1 Answers2025-05-20 19:20:58
I stumbled upon a 'Dark Souls' fanfic that redefined how I see Ornstein and Smough’s partnership. The story peeled back their armor to expose a bond built on silent understanding, not just brute force. Instead of playing up their boss fight spectacle, the author dug into the years of shared duty in Anor Londo—how Smough’s cannibalistic tendencies were tolerated because Ornstein saw the loneliness beneath his cruelty, or how Ornstein’s lightning became less a weapon and more a beacon Smough used to orient himself in the cathedral’s labyrinthine halls. The fic’s genius was in the details: Smough polishing Ornstein’s spear during downtime, Ornstein leaving the last of his rations where Smough would "steal" them without shame. Their devotion wasn’t romanticized; it was gritty, born from surviving countless cycles of undead hunters together.
What hooked me was how the fic reimagined their final stand. When the Chosen Undead confronts them, Smough doesn’t crush Ornstein for power—he hoists his dying comrade onto his shoulders, letting Ornstein’s fading lightning charge his hammer for one last strike. The aftermath haunts me: Smough cradling Ornstein’s empty helmet, whispering to it like it could still hear him, before the cathedral’s illusions collapse around them. Other fics paint them as rivals or reluctant allies, but this one made me believe in their twisted symbiosis. The author even wove in lore hints—like Ornstein secretly covering for Smough’s "indiscretions" with Gwyndolin’s silver knights, or Smough memorizing Ornstein’s battle patterns to compensate for his slower reflexes. It’s the only fic I’ve read where their dynamic feels less like a gameplay mechanic and more like a tragedy wrapped in loyalty.
I’ve hunted down every iteration of their story since, but none capture their devotion like this. Some try to humanize them through outsider POVs—a painter observing their sparring rituals, or a firekeeper hearing Smough’s distorted humming after Ornstein leaves on missions. Others go mystical, suggesting their souls are bound by Gwyn’s magic, forcing them to reincarnate together. But the rawest take I’ve found is an AU where they defect from Anor Londo, becoming wandering executioners who only trust each other’s blades. Smough carves a path through villages while Ornstein negotiates their pay, their roles reversed but their reliance unchanged. The fic doesn’t shy from their brutality, but frames it as a language only they understand. After reading it, I can’t face their boss fight without wondering what whispered words pass between them when the music swells.
4 Answers2025-11-24 10:28:16
The way I size them up, Ornstein and Smough are like two very different rhythms that you need to learn to dance with. Ornstein is the quick, skittering spear—he pokes, dashes, and strings together fast combos. Memorize his triple-stab pattern: a quick forward thrust, a short recovery, then a follow-up lunge. He also does a sudden lightning charge that starts with a brief wind-up where he crouches and the spear sparks; if you see that, dodge sideways or roll toward him through the spear to avoid getting clipped. He'll occasionally do a vertical leap or a skip-and-thrust combo that reaches farther than it looks, so don’t try to punish him on the first hit unless he finishes his combo.
Smough is the slow, heavy rhythm. His attacks are telegraphed by big overhead raises and long wind-ups. Memorize the overhead slam into ground shockwave: he lifts the hammer high, takes a beat, then brings it down—roll to the side just before the impact. He also has a charging stomp that travels forward; that’s blockable with a good lightning-resistant shield but much easier to dodge by circling his flank. When Smough does the butt-stomp, he often follows with a short hop slam—be ready to back off or roll through if you’ve got momentum.
One last pattern to lock into your brain: when one dies, the survivor gains new moves and altered timing. If Ornstein dies first, Smough grows enormous and his slams become the main threat but are slower and more punishable. If Smough dies first, Ornstein becomes more aggressive and gets charged lightning hits that punish ranged play. I prefer staying unpredictable and punishing the recovery windows, and that’s gotten me through more than a few attempts in 'Dark Souls'. I still grin every time I finally make them stagger together.
4 Answers2025-11-24 14:13:32
If you peel back the layers of spectacle in 'Dark Souls', the relationship between Ornstein and Smough reads like a grim little drama stitched into Anor Londo itself.
Ornstein wears the colors of sunlight and the pedigree of Gwyn's Four Knights — he's called Dragonslayer Ornstein, famed for stabbing dragons in the eyes and serving at the height of Lord Gwyn's reign. Smough, by contrast, is described as a monstrous executioner who'd eat the corpses of those he executed. Those item descriptions are blunt; they don't write a novel, but they point to a pairing that was meant to contrast ideals: a noble, lightning-wreathed champion beside a brutal, gluttonous enforcer.
Gameplay enforces the story. The way the surviving brother absorbs the other's power when one dies — Ornstein becoming grotesquely bulky if he eats Smough's soul, or Smough gaining lightning traits if he consumes Ornstein's — suggests a toxic codependence. I've always felt it's less about friendship and more about a twisted loyalty: duty kept them together, but hunger and pride turned that duty into something uncanny. It's one of those details that makes 'Dark Souls' feel alive to me.
4 Answers2025-11-24 06:13:39
I love talking about the 'Ornstein and Smough' fight because it’s one of those encounters that completely reshapes how you approach a boss fight in 'Dark Souls'. On the surface it’s a classic two-on-one: one speedy, lightning-spearing foe and one lumbering, hammer-wielding behemoth. That dynamic forces you to decide whether to play hit-and-run against the fast one or turtle up against the slow, hard-hitting one. I tend to bait the slow swings from the hammer guy and punish the spear wielder’s recovery — it feels musical once you get the timings.
When one of them dies the whole rhythm changes. The survivor absorbs the other’s power, becomes larger and gains new, often more punishing moves with greater area-of-effect and poise. That means a strategy that worked in the two-boss phase can fail spectacularly afterward. If I plan to split my attention, I’ll usually commit to taking one down super-fast so I don’t have to deal with the powered-up solo later. Alternatively, I’ll clear room for pokes and use summons or ranged attacks to finish one quickly.
I also adapt my kit: swap to faster weaponry and mobility if I’m going to kite Ornstein, or go heavier armor and poise build if I want to tank Smough’s charges. Spells and arrows can thin the herd early; co-op partners change everything because you can force target priority. All told, the mechanics reward flexible planning and reading your moment-to-moment openings — it’s messy and thrilling and I wouldn’t have it any other way.
4 Answers2025-11-24 15:49:38
I still get a rush thinking about how manic the Ornstein and Smough fight can be, but let me break down which weapons actually make that chaos manageable for me.
Fast, precise blades are my go-to for the lightning-fast spear guy; something like an Uchigatana, Balder Side Sword, or even the Estoc lets you weave in hits and back out before Ornstein retaliates. Those give you mobility and bleed potential, which helps chip him down without getting punished. For the slow, massive hammer guy I lean on high poise-damage weapons — think Great Club, Zweihander, or any greataxe — because they stagger him faster and you can punish his slow recovery.
If I’m feeling tactical I’ll bring a halberd (Black Knight Halberd or Gargoyle Halberd) to control spacing: it covers both bosses reasonably well because of reach and thrust damage. And yes, magic or fire pyromancies can work wonders from a safe distance if you’ve leveled them, but you’ll need to manage soul arrows or Great Chaos Fireball use carefully. In short: nimble sharp blade for Ornstein, raw heavy strikes for Smough, and a polearm if you want a one-weapon compromise — that combo saved me more times than I can count.
4 Answers2025-11-24 07:12:09
My favorite duo in 'Dark Souls' probably gets my heart racing more than any other fight. Ornstein and Smough aren't just tough opponents; they're a designed spectacle. The way the boss arena in Anor Londo frames them — stained glass, looming columns, that echo when you move — turns the battle into theater. Ornstein dances around with a lightning-speared grace while Smough stomps and crushes with brutal, slow power, and that contrast creates a rhythm you have to learn.
Tactics and story fold together too: the choice of which one you kill first changes the second phase, so your decision matters in a way most bosses don't demand. I loved how that forced me to adapt mid-fight, and later, the shared loot, the weapons and armor, felt like a reward and a narrative beat. Even now, years later, I still get a little surge of adrenaline when I hear the clash of their weapons — makes me want to boot up 'Dark Souls' and try a new build just to face them again.