*Amber* “Get up now.” She doesn’t look at me but hands the knife back towards me. My hand instinctively closes around the handle, though I’m not entirely sure what to do with it. I turn my gaze in the same direction as Kattie, and my heart drops. Four muscular young men are striding towards us, each clad in loose pants with pockets all the way down the legs… an unmistakable standard attire in this place. Their skin is marked with visible tattoos, and I recognize them from my lessons with Clay: they bear Zombie’s mark. The man at the front must be Zombie himself. He bears a striking resemblance to Adis, with high cheekbones, perfectly sculpted lips, and eyes that shimmer like green-blue galaxies. But his hair is longer, stark white, and his skin is much paler. Towering over the others, he carries himself with a regal air, as though he owns the ground he walks on. The three men flanking him are a study in contrasts. One sports long dark hair tied back in a ponytail, while another is
*Amber* The park sits at the heart of the city, a lush green oasis bordered by towering trees that lead down to the harbor. On the opposite side, a few small shops stand, including a pub, a grocery store, and a clothing boutique. In the center of the park, an empty fountain casts a shadow over a worn skating ramp and a basketball court with tattered nets, remnants of happier games played under the sun. Today, the park is bustling with people. Many wear visible tattoos, intricate designs that signify their allegiance to one of the five packs. Children laugh and play on the basketball court, blissfully unaware of the adults standing nearby, armed and vigilant. A group of young men congregates on the skating ramp, their demeanor exuding a sense of entitlement that feels out of place in this gritty environment. “The spoiled princes of Catrista,” Kattie says, her voice laced with annoyance when I ask about them. “They come here, thinking they’re cool with their skateboards, acting like
*Amber* The school is a marvel, and I find myself captivated by its charm. While I don't wish to speak ill of my previous home in the apartment, the condition of the school is infinitely better, and it offers me a profound sense of safety. Tjeck's predecessor had deftly crafted a practical yet comfortable haven, never compromising on security. Guards patrol the gates and the main entrance around the clock, ensuring that every corner is monitored. Tjeck and Drew occupy rooms on the first floor, which also houses their offices, classrooms, and the dining hall. The second and third floors are dedicated to sleeping quarters for the remaining pack members. Should anyone manage to slip past the guards at the gate and front door, they would still have to get past Tjeck and Drew before reaching the other members, an obstacle few would dare to face. The basement is a labyrinth of three levels. The first two floors are dedicated to training facilities, each divided into various rooms and ha
*Tjeck* It is a rare occasion for all the Alphas to gather for a regular meeting. Most of us happily send our betas or another top member of our pack to handle these matters. If there are important issues to discuss, we would be notified in advance. Yet, Kattie remains the only one without the A tattooed on her neck… the symbol of an Alpha. She still bears the B from her time as Adis's beta. As always, we begin by selecting someone to moderate the discussion, and as always, Kress is chosen when he’s present. Not even Zombie or Sunny protests. Zombie knows Kress is honest in these situations, while Sunny simply doesn’t care. He attends only because he has to, in order for The Suns to maintain their privileges. Kress is the oldest among us, not counting Sunny, and no one ever does. "Okay then. Since I know everyone has questions for The Shadows, I’ll let Kattie take the floor first," Kress says, nodding toward her. Kress believes she-wolves belong in the kitchen and the bedroom… an
*Tjeck* Of course, Adis has managed to get himself thrown in jail at the most critical moment in this foolish situation he has created for himself and the rest of us. It’s only a matter of time before Zombie tries to get to Amber. I fear her psyche won’t be able to handle that yet. If that happens, we’ll be forced to reveal to her not just why she has that name, but what it truly signifies about her identity and her past. Not that I don’t want to tell her… she deserves to know the truth. But it isn’t my decision to make; it’s something that Adis and Kattie need to address. The revelation could very well sway her decision to stay with us. Having Amber here with me at least keeps her safe from Zombie; in my territory, he’ll never reach her. The downside, however, is that since my pack is much larger, there are many more people who could accidentally let something slip. I have to be extra cautious and keep her away from my own members as much as possible. The last thing I need is for
*Amber* Hope stands in the center of the dimly lit room, her grip firm around the cold metal of the gun, ready for whatever lurks beyond the door. Clay sits on the couch, his silence so profound that for a moment, I wonder if he’s succumbed to sleep. I remain in the armchair, straining to catch even the faintest sound. My heart thuds in my chest, echoing the primal instinct that has been ingrained in me… always listen for danger, always be prepared. Then, I hear it… footsteps on the stairs. Just as Hope pivots, gun raised, a rush of relief washes over me when I see Kattie and KC burst through the door. Despite her cool demeanor, I notice the subtle relaxation in Hope’s posture, the way her shoulders ease as she lowers the weapon. “Put it down,” Kattie says, her authoritative tone brooking no argument. She glances at Clay, who shifts slightly on the couch, his expression a mixture of irritation and concern. “I’m heading to the police station right away. Tjeck has agreed to let Amb