Do Videogame Designers Use The Medium Is Not The Message Idea?

2025-08-27 16:41:30 301

4 Answers

Hazel
Hazel
2025-08-28 13:26:17
I tinker with prototypes on a laptop and phone, so I look at this question through a very hands-on lens. To me, the idea that 'the medium is not the message' feels like a tempting shortcut — designers who take it literally often ship trimmed-down versions of an experience that lose what made it special. When I prototype, I always ask: which of these feelings need precise timing, which need freedom to explore, and which will die if controls are clumsy? That’s how the medium becomes part of the message.

Practical examples keep me grounded. 'Papers, Please' turns clunky bureaucracy into a gameplay mechanic that communicates morality and fatigue; you can’t get the same effect in a non-interactive medium without losing the sense of agency. Meanwhile, indie teams sometimes try to tell cinematic stories on touch devices without reworking pacing or input, and players notice. So yes, designers often treat the medium as an expressive partner — whether they admit it or not — and I try to design around that partnership rather than fight it.
Xavier
Xavier
2025-08-29 02:06:31
Lately I’ve been reading more theory alongside playtesting, and that’s sharpened my view: medium and message in videogames exist in a reciprocal relationship. Unlike a novel where prose primarily carries meaning, in games the affordances — input methods, feedback loops, save systems, and networks — are themselves carriers of meaning. I’ve compared 'Spec Ops: The Line' and 'The Last of Us' in essays and found that while narrative content overlaps, the mechanics and interactivity in the former actively force players to confront complicity, which is harder to achieve in purely cinematic storytelling.

From an analytical perspective, saying the medium is not the message underestimates things like emergent play and player interpretation. Mods and multiplayer communities rewrite the communicative intent of a game: 'Minecraft' becomes education, art platform, or social space depending on how players interact with its systems. Designers aware of this often design 'metatext' — rules and tools that anticipate player creativity — which acknowledges the medium’s communicative power. I find that balance fascinating: games that ignore medium-specific constraints frequently feel hollow, whereas those that lean into them can produce meanings unique to the form.
Brandon
Brandon
2025-09-02 02:28:05
Sometimes I just look at a phone port and laugh because it betrays the whole point of the original. From my quick gaming sessions between classes, it’s obvious that designers can’t pretend the medium doesn’t matter. Input, screen size, social features — they all change what a game can say.

I like when devs embrace that and design with the platform in mind; 'Animal Crossing' on mobile feels different because of session length and notifications, but that actually suits its social-aspect message. So no, they don’t really use the 'not the message' stance seriously — at least not if they want players to feel what they intended. I keep watching how studios adapt ideas across platforms because that’s where the clever stuff shows up.
Aaron
Aaron
2025-09-02 12:25:42
Back when I was pulling all-nighters trying to mod 'Skyrim' and arguing on forums, I started noticing something: designers rarely act like the medium is irrelevant. They might say story matters, or that mechanics should sing, but the tools and constraints always sneak into the final product.

I’ve seen this play out in small ways and huge ones. A controller’s vibration or a mouse’s precision changes how I approach a challenge; 'Dark Souls' feels different because its combat window, stamina meter, and camera make every encounter a negotiation. Conversely, 'Journey' uses pared-down input and visual focus to create emotional pacing that a book or film would have to work very differently to replicate. So in practice, I don’t think many designers truly buy the idea that the medium is not the message — they design with the medium’s voice in mind even when they claim to be focusing on narrative or theme.

That said, some teams act like the medium is a neutral container: porting a complex PC-only control scheme to touch screens without rethinking interactions, for example. When that happens, the message stumbles. I like games that respect both content and medium, and I get nerdily excited when a dev leverages platform quirks to make meaning instead of pretending the medium isn’t shaping the experience.
View All Answers
Scan code to download App

Related Books

Illegal Use of Hands
Illegal Use of Hands
"Quarterback SneakWhen Stacy Halligan is dumped by her boyfriend just before Valentine’s Day, she’s in desperate need of a date of the office party—where her ex will be front and center with his new hot babe. Max, the hot quarterback next door who secretly loves her and sees this as his chance. But he only has until Valentine’s Day to score a touchdown. Unnecessary RoughnessRyan McCabe, sexy football star, is hiding from a media disaster, while Kaitlyn Ross is trying to resurrect her career as a magazine writer. Renting side by side cottages on the Gulf of Mexico, neither is prepared for the electricity that sparks between them…until Ryan discovers Kaitlyn’s profession, and, convinced she’s there to chase him for a story, cuts her out of his life. Getting past this will take the football play of the century. Sideline InfractionSarah York has tried her best to forget her hot one night stand with football star Beau Perini. When she accepts the job as In House counsel for the Tampa Bay Sharks, the last person she expects to see is their newest hot star—none other than Beau. The spark is definitely still there but Beau has a personal life with a host of challenges. Is their love strong enough to overcome them all?Illegal Use of Hands is created by Desiree Holt, an EGlobal Creative Publishing signed author."
10
59 Chapters
The Idea Of You
The Idea Of You
Annie fell in love at twelve years old with Alexander. It was a chance encounter that led to her living a half fulfilled life. Now at 24, Annie's life is so boring and dull. She needs something to hold onto, and therefore she holds onto her memory with Alexander. That one night that seemed to change everything. Alexander lives a very different life. His life is full of what one might call adventure, loss, and drama. When a chance encounter brings them back together, will Annie find out she was in love with the idea of Alexander, or learn to love the real him.
Not enough ratings
66 Chapters
The BTGs: The Spiritual Psychic Medium
The BTGs: The Spiritual Psychic Medium
Isabella Dean was uprooted from her life north of Atlanta at the beginning of her senior year of high school after a tragic accident that killed her father. Her mother took her to live with her aunt, Linda, in Asheville, NC where she was welcomed immediately by the school bully. This encounter got Isabella immediately recognized by a group of girls who befriended her and took her in as one of their friends. As she adjusted to her new life, she continued to have to protect herself from the bully, Lucy Upshaw, and recover from a hidden brain injury sustained in the accident. While in the hospital, she died and returned changed and with gifts she had to learn to live with. She discovered along with her new friend, Amber Collins, that her house was haunted by a mysterious girl. She and Amber also rescued a group of girls from sex traffickers and helped the victims flee. She and her friends helped get them adopted by local families, but they also had to deal with the bigotry of some people who didn’t like that some of the girls were transgender and genetically modified by their assailants. Isabella, meanwhile, had to deal with her own problems with her mother and recover from her surgery while still being attacked by Lucy. This is just the beginning for these girls who learn how to fight ghosts and demons with the help of their Native American friend, Winona. They learn to use their talents to help others deal with things that go bump in night.
Not enough ratings
12 Chapters
THE FORBIDDEN SPOTLIGHT: Bad Idea, Great Kisses
THE FORBIDDEN SPOTLIGHT: Bad Idea, Great Kisses
BLURB: “The World owns his Image. His heart is another story”. Superstar actor Luca Moretti is Brooklyn’s Idol, flawless image, Oscar winner, and master of character creation. But when a leaked photo threatens to destroy him, his team hires struggling Journalist Daniel Reyes to write a flub piece rehabbing his image. There's Just One Problem: Daniel hates everything Luca stands for. Daniel knows celebrity profiles are bullshit PR, and Luca's Polished charm makes him want to burn the interview to the ground. But when a late-night argument turns into a kiss that shocks them both, they strike a deal: Daniel gets the raw, unfiltered Luca_ no lies, no filters for one week. What starts as a professional exchange becomes reckless: Secret trysts, Stolen moments, A Love neither can afford. Then the blackmail texts arrive: Someone knows. Someone’s watching. And if Luca doesn't end it now, both their careers will burn. But how do you walk away when the wrong person feels like home?
Not enough ratings
9 Chapters
I Refuse to Divorce!
I Refuse to Divorce!
They had been married for three years, yet he treated her like dirt while he gave Lilith all of his love. He neglected and mistreated her, and their marriage was like a cage. Zoe bore with all of it because she loved Mason deeply! That was, until that night. It was a downpour and he abandoned his pregnant wife to spend time with Lilith. Zoe, on the other hand, had to crawl her way to the phone to contact an ambulance while blood was flowing down her feet. She realized it at last. You can’t force someone to love you. Zoe drafted a divorce agreement and left quietly. … Two years later, Zoe was back with a bang. Countless men wanted to win her heart. Her scummy ex-husband said, “I didn’t sign the agreement, Zoe! I’m not going to let you be with another man!” Zoe smiled nonchalantly, “It’s over between us, Mason!” His eyes reddened when he recited their wedding vows with a trembling voice, “Mason and Zoe will be together forever, in sickness or health. I refuse to divorce!”
7.9
1465 Chapters
Twin Alphas' abused mate
Twin Alphas' abused mate
The evening of her 18th birthday Liberty's wolf comes forward and frees the young slave from the abusive Alpha Kendrick. He should have known he was playing with fire, waiting for the girl to come of age before he claimed her. He knew if he didnt, she would most likely die. The pain and suffering she had already endured at his hands would be the tip of the iceburg if her wolf, Justice, didnt help her break free. LIberty wakes up in the home of The Alpha twins from a near by pack, everyone knows the Blacks are even more depraved than Alpha Kendrick. Liberty's life seems to be one cruel joke after another. How has she managed to escape one abuser and land right in the bed of two monsters?
9.4
97 Chapters

Related Questions

Where Can I Study The Medium Is Not The Message Academically?

4 Answers2025-08-27 19:02:05
I get excited every time someone wants to poke holes in big ideas — studying why the 'medium is the message' isn't the whole story is exactly that kind of delicious intellectual tinkering. If I were mapping a route for myself, I'd start in media and communication departments that explicitly teach media history, political economy, and cultural studies. Look at course lists from places like MIT Comparative Media Studies, Goldsmiths (U of London), USC Annenberg, and the University of Amsterdam — they often offer modules that emphasize context, content, and audience rather than technological determinism. For books, pair Marshall McLuhan's 'Understanding Media' with Raymond Williams's 'Television: Technology and Cultural Form' and James Carey's 'Communication as Culture' to get strong counterpoints. Add works by Stuart Hall, the Frankfurt School (Adorno/Horkheimer), and more recent writers in media sociology and science & technology studies (STS). Journals like 'Media, Culture & Society' and 'New Media & Society' publish critiques that explicitly reject simple medium-first claims. Method-wise, learn audience research, discourse analysis, political economy, and ethnography — those methods let you put content, power, and use front and center. If you're DIYing, take MOOCs on media theory, join ICA conferences, and pull syllabi from the universities above. I'm always rooting for people who want nuance over slogans — you'll find rich paths and plenty of debates to jump into.

Why Do Some Directors Cite The Medium Is Not The Message?

4 Answers2025-08-27 04:53:45
Sometimes I get into these late-night arguments with friends over whether form dictates meaning, and that's where the phrase 'the medium is not the message' pops up for me. I like to flip McLuhan on its head: sure, the medium shapes possibilities — a close-up in film is a different kind of intimacy than a stage monologue — but directors who say the medium isn't the message are defending the idea that intention, performance, and context carry the real weight. I had one of those tiny epiphanies watching 'Blade Runner' after reading 'Do Androids Dream of Electric Sheep?' The cinematic noir mood, the soundtrack, and the rain-drenched visuals gave the film a life separate from the book's themes. The medium added flavor, but the message about memory and humanity lived in the choices: which scenes were kept, which emotions were emphasized. Directors who push back against medium-determinism want to remind us the story, the actors, and the political or personal lens matter more than saying the medium alone defines the meaning. It’s like arguing a guitar makes the song — it helps, but the melody still comes from the person playing it.

How Does The Medium Is Not The Message Influence Film Theory?

4 Answers2025-08-27 02:34:18
I get excited thinking about this because it flips a tidy slogan on its head and forces you to look at movies like living, breathing conversations. When people say the medium is not the message they’re pushing back against Marshall McLuhan’s claim in 'Understanding Media' and insisting that content, context, intention, and audience interpretation matter just as much — sometimes more — than the technology carrying the film. For me this idea pushes film theory away from technological determinism and back toward things like ideology, authorship, and spectator experience. It’s why debates about preservation, translation, and censorship are as important as debates about 35mm versus digital. Bazin’s love of the long take in 'What is Cinema?' sits beside Eisenstein’s montage; both are medium-sensitive, but when you say the medium is not the whole message you allow for social context, reception history, and industry conditions to reshape meaning. Practically, that perspective opens film studies to adaptation studies, fan practices, and platform effects: a scene streamed on a phone while someone scrolls Twitter functions differently than the same scene in a dark theater. I tend to think of films as ecosystems — medium helps form them, but it’s not the sole storyteller — and that complexity is why I keep going back to old movies with new eyes.

What Examples Show The Medium Is Not The Message In Novels?

4 Answers2025-08-27 15:05:19
I’ve been thinking about this while nursing a cold and re-reading bits of my bookcase, and a few clear examples popped into my head. One is 'To Kill a Mockingbird' — the novel’s voice, moral complexity, and courtroom tension survive whether you read the prose, watch the 1962 film, or see it staged. The medium shifts the texture, but the heart of the story about empathy and injustice keeps beating. Another one that sticks with me is 'Pride and Prejudice'. I’ve devoured the original, binged modern retellings, and even laughed at a quirky web-series version. The witty social critique and the dance between Lizzy and Darcy isn’t owned by the paperback; it translates because the characters and their conflicts matter more than the exact medium. I also think of 'Frankenstein' — its frame narrative is clever, but the core anxieties about creation and responsibility carry across opera, film, and stage. To be clear, there are novels where the physical form shapes the meaning — 'House of Leaves' is famously inseparable from its typography — but plenty of other books prove that medium often dresses the message, rather than defining it. If you’re curious, try reading then watching an adaptation and ask which moments retain the same emotional weight for you — I do this on train rides and it’s a fun exercise.

Can The Medium Is Not The Message Apply To Manga Storytelling?

4 Answers2025-08-27 13:40:09
Some days I sit with a dog-eared volume of 'Akira' and marvel at how the paper, the ink, and the rhythm of panels feel like part of the story itself. To me, saying 'the medium is not the message' can absolutely apply to manga, but only if you accept that manga is both container and performance. The content — characters, plot beats, themes — can travel across media, but how I perceived Kaneda's cityscape in print versus an animated adaptation was different because the medium framed my experience. When I read on a cramped commuter train, gutters and page turns set a heartbeat; when I read on a tablet, pinch-zooming changes how I linger on a face. Black-and-white linework leaves room for my imagination; color pages in a collected edition supply a different tone. The medium doesn't erase the message, but it colors, paces, and sometimes even alters it. So yes, the medium can be 'not the message' in the sense that, occasionally, the story's core survives translation across formats. But in practice, for manga storytelling, medium and message dance together — one rarely acts alone.

Which Essays Compare The Medium Is Not The Message To McLuhan?

4 Answers2025-08-27 17:02:42
I still get a little giddy when I trace a debate thread in a library—there’s something about finding an old essay that takes apart a famous slogan. If you want essays that effectively argue 'the medium is not the message' as a critique of McLuhan, start with the longer, polemical voices that push back on technological determinism. Raymond Williams’ work, especially collected around his book 'Television: Technology and Cultural Form', consistently challenges the idea that medium alone drives social change; his tone is grounded and historicist, insisting content, institutions, and political economy matter. Neil Postman is another must-read: his book 'Amusing Ourselves to Death' reads like a series of essays arguing that form matters but content and purpose decisively shape how media affect us. Beyond those, look at Bolter and Grusin’s 'Remediation: Understanding New Media'—they don’t simply invert McLuhan, they complicate the relation between media and message by showing how media refashion one another and how content flows across forms. Walter Benjamin’s classic essay 'The Work of Art in the Age of Mechanical Reproduction' is older but often invoked in these discussions because it shows how technological reproduction alters meaning and ‘aura’—a useful counterbalance to a blunt medium-dominant thesis. Finally, scholars like Andrew Feenberg (see 'Transforming Technology') and Friedrich Kittler (notably in 'Gramophone, Film, Typewriter') give you deeper theoretical pushback or rethinking: one is critical of reductionist claims about technology, the other reframes media through material and technical systems rather than catchy maxims. If you want primary essays, check journal issues of 'New Literary History', 'Critical Inquiry', or 'Media, Culture & Society'—they often collect rigorous critiques that explicitly compare or reject McLuhan’s phrasing. I discovered most of these by following a bibliographic trail from one footnote to another; it’s a slow pleasure and always yields unexpected connections.

How Should Writers Interpret The Medium Is Not The Message Today?

4 Answers2025-08-27 21:48:26
There are mornings when I wake up scrolling through a feed and I feel like the old slogan 'the medium is the message' gets flipped on its head. Back when that phrase was coined, people were trying to point out how the delivery system shapes meaning — and that's still true — but today I think writers need to treat the medium as one ingredient, not the whole recipe. In practice that means I write imagining three things at once: the platform’s quirks (short form vs long-form, autoplay vs text), the audience’s context (commuting, skimming between classes, reading at midnight), and the piece’s core impulse (what feeling or insight I want to leave behind). I often type a paragraph on my phone during a bus ride and then expand it on a laptop later; the piece changes, but the core idea keeps surviving the format shifts. That survival is the real message. So for me, the takeaway is pragmatic: craft work that can wear different outfits. Focus on clarity, emotional hooks, and modularity so your words can move across places without losing soul. It’s a small habit that’s made my writing feel more resilient and, surprisingly, more honest.

What Podcasts Discuss The Medium Is Not The Message Deeply?

4 Answers2025-08-27 08:48:26
I get excited whenever this topic comes up — there’s something delicious about watching a neat slogan like 'the medium is the message' get stretched, probed, and sometimes politely shoved aside by smart people with microphones. If you want shows that go deep into why the medium isn’t everything, start with 'On the Media'. They consistently interrogate how institutions, business models, and content interact; episodes that interview scholars or platform critics will make you think more about power, profit, and human decisions rather than deterministic medium-centric narratives. If you like things a bit more narrative, '99% Invisible' and 'Radiolab' are great because they show how form and content co-create meaning. '99% Invisible' will break down design and infrastructure; 'Radiolab' will show you how storytelling choices (not just the channel) change the message. For explicit theoretical pushback, search for podcast interviews with scholars like danah boyd, Tarleton Gillespie, or Sherry Turkle — many mainstream shows have hosted them. Lastly, if you want an academic angle without the dry vibe, check 'New Books' segments focused on media, tech, and culture. Pair those listens with a quick read of 'The Shallows' by Nicholas Carr or 'Alone Together' by Sherry Turkle and you’ll have a rounded sense of why the message still matters.
Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status