Age Of Empires Ii: The Conquerors Expansion

The Alpha Expansion
The Alpha Expansion
Nearly twenty years ago, a vicious Alpha slaughtered hundreds of werewolves in cold blood in order to steal their pack lands. Winners write the history and Alpha Carlos Rivera made himself the hero of his tale. He claimed that he devised The Expansion, a plan to unite the surrounding packs to defend them all from a rogue war, for the common good. Enola Grey was made an orphan in The Expansion and grew up on the united pack lands, never knowing she has Celtic Alpha blood running through her veins. Kallan O’Cleirigh, a Lycan clan leader, travels to the united pack lands in search of his pretimarei, his precious love. But Kallan will have his work cut out for him; his mate is a strong-willed, independent she-wolf and will have to fall in love with him of her own volition whilst resisting the pull of her werewolf mate. Will Kallan be able to win the love of his pretimarei? Or will Enola succumb to the undeniable pull of the werewolf mate bond? Enola might think her life is plain and boring, but as the twentieth anniversary of The Expansion approaches, her final year of college will prove to be anything but.
10
12 Chapters
Conqueror of the Seven Empires
Conqueror of the Seven Empires
 Speed-up evolution: An unnatural phenomenon that boosts every living creature's adaptation, body, and mind at a high-speed rate... When this phenomenon was in its starting phase, Mike and others are the only ones who receive the power without them knowing.  Knowing that mostly young ones are the ones who receive the speed-up evolution, people from the unknown started their large-scale kidnapping to experiment with the young. However, their plan was ruined when their ships that transport the young ones got sunk by unknown creatures.   Mike who was dragged to this messed was now sinking deep into the ocean as he started to lose consciousness.   (Die? A peaceful death? Like hell, I would let that happen!)    Struggle... Struggle...    With fate that shackles binding him pulling him into the deepest part of the ocean, he who struggles to survive with the resolved to go on the surface of the world once again.   The thing he did not know is that the world is now on the brink of horror as the world was about to change.  Twitter: @MeykCake Buy me a Coffee: https://ko-fi.com/meykcake Discord: MeykCake#8819
9.7
85 Chapters
The Rogue Kings II
The Rogue Kings II
The hole left by Aelia’s death has a ripple effect through the world. The Alpha King retires, ushering in a new era. The Rogue King title now left vacant for the time being. Silas losing his sister, again. Nate losing his mate. Finn and Noah losing their Alpha and their lover. Under the weight of his grief and pain, along with of the uncertainty of the new mate bond forged between Silas and Nate, Silas decides that he needs help. The weight of being Alpha that nearly just lost his pack if his little sister hadn’t been there, Silas decides to push everything away to be a better and stronger Alpha. Using magic is father gave him, Silas loses so much more than his way. Nate, struggling with the mate bond, what the bond means for him, has continued to fight Silas, his Alpha, his best friend, and now his mate. When their fight goes too far, both Silas and Nate must deal with the consequences. It both pulls them together and tears them apart. Eventually leading to a full break in any relationship they had ever had. On his own, Silas has to navigate through the next chapter alone. Coming to realize his actions, the consequences, and just how much it’s going to take to repair the damage he has done. Nate, also on his own, works through what it means to step up in more ways than one. Somehow, even after her death, Aelia is still reaching out and helping Nate navigate the world on his own. He vows to grow and step up into the wolf that she knew he could be. Book 2 in The Rogue Kings following immediately after The Rogue Kings I - Solaris' Reign. Trigger Warnings. Rated 18+.
10
117 Chapters
Eternally Yours II
Eternally Yours II
The second part of Hannah and Garin's story that kicks off immediately from where part one left off. The fight to keep their love chain intact while remaining alive is made harder when the odds are stacked against them. More is revealed about our heroes' history, a new enemy is brought to light, new celestials are discovered and a celestial war looms ever closer. What will become of the vessels' fate and how will their story end?
10
54 Chapters
Coming of Age the Fast Way
Coming of Age the Fast Way
When 19-year-old waitress Millie takes a summer job as companion to wealthy Lady Vera Ashington at her Suffolk stately home, she has no idea that a mystery will unfold which puts her own life and her family's business at risk. Unexplained deaths will test her morality. Can the end justify the means? Lady Ashington (Vera) fears a breakdown due to personal regrets. She has one last go at seeking long-term happiness. Having taken Millie as a companion, the two women become friends and enjoy arguing about Vera's wealth and her inability to use it wisely. ‘ Too much cake', is the problem. Millie empowers Vera. She keeps a first person diary, and includes Vera's viewpoint. This diary is the novel. It tells how the talents of two very different women, when harnessed, move mountains. But, Vera's local influence means every good deed, leaves a loser. Millie had not appreciated this and conflicts mount. Things reach a head when a couple in the village, are murdered . The evidence isn't clear. Who would profit from their deaths? Is Vera implicated? Must Millie fear for her life?
Not enough ratings
51 Chapters
The Deviant CEO: Part II
The Deviant CEO: Part II
Picking up right where the last book left off, Alex has returned with Haley and now must deal with her new life as a young, single mother, but, naturally, when you live next door to the older, hot, deviant, Roman Lewis, who happens to be your baby-daddy and parents best friend, Life is NEVER going to be simple... With old feelings and new drama's waiting around the corner, Will Alex and Roman ever be together again?...
9.8
65 Chapters

Is Age Of Empires II: The Conquerors Expansion Worth It?

5 Answers2025-09-08 09:19:26

Man, diving back into 'Age of Empires II: The Conquerors' feels like unearthing a treasure chest from my childhood. The expansion isn't just extra content—it's a whole new layer of strategy. The five new civilizations, like the Aztecs and Koreans, aren't just reskins; they play wildly differently, with unique tech trees that force you to rethink your usual tactics. And the campaigns? They're brutal in the best way, especially the Attila the Hun one—nothing like burning through Europe with cavalry that feels unstoppable.

Then there's the little stuff, like the AI improvements and the addition of farms auto-replanting. It sounds minor, but when you're deep into a 2-hour match, not having to micromanage every villager is a godsend. The naval combat tweaks also make water maps less of a slog. If you loved the base game, this expansion doesn't just add value—it redefines what makes 'AoE II' great. I still fire it up for LAN parties, and it holds up shockingly well.

What Civilizations Are In Age Of Empires II: The Conquerors?

5 Answers2025-09-08 23:11:04

Man, diving into 'Age of Empires II: The Conquerors' is like opening a history book with a side of adrenaline! The expansion adds five fresh civilizations, each with their own flair. The Aztecs bring their insane infantry and monk bonuses, while the Mayans dominate with cheap archers and insane resource efficiency. Then there’s the Spanish, who feel like a Swiss Army knife with their versatile units and cannon-wielding Conquistadors.

The Huns are my personal favorite—no houses needed means you can swarm the enemy early, and their cavalry archers are nightmares. And let’s not forget the Koreans, with their turtle ships and insane tower defenses. Each civ changes how you play, whether you’re rushing, booming, or turtling. It’s crazy how much personality they packed into these factions!

What Are The Age Of Empires II: The Conquerors Cheats?

1 Answers2025-09-08 03:05:11

Ah, 'Age of Empires II: The Conquerors'—what a nostalgia trip! I spent countless hours strategizing and occasionally... well, cheating my way to victory when things got too tough. The cheats in this expansion are legendary, and they range from the downright silly to the game-breaking. My personal favorite was always 'how do you turn this on,' which spawns a ridiculously overpowered convertible car with a machine gun. It’s completely out of place in a medieval RTS, but that’s what makes it so hilarious. Another classic is 'rock on,' which gives you 1,000 stone, perfect for when you’re scrambling to build those last few castles.

Then there’s 'lumberjack,' which dumps 1,000 wood into your inventory, and 'cheese steak jimmy’s' for 1,000 food. These were lifesavers during those tense moments when resources were running low. For a quick military boost, 'robin hood' grants you 1,000 gold, and 'marco' reveals the entire map—no more fog of war to slow you down. And who could forget 'aegis,' the instant-build cheat? Watching your entire base spring up in seconds never got old, though it did feel a bit like cheating (because, well, it was).

I’ll admit, using these too often could ruin the challenge, but they were perfect for messing around in custom games with friends. There’s something undeniably fun about spawning a horde of giant warbirds with 'wimpywimpywimpy' or turning your villagers into death machines with 'i love the monkey head.' The sheer absurdity of some of these codes is what made 'The Conquerors' such a blast to revisit. Even now, I’ll sometimes fire up a solo game just to relive the chaos. It’s like a secret playground hidden inside one of the greatest strategy games ever made.

What Is The Difference Between Age Of Empires II And The Conquerors?

5 Answers2025-09-08 08:01:00

Man, diving into 'Age of Empires II' and its expansion 'The Conquerors' is like comparing a classic burger to one with all the fancy toppings—both are great, but one just has *more*. The base game laid the groundwork with 13 civilizations, epic historical campaigns, and that timeless RTS gameplay. But 'The Conquerors'? It cranked everything up to 11. New civs like the Aztecs and Spanish brought fresh playstyles, and the introduction of unique units (hello, Jaguar Warriors!) added layers of strategy. The expansion also fixed some quirks, like villagers automatically reseeding farms—a godsend for micro-managers like me. Plus, the campaigns? Next-level. Playing as El Cid or Attila the Hun felt like living through those history books I skimmed in school.

What really hooked me, though, were the quality-of-life tweaks. Formations actually *worked* now, and the AI wasn’t just a mindless rush of units. It’s wild how an expansion could make a near-perfect game even better. Even today, when I fire up 'The Conquerors,' I still get chills hearing those battle horns. Absolute masterpiece.

How To Beat Age Of Empires II: The Conquerors Campaigns?

5 Answers2025-09-08 14:23:51

Man, conquering those 'Age of Empires II: The Conquerors' campaigns is no joke! I remember sweating through the Aztec missions, barely scraping by with a handful of villagers left. The key is adapting your strategy to each scenario—some need lightning-fast rushes, while others require turtling up.

For example, in 'Montezuma,' I learned the hard way that you can't just boom economy. Gotta spam those Eagle Warriors early to counter the Spanish Conquistadors! And don't even get me started on 'Attila the Hun'—those Bleda betrayal missions taught me to always keep a backup army near my town center. Watching replays from pro players on YouTube helped me spot micro tricks I'd never considered, like using monks to convert siege weapons mid-battle.

How To Install Age Of Empires II: The Conquerors Mods?

5 Answers2025-09-08 17:33:40

Back when I first got into 'Age of Empires II: The Conquerors,' mods were like hidden treasures waiting to be discovered. Installing them felt daunting at first, but it’s actually pretty straightforward once you get the hang of it. Most mods come in .exe or .zip formats—just download them from trusted sites like Age of Kings Heaven or Mod DB. For .exe files, run the installer and follow the prompts; it usually auto-detects your game folder. For .zip files, extract them into the 'mods' folder in your AoE2 directory (you might need to create one if it doesn’t exist).

Some mods, like 'Age of Chivalry' or 'The Forgotten Empires,' require extra steps, like patching the game or using a mod manager. Always read the README file—it’s a lifesaver! I remember messing up my first install by skipping it and had to reinstall the whole game. Pro tip: backup your saves and original files before tinkering. The community’s super helpful too; forums and Discord channels are goldmines for troubleshooting. Now, modding feels like adding new layers to an already epic game—totally worth the effort!

How Long Is Age Of Empires II: The Conquerors Campaign?

1 Answers2025-09-08 19:11:29

Man, 'Age of Empires II: The Conquerors' takes me back! The expansion pack’s campaign isn’t just a quick romp—it’s packed with meaty content that’ll keep you busy for a solid chunk of time. The four new campaigns (Attila the Hun, El Cid, Montezuma, and Battles of the Conquerors) each offer around 3–5 hours of gameplay, depending on your skill level and whether you’re aiming for full completion. If you’re like me and love to savor every mission, replaying for different strategies or achievements, you could easily squeeze 20+ hours out of it. The 'Battles of the Conquerors' scenarios, in particular, are these bite-sized but brutally challenging historical battles that’ll test your patience and creativity—some folks spend hours just on one!

What I adore about 'The Conquerors' is how it doesn’t just throw quantity at you; the quality is there too. The storytelling in the Attila campaign, for instance, feels epic, with missions that escalate from scrappy raids to full-blown empire-smashing. And let’s not forget the AI tweaks—those skirmishes can get intense. I remember one rainy weekend where I lost track of time because I kept retrying Montezuma’s finale, tweaking my army comp like a mad scientist. Whether you’re a speedrunner or a lore-loving turtle player, this expansion’s got enough to feel rewarding without overstaying its welcome. Still holds up as one of the best RTS add-ons ever, if you ask me.

Can You Play Age Of Empires II: The Conquerors Online?

5 Answers2025-09-08 20:10:34

Oh, absolutely! 'Age of Empires II: The Conquerors' is one of those timeless classics that still has a thriving online community. I’ve spent countless weekends battling friends and strangers alike on platforms like Steam and Voobly. The Definitive Edition, especially, made online play smoother than ever with matchmaking and ranked lobbies. There’s something magical about coordinating a perfect castle drop or pulling off a sneaky monk rush while trash-talking in the chat.

And if you’re worried about finding players, don’t be—the game’s modding scene and tournaments keep it alive. I’ve even stumbled into Discord servers where players organize custom scenarios, like 'Black Forest' no-rush games that last hours. Whether you’re a casual player or a hardcore strategist, there’s a spot for you in this digital medieval sandbox.

What Are The Best Strategies For Age Of Empires II: The Conquerors?

5 Answers2025-09-08 22:35:53

One thing I've learned from countless hours in 'Age of Empires II: The Conquerors' is that early game efficiency is everything. If you can nail your build order—like the classic 22-population Fast Castle—you’ll have a massive advantage. I always prioritize scouting to find sheep and berries quickly, then shift to farms once my wood economy stabilizes. The key is balancing villager production with resource allocation; idle villagers or resources mean wasted time.

Another underrated strategy is adapting to your opponent’s civ. If they’re playing as the Goths, for example, you know they’ll flood you with infantry later, so walling up early and preparing archers or monks can save you. I also love using the market to trade excess resources when I’m in a pinch—it’s a lifesaver when gold runs low. And don’t forget about relic control! Those little things add up to a huge gold boost over time.

What New Units Does Age Of Empires II: The Conquerors Add?

5 Answers2025-09-08 03:32:09

Man, 'Age of Empires II: The Conquerors' was such a game-changer when it dropped! The expansion introduced some seriously cool units that totally shook up strategies. The Spanish got the Conquistador, a mounted gunpowder unit that’s brutal in hit-and-run tactics. Then there’s the Hun’s Tarkan, a cavalry unit that wrecks buildings. And don’t even get me started on the Korean War Wagon—a tank-like archer unit that’s basically a moving fortress. The Aztecs and Mayans also got unique units like the Jaguar Warrior and Plumed Archer, which add so much flavor to their civs.

What I love most is how these units aren’t just reskins—they force you to rethink your entire approach. The Conquistador, for example, makes the Spanish feel like a raiding powerhouse, while the War Wagon turns Koreans into this slow but unstoppable force. It’s wild how much personality each unit adds. Even the minor additions, like the Petard (a suicide bomber unit), spice up the game in unexpected ways. I still lose hours to experimenting with these guys!

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