4 Answers2026-04-26 06:08:48
Man, this takes me back! 'Star Wars: Republic Commando' was such a gritty, immersive game—it felt like peeling back a darker layer of the Clone Wars era. The short answer is yes, it was canon... until Disney reshuffled everything post-2014. The game originally fit snugly into the old Expanded Universe (now Legends), but under the new continuity, only the films, 'The Clone Wars' series, and select newer material hold that status. Honestly, it’s a shame because Delta Squad’s dynamic and the tactical FPS vibe were so fresh. They even got a sneaky cameo in 'The Bad Batch,' which kinda softens the blow—like a nod to fans who miss the old lore.
That said, the game’s spirit lives on in weird ways. The Mandalorian cultural details and clone camaraderie it introduced still influence current canon, like how 'The Mandalorian' digs into warrior codes. It’s not official anymore, but you can tell the creators still cherry-pick the coolest bits. For me, Republic Commando’s legacy is like a ghost in the machine—technically non-canon, but its DNA’s all over the newer stories.
4 Answers2026-04-26 19:06:22
Man, I wish I could dust off my old copy of 'Star Wars: Republic Commando' and pop it into my PS5, but sadly, it’s not that simple. The game originally came out for Xbox and PC back in 2005, and it never got a native PS2 release, let alone a remaster or backward compatibility patch for modern consoles. The PS5 doesn’t support discs or digital versions of the game, which is a real bummer because that tactical FPS vibe with Delta Squad still holds up.
That said, if you’re itching for that gritty, squad-based 'Star Wars' experience, you might want to check out 'Battlefront II''s co-op missions or even 'Jedi: Fallen Order' for some single-player action. It’s not the same, but it’s something. Maybe one day Disney will greenlight a remaster—fingers crossed!
4 Answers2026-04-26 04:54:00
Man, 'Star Wars: Republic Commando' was such a blast from the past! I replayed it recently, and the mission count stuck with me—there are 15 main missions in total. The game splits them into three major arcs: Geonosis, the Acclamator assault ship, and Kashyyyk. Each one throws you into gritty, tactical combat with your squad, and the pacing feels just right. Geonosis has that chaotic opener, the Acclamator missions get claustrophobic, and Kashyyyk’s jungle warfare is a standout. The variety keeps it fresh, though I wish there were a few more post-campaign tidbits. Still, it’s a tight package that holds up surprisingly well for a 2005 title.
What I love is how each mission builds on the last, teaching you to rely on your squad’s unique skills. By the time you hit the Wookiee homeworld, you’re orchestrating attacks like a true commando. The lack of a sequel still stings—those 15 missions left me craving more Delta Squad adventures. Maybe one day Disney will greenlight a spiritual successor!
4 Answers2026-04-26 01:55:14
Man, Sev's fate in 'Star Wars: Republic Commando' still hits hard. Delta Squad's mission on Kashyyyk was supposed to be routine, but things went sideways fast. Sev, the squad's sniper, got separated during the chaos when the Trandoshans ambushed them. The last we see, he's holding his own, but the game leaves his fate ambiguous—no closure, just radio silence. It's brutal because Sev was such a standout character, with that dark humor and deadly precision. The unfinished sequel, 'Imperial Commando,' might've explored it, but we never got answers. Feels like a blaster bolt to the heart every time I replay it.
What makes it worse is how the game nails the bond between Delta Squad. Losing Sev isn't just a gameplay moment; it's emotional whiplash. The way Scorch freaks out over comms, Boss's stoic urgency—it all feels real. LucasArts could've easily wrapped it up in a book or comic, but nope. Sev's just... gone. Part of me loves the mystery, but most of me wants to scream into the void for resolution.
4 Answers2026-04-26 07:53:13
The voice acting in 'Star Wars: Republic Commando' is one of those underappreciated gems that really brings the clones to life. Temuera Morrison, who played Jango Fett in the films, lends his iconic voice to all the clone troopers, maintaining that gritty, battle-hardened tone that fits perfectly with the game's intense vibe. What's cool is how the script and voice direction give each member of Delta Squad—Fixer, Scorch, Sev, and Boss—their own personality despite sharing the same vocal source. Scorch's sarcasm and Sev's brooding intensity stand out especially. Morrison's performance adds so much depth to what could've been generic soldier dialogue, making the banter during missions feel genuinely immersive.
I replay this game every few years just to soak in that camaraderie, and it's wild how much the voice work elevates the experience. It's not just about the action; it's about feeling like part of the team. Even minor lines, like Fixer's dry tech commentary or Boss's steady leadership, stick with me. The game's a masterclass in how voice acting can turn a solid shooter into something unforgettable.
3 Answers2026-07-04 15:44:32
Man, I just stumbled upon this rumor the other day while scrolling through gaming forums, and it got me hyped! 'Army of Two' was such a blast back in the day—the co-op mechanics felt revolutionary at the time. I remember dragging my cousin through the campaign, laughing our heads off at the over-the-top bro moments and customizing our masks like they were sacred relics.
That said, I haven't seen any official announcements from EA, which makes me skeptical. Remakes are everywhere now, from 'Resident Evil' to 'Dead Space,' but 'Army of Two' feels like a niche gem that might not be on their radar. Still, if they modernized the gameplay and kept that cheesy dialogue? I’d pre-order in a heartbeat. Fingers crossed someone at EA is nostalgic for it too.
4 Answers2025-08-26 08:50:10
I love talking about old shooters, and 'Brothers in Arms: Hell's Highway' is one I still boot up for nostalgia. As of June 2024 there hasn’t been an official remaster announced by the rights holders — no glossy re-release campaign, no teased screenshots, nothing at the major shows. I keep an eye on Gearbox and Ubisoft channels, and they’ve been quiet on a proper remaster for this entry specifically.
If you want the best modern experience right now, the practical route is to play the existing PC/console release with community fixes and compatibility tweaks. The Steam storefront still sells 'Brothers in Arms: Hell's Highway', and fans have made widescreen and stability patches that make it play nicer on modern rigs. If a remaster ever goes live, it’ll most likely be advertised on official social feeds first, so a wishlist and follow on store pages is the easiest way to stay in the loop.
3 Answers2026-06-08 05:06:34
Rockstar's been teasing remasters lately, but 'GTA San Andreas' already got that awkward 'Definitive Edition' treatment a while back. I played it, and man, the glitches were almost nostalgic in their own chaotic way—like reliving 2004 but with worse lighting. Honestly, I doubt they'll revisit it soon; they seem more focused on milking 'GTA Online' and prepping 'GTA VI.' Though if they did, I’d hope for actual care put into it—maybe fixing CJ’s weirdly smooth face or those cursed rain effects. But hey, modders already do it better for free.
That said, I’d kill for a proper remake with modern mechanics. Imagine San Andreas’ map with 'Red Dead 2' levels of detail—rolling through Grove Street with actual gang dynamics or eating at Cluckin’ Bell without the textures dissolving. But knowing Rockstar, they’d probably just slap RTX on it and call it a day. Until then, I’m replaying the original with a ‘skip Big Smoke’s train mission’ mod.