9 Answers2025-11-07 16:16:18
If you’ve ever farmed greater demons in 'Old School RuneScape', you quickly learn that the loot feels like a steady trickle rather than jackpot strikes. Most kills reliably drop big bones and a handful of coins, which is why I usually end a session with a pile of prayer XP fodder and pocket change. On top of that you’ll commonly see low‑to‑mid tier metal gear and rune‑level junk: think runes, some rune or adamant weapons/armor fragments, and the odd gem or herb. These are the things that keep the GP-per-hour modest but consistent.
Every so often the table surprises me with slightly rarer things. Demons can drop ensouled demon heads (handy if you’re into Prayer or making use of the Dark Altar), and it’s not unheard of to pick up a clue scroll or a decent rune piece if you’re lucky. Overall I treat greater demon trips as reliable Slayer XP with incidental loot — I stash the bones for banking and sell the random rune gear when it stacks up. Feels chill and steady, which I kind of like.
3 Answers2026-01-31 23:43:19
I get a real kick hunting down slayer spawns, and for 'Old School RuneScape' Greater Demons there are a handful of go-to spots that I always check first. My favorite route is to head to Brimhaven Dungeon — it's compact, has a decent density of Greater Demons, and you can usually chain a task there without wasting time. Taverley Dungeon also has them sprinkled through its deeper rooms, and the Wilderness dungeon has high-density spawns if you don't mind the risk and PvP exposure.
If I'm being tactical, I'll rotate between Brimhaven, Taverley, and the Catacombs of Kourend because they balance spawn density with nearby banking or quick teleports. I use a slayer ring or house teleport to minimize downtime and bring an Earmuffs or Protect from Magic if necessary. For group sessions I sometimes camp a multi-combat area where cannoning is allowed — the kills fly by. I also keep RuneLite's Slayermonster indicators on so Greater Demons are highlighted; that plugin saves me minutes of searching.
Practical tips: bring a bite of prayer potions and a good defensive set if you're meleeing; ranged or magic works well if you want to safespot certain spawns. If you want exact tile locations, the quickest path is to glance at the 'Greater Demon' page on the OSRS Wiki and cross-reference with in-game markers. Happy hunting — these guys drop some decent loot and they make slayer tasks feel satisfying.
7 Answers2026-07-28 19:21:45
If you've been handed a greater demon slayer task, the quickest route is to think in terms of spawn-dense dungeons and a couple of riskier surface spots. Greater demons commonly spawn in Brimhaven Dungeon on Karamja — it's a favorite because there are lots of aggressive spawns clustered together and it's relatively safe if you bring teleport options. Another reliable place is the Catacombs of Kourend; those catacombs have concentrated monster rooms that make tasking efficient, plus the Prayer bonus from overheads can help with kills.
If you're feeling bold, the Wilderness has a few greater demon locations that are fast to reach but PvP-dangerous; bring what you can afford to lose and use single-way teleports or clan world mechanics if needed. Pro tips: use a slayer helmet (if your slayer master allows it), bring a few prayer potions for protection or protection prayers, and consider melee with a good weapon for speed. If you want exact spawn maps or want to check drop tables, the best companion is the OSRS Wiki page 'Greater demon', which lists all the known spawns, drops, and combat details — that helped me plan better runs and avoid wasted trips.
3 Answers2026-01-31 21:29:38
Bright, punchy, and a little sweaty — that's how I like my greater demon solo runs. For pure melee I lean toward a high-strength setup: strong platebody (Bandos or Barrows-range if you have it), a solid helm, dragon or primordial boots, and a weapon that hits fast — abyssal whip or dragon scimitar for consistent damage, or a crush weapon if you want to swap to a mace for better accuracy on certain demons. Bring a super strength and super attack (or a super combat) dose if you want to smooth out kill times, plus enough food (sharks/monkfish/karambwans depending on how risky you want it). A Slayer helmet (if the demon is your slayer task) or an amulet with offense bonuses will shave off time, and a prayer like Piety or Chivalry really speeds things up. I like to flick Protect from Melee when I need to tank a heavy hit and then switch back to offensive prayers — it saves prayer points and keeps me in the fight longer.
If you’d rather kite and play safe, ranged is where the comfy solos happen. Toxic blowpipe with high-tier darts, an Ava’s device for ranged bonuses, and black d’hide or Karil-style robes for a light, accurate setup will let you chew through demons while staying out of their melee range. Bring ranging potions and a few prayer restores if you use Rigour or Eagle Eye; anglerfish or manta rays are great if you expect a long task. For magic, a trident or high-level bolt spells make short work if you’re camping on one spot and focusing on consistent splash-free damage.
Positioning and resource management matter more than flex brag gear: learn safe-spots in the area you’re fighting (corners, rocks, staircases can help reset agro), manage your prayer with flicks, and have an emergency teleport (or a couple of runes/staff charge) if things go sideways. I always leave a tiny margin of supplies so I don’t get greedy — faster kills are fun, but getting smacked into respawn is not. These fights feel satisfying when you tighten the routine; I still get a kick from turning messy pulls into clean, efficient kills.
4 Answers2026-01-31 07:05:31
Okay, here's the straight talk: you need 90 Slayer to be assigned greater demons as a Slayer task in Old School RuneScape. I ran into this a while back when I was grinding mid-level monsters — greater demons felt like a weird gate because their combat level is higher than lots of people expect, but the real limiter for getting them on task is that 90 Slayer threshold.
If you’re gearing up, treat them like a mid-to-high-level slayer trip: decent melee or ranged gear, prayer flicking or protection depending on where you’re fighting, and consider a cannon if you’ve got the money and a safe multi-spot. Slayer masters won’t give you greater demons below 90, but you can still kill them outside of a task for drops; you just won’t get Slayer XP from those kills. I found it a satisfying step-up in difficulty when I hit the requirement — good challenge and decent drops, so bring your best setup and enjoy the grind.
4 Answers2026-01-31 14:05:37
If you're facing a Greater Demon on a Slayer task in 'Old School RuneScape', the prayer situation is pretty straightforward but worth a little nuance.
I usually run Protect from Melee when I'm trying to play safe — Greater Demons hit with melee, and that prayer dramatically cuts their damage so you can tank or train without constantly banking. If I'm trying to speed-run a task and I'm confident in my gear and food, I swap in offensive prayers like Piety or Chivalry to maximize DPS. For lower levels, Chivalry is a great middle ground; for higher levels Piety gives the best punch.
Bring prayer potions or a regeneration method if you plan to protect for long stretches, and remember to flick off protection and flick on a boost when you know you can finish a kill quickly to save prayer points. If you're ranged or mage-kiting them, use the corresponding offensive prayers instead and don't bother with Protect from Melee unless you mis-position. Personally, I keep Protect from Melee as my go-to when the task drags, and I switch to Piety for short, efficient bursts — works every time and keeps my death count low.
4 Answers2026-01-31 18:16:49
I get a kick out of answering this one because it's a little counterintuitive: you don't actually need to finish any quest to fight greater demons in 'Old School RuneScape'. They are regular slayable monsters scattered through several dungeons and Wilderness spots, and they show up as standard Slayer assignments. So if your goal is simply to access greater demon slayer content, the main gate is your Slayer master and your Slayer level, not a storyline quest.
That said, certain quests make getting to the best greater demon spots way easier. For example, completing 'Fairy Tale II - Cure a Queen' (or the parts needed for fairy ring access) drastically cuts travel time, and finishing 'Desert Treasure' gives you the Ancient Magicks spellbook, which can be useful in some combat setups. Other quest completions that open teleports or shortcuts—anything that makes travel cheaper and safer—are worth doing if you plan to farm them a lot. Personally I prioritize the travel/utility quests first so my slayer trips feel smooth and efficient.
8 Answers2025-11-07 20:05:08
If you’re heading into greater demons in 'Old School RuneScape', I usually lean toward a straight-up melee setup for speed and simplicity. I like an Abyssal whip in the main hand with a Dragon defender if I’m doing longer trips — it keeps the kills fast without needing to sacrifice too much defence. On top of that I’ll wear a mix of high-accuracy melee pieces: think about a mix of Rune or Barrows pieces depending on your bank, a good pair of gloves (Barrows gloves if you’ve got them), and whichever cape gives the best offensive boost you own. Prayer-wise I turn on Piety if I’ve got the level; it absolutely shaves time off each kill.
Inventory is basic but effective: high-heal food, a few prayer potions if I’m using Piety, a teleport out, and a bit of space for rune or bolt drops. If it’s a Slayer task I slap on a Slayer helmet — just makes everything smoother. If you prefer ranged, Toxic blowpipe with high-quality darts and black d'hide makes them trivial from a distance, and for magic the trident-style weapons or high-damage spells work fine if you like AFK-ish kills.
Tactics matter: single-target DPS wins here. Bring enough supplies to avoid banking constantly, stand where you don’t get agro from extras, and use your slayer or prayer bonuses when you can. Personally, I find whip + defender runs the most satisfying — quick, clean, and good XP — and I always come away with more loot than I expected.
4 Answers2025-11-07 16:43:18
Surprising little detail: greater demons give 110 Slayer XP per kill when they count toward a Slayer task. I know a lot of people just want the number, so there it is — 110 XP in the Slayer skill for each properly assigned kill. You still get your normal combat experience regardless of task status, but the 110 only ticks when the monster is part of your active task.
If you’re planning a grind, that number makes greater demons a decent mid-tier option: not the fastest XP per hour compared to some higher-level tasks, but they’re accessible, fairly tanky, and drop decent loot for the time invested. I personally like rotating locations to avoid boredom and bringing a prayer pot and decent food so I can squeeze more kills per trip — 110 per corpse adds up quicker than you think, and it’s satisfying to watch the Slayer XP bar crawl forward.
3 Answers2025-11-04 12:51:55
Nothing beats the little flash of a loot beam cutting through the dim corridors of the Stronghold Slayer Dungeon — that’s where the rare stuff shows itself. In 'Old School RuneScape' rare drops in that dungeon appear exactly where the monster dies: on the tile beneath the corpse. Practically speaking, that means you need to pay attention to every corner, choke point, and stair landing where monsters are getting smacked down. A lot of players focus on the obvious combat rooms, but I’ve picked up uniques tucked behind a boulder or at the base of a staircase simply because I wasn’t tunnel-visioning on the main spawn.
Mechanically, rare drops are governed by drop tables (including the special rare drop table), and the game will mark particularly rare or unique items with the loot beam and chat message — so listen for the sound and watch for light. If you’re on a slayer task, most slayer monsters in the Stronghold are assigned to you, which kills most of the competition for drops. Otherwise, whoever deals most damage or tags the monster often gets priority pickup for a short time, so be mindful when you’re sharing the cave with others.
Practical tips: clear the room before loot checks, use safespots so you can tab in and out, and keep teleport gear handy so you can bank without wasting time. I still love that rush when a beam shows up; it never gets old.