Bloodscript: Survival Game of the Reborn
“One every few cycles, sometimes less. The game doesn’t need many. When it finds one, it uses them until there’s nothing left to squeeze.”
The carousel groaned quietly, as if reacting to the word “uses.”
“Uses them how?” I said. “Because so far, all I’m seeing is it flinging me into places I almost recognize and then trying to drown me.”
“That’s part of it,” he said. “It builds worlds out of their work. Their fears. Their obsessions. The Game is… lazy, in its way. It wants efficient content. So it takes a mind that already thinks in arcs and set pieces and feeds it back to them at scale.”