the heart of this tension-filled Thriller. And, as her journey unfolds, she becomes a sort of activist, fighting for a new fundamental human right.