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Chapter 20: Armor

Ves waited for a long time to receive an armor production license. The good ones cost at least as much as an advanced mech license, but even bargain bin armor cost a pretty penny. Demanding a 100 million bright credits to license a decent armor system was considered reasonable.

Of course, if Ves was really desperate, he could license outdated armor or even stuff that was so old, its owners didn't even bother charging a license for its use.

The latter was useful if Ves made a civilian mech, such as a machine designed to lift containers in warehouses or sow crops in a farm. There was no way he'd ever implement such rotten armor in a combat mech. Any pilot that chose to bring such a poorly armored mech to the battlefield was asking to be sniped in a single shot.

Over the 400-year development cycle of mechs, the components that accompanied their designs also evolved over time. Lasers got more efficient, enabling them to deal more damage with less heat. Ballistic weaponry featured new iter
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