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Chapter 21: Cladding

Designing an armor scheme for a mech took a lot of skills and knowledge. Ves was frankly impressed by the young Jason Kozlowski's work in making the armor of Caesar Augustus look majestic while still doing its job. Of course, he also enjoyed limitless resources and help. With an abundance of processing power, Jason could easily layer the armor plates in a way that minimized the gaps.

Ves lacked a room full of processors ready to solve any problems by brute force, but the Mech Designer System came with its own perks. The Designer offered a number of simulations that showed how certain sections responded to laser fire or other types of damage. It simulated a mech's maximum capacity for damage. It also had a tool that showed how to disable the mech with the least amount of effort.

Using these aids saved Ves a lot of effort. Together with his newly gained Mediumweight Armor Optimization I sub-skill, he felt competent enough to start his job as an armorer. Rather than copying Jason's armor
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