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Leafing through the climax of 'Yu-Gi-Oh!' in the 'Millennium World' sequence always gives me chills — the scenes under the pyramids are a mix of archaeological awe and supernatural dread. The core group who physically descend into the tomb and confront what’s sealed below are Yugi Muto and his other self, the Pharaoh Atem (often just called Yami Yugi), Katsuya Jonouchi (Joey), Anzu Mazaki (Téa), and Hiroto Honda (Tristan). Seto Kaiba shows up too, but he tends to storm in on his own timetable; his arrival is more tactical and pride-driven than the emotional solidarity the others have. Ishizu Ishtar is the Egyptian link who explains the stakes and helps steer them toward the right chamber, and the malevolent forces tied to Bakura's Millennium Ring and the ancient darkness – Zorc Necrophades – are what make the underground exploration truly dangerous.
The manga frames that descent as both a literal journey and a psychic excavation: Atem is reliving fragments of his past, and the tomb functions like a memory palace where ancient kings, sealed monsters, and the truth behind the Millennium Items collide. Battles erupt down there that aren't just duels of cards but duels of fate and identity. There are moments where the friends split up, where Kaiba’s obsession clashes with Yugi’s loyalty, and where Joey’s rough courage and Téa’s steady support really shine.
Comparing it to the anime, the manga’s underground sequences feel tighter and more symbolic — every corridor, statue, and sealed door carries narrative weight. For me, seeing that band of kids grow into people who will face the sealed past beneath the pyramids is one of the most bittersweet and unforgettable parts of 'Yu-Gi-Oh!'. I still get a little pinch of nostalgia whenever I reread those panels.
Picture the key players trekking beneath the Giza-style tombs in 'Yu-Gi-Oh!': Yugi and his Pharaoh persona Atem are central, and their friends Katsuya Jonouchi, Anzu Mazaki, and Hiroto Honda go along as a tight unit. Seto Kaiba is involved too — he’s always got his own angle and shows up to stake his claim, even if his motivations clash with the group’s emotional core. Ishizu Ishtar acts as the knowledgeable Egyptian contact who helps reveal the history trapped under the stones.
The antagonistic threads that tie into that subterranean section involve Bakura’s darker side and the ancient shadow known as Zorc. The tomb isn’t just a physical space to explore; it’s where memories and curses overlap, so the people who go down there aren’t merely adventurers — they’re participants in a long-buried story being forced to the surface. In short, the characters who actually go under the pyramids are Yugi/Atem, Joey, Téa, Tristan, with Kaiba and Ishizu playing crucial roles in getting the conflict there. The emotional stakes make those scenes feel less like dungeon-crawling and more like a reckoning, which is why they stick with me long after the last page.
Curious about who ventures under the pyramids in 'Yu-Gi-Oh!'? The primary explorers are Yugi Muto and his alter, the Pharaoh Atem, accompanied by their close friends Katsuya Jonouchi (Joey), Anzu Mazaki (Téa), and Hiroto Honda (Tristan). Seto Kaiba gets involved as a force of his own, and Ishizu Ishtar provides the historical and mystical guidance tied to the tombs. The real threat they confront beneath those stones is tied to ancient evils like Zorc and the manipulations surrounding Bakura’s ring, so the descent becomes a mix of battlefield, memory quest, and final reckoning. Those underground pages are raw and emotional, and they always leave me a little breathless.
The crew that goes under the pyramids in 'JoJo's Bizarre Adventure' Part 3 is Jotaro Kujo, Joseph Joestar, Noriaki Kakyoin, Muhammad Avdol, Jean Pierre Polnareff, and Iggy. They work as a unit: Jotaro handles the blunt-force confrontation, Joseph uses trickery and experience, Avdol keeps a steady head and powerful flames, Kakyoin provides precision and tactics, Polnareff brings tempo and guts, and Iggy surprises everyone with canine chaos. The underground setting tightens the atmosphere — close quarters, sudden ambushes, traps — and the manga uses that to stage some really memorable Stand battles and character moments. I always find those subterranean chapters equal parts tense and oddly intimate, like a last road trip before the final showdown, which I enjoy a lot.
Egypt as the final battleground in 'JoJo's Bizarre Adventure' Part 3 gives the subterranean scenes a mythic weight. The team composed of Jotaro Kujo, Joseph Joestar, Noriaki Kakyoin, Muhammad Avdol, Jean Pierre Polnareff, and Iggy head beneath the pyramids not just to move plotward but to confront an ancient, almost vampiric threat in DIO. I appreciate the way the manga stages these moments: the cramped tunnels and buried chambers force one-on-one Stand encounters that highlight each fighter's style. For example, Avdol's measured use of Magician's Red contrasts with Polnareff's brash blade work, and Kakyoin's strategic thinking often turns tight spaces into opportunities. There's also an emotional throughline — Joseph and Jotaro's generational clash, Iggy's comic-relief tension, and the team's reliance on one another make the descent feel like a rite of passage. The art during these sequences leans into shadow and silhouette, which amps up the suspense and makes the final payoff with DIO feel earned; I still find those pages thrilling every time.
One of my favorite sequences in 'JoJo's Bizarre Adventure' Part 3 is the Egypt arc where the gang literally goes under the pyramids to get to DIO. The group that ends up exploring those underground passages is Jotaro Kujo, Joseph Joestar, Noriaki Kakyoin, Muhammad Avdol, Jean Pierre Polnareff, and the dog Iggy. They travel together across Egypt, and the climax has them navigating tomb-like corridors, crypts, and DIO's hidden lair beneath the sands.
Watching their dynamics down there is a blast — Joseph's old-school tricks, Jotaro's deadpan cool, Avdol's seriousness, Kakyoin's quiet focus, Polnareff's bluster, and Iggy's unpredictable behavior all play off one another against the eerie Egyptian backdrop. The subterranean setting amplifies the tension of the stand battles and gives the final confrontations a claustrophobic, ancient feel. It's one of those stretches in the manga where character beats and fight choreography both shine, and I still get a kick out of how different personalities handle crawling through dusty tunnels and fighting life-or-death Stand duels.
Imagine a sun-scorched Cairo and then picture a ragged team slipping into hidden passages below the pyramids — that's exactly where Jotaro Kujo, Joseph Joestar, Noriaki Kakyoin, Muhammad Avdol, Jean Pierre Polnareff, and Iggy end up in 'JoJo's Bizarre Adventure' Part 3. The manga frames it as the final push toward DIO: each member brings something essential, from Jotaro's psychic grit to Joseph's cunning and Iggy's sporadic but crucial interventions. I love how the underground dungeon vibe raises stakes; traps, narrow corridors, and sudden Stand fights make every step feel dangerous. Those scenes are equal parts horror and action, and the group's chemistry is what makes the exploration memorable — you feel like you're crawling through the darkness with them.