8 Answers2025-11-04 23:00:30
Late-night grind sessions have taught me the value of true AFK-friendly spots in 'Old School RuneScape' — you want something that doesn't need constant clicking but still nets steady XP. My top pick for pure low-attention is stall stealing: silk and cake stalls in busy towns, bakery stalls, and market stalls let you hop, steal, walk to the bank, repeat. It’s gloriously brainless for long stretches, perfect for doing homework, watching a show, or falling asleep with audio on.
If you want a step up in XP without babysitting every click, Pyramid Plunder is the semi-AFK champ. You still need to pay attention to a few doors and traps, but most runs become repetitive enough that you can zone out. For a mixed GP+XP routine, pickpocketing certain NPCs (the ones that drop seeds or decent loot) is useful because it supplements your bank while you train. Bring teleport methods, a decent inventory setup, and some patience — nothing replaces a little practice for rhythm.
My final tip: rotate methods so you don’t burn out. Stalls for long, chill AFK sessions; Pyramid Plunder when you want better XP bursts; pickpocketing for GP/loot. I usually end my sessions satisfied rather than fried, which matters more than any theoretical XP/hr for me.
4 Answers2026-01-31 02:11:59
I geek out over little efficiency tricks, and for thieving in 'Old School RuneScape' the guide's core idea is always the same: pick the fastest method you can consistently do without dying or wasting time. Early on I spam stalls and low-level pickpockets to get secure levels and cash—it's mindless, cheap, and keeps you moving. Once you hit the next bracket the guide suggests switching to a minigame or method that gives much higher XP/hr even if it's click-heavy.
For me that meant mixing things: do a bunch of stall runs to buy a teleport item and supplies, then rotate into the 'Pyramid Plunder' rooms for concentrated XP sessions, and when I wanted pure speed I practiced 'Blackjacking' because it’s brutal but rewards consistency. The real trick the guide pushes is swapping methods at the right breakpoints, bringing the right gear and teleports to cut downtime, and using quests or diaries that give thieving boosts when possible. I like to end sessions with a few easy pickpockets to top up cash — feels like a tidy, efficient loop.
5 Answers2025-11-04 18:58:22
For raw, sustained XP you can't ignore Pyramid Plunder — it pretty much eats thieving levels if you run it smart. The minigame rewards you for clearing rooms quickly and looting the golden chest when you're high enough to safely attempt the last room, so it's a top pick for grind sessions. Earlier levels still benefit from stalls and pickpocketing NPCs to bridge the gap: stalls are low-risk and cheap to chain, while pickpocket spots like city NPCs give steady experience and useful loot for money or supplies.
If I'm pacing a long session, I alternate between Master Farmers (for semi-AFK seed income and steady XP) and Pyramid Plunder runs. The change of pace keeps me from getting bored and helps with bank management — seeds sell or feed farming, and PP gives the fastest pure thieving XP once you know the rooms and timings. I love the rhythm of PP, even when I fail a few locks; it's a satisfying, high-skill way to climb to 99 and beyond, and it always feels worth it after a good streak.
5 Answers2026-01-31 10:38:50
On long skilling sessions I got obsessed with the little geometry of maps, and the way the thieving guide for 'Old School RuneScape' lays out safe-spot methods really scratches that itch. It starts by explaining the fundamentals: NPCs move on a tile grid and have collision masks, so if you can put an unwalkable object between you and them — like a fence, door, or a piece of scenery — you can interact (pickpocket or steal from a stall) without them pathing through to smack you. The guide emphasizes understanding which tiles are blocked and which are just visually impassable, because the game’s pathfinder ignores decorations but respects true collision.
Then it gives concrete steps: spot a candidate NPC, look for nearby obstacles or corners, position yourself where their path would be blocked, and test with a few interactions. It also warns about exceptions — some NPCs have ranged attacks or special behaviors, and guards or town scripts might react. I loved that it pairs screenshots with small diagrams, so I could look at a bank chest or market stall and instantly know where to stand; after trying it out, I felt way smug every time I pulled off a flawless pickpocket, so I keep coming back for more practice.
5 Answers2025-11-04 06:26:20
Totally hooked on efficiency, I treat thieving like a scavenger hunt that fuels my whole ironman progression.
Early on I spam stalls and low-level pickpockets to build a baseline — baker's stalls, tea stalls, men and women around cities are great for getting your hands on coins and basic loot without much risk. I always pocket whatever seeds and herbs I can from master farmers once I can safely pickpocket them; those seeds are gold for an ironman because they feed Farming and Herblore without any trading. I balance XP and loot: if I need herbs, I grind farmers; if I need XP fast, I mix in better XP methods.
Mid-game I pivot to methods that give both fast XP and useful items. 'Pyramid Plunder' is a must when you can get decent success there — it’s click-dense but gives excellent XP and occasional unique drops that help with banked resources. I also learned blackjack timing to chain pickpockets without being stunned, which skyrockets my XP/hr and keeps supplies flowing. I always bring decent food and lock my inventory around essentials; being an ironman means every seed and gem saved matters. Feels satisfying turning thieving into a self-sustaining pipeline for my account.
11 Answers2025-11-07 01:53:55
Hands down, the fastest way I’ve found to squeeze the most Farming XP out of the Tithe Farm is to treat it like a conveyor belt: set up everything beforehand, then run continuous, surgical runs where every second matters.
First, prep your inventory and movement—empty inventory space, quick teleports to and from Great Kourend, and a stamina potion if you plan to sprint between patches. Learn one tight route that hits planting, harvesting, and the deposit box without backtracking. I keep my actions consistent: plant everything I can, then immediately harvest mature plots as they become available and dump produce straight in the chest so the next cycle starts clean. That loop minimizes downtime and makes ticks work for you instead of against you.
Second, practice the micro: shift-click pick-ups, hotkey teleports, and a stable camera angle so you don’t lose time clicking. Timing your re-entry to the minigame so crops are ready when you return multiplies XP per hour way beyond casual runs. It’s repetitive but the XP gains are noticeable once your rhythm clicks—feels like a satisfying, oddly zen grind.
5 Answers2025-11-04 15:43:49
My most reliable setup for cranking out thieving XP mixes items that either increase pickpocket/stall success or cut down on downtime. I usually wear the Graceful pieces whenever I'm moving between stalls — keeping run energy up with Graceful and a few stamina potions means I spend more time actually thieving instead of jogging back and forth. That alone raises my XP/hour because I don't have to stop and recharge.
I also stack thieving-specific bonuses: the Rogue's outfit for better loot from stalls and pickpockets, and an Ardougne cloak from diary rewards for smoother pickpocket runs around the city. I carry basic utilities in my inventory — food for the occasional stun, a few stamina/super energy potions, and teleport tabs so I can reset or bank quickly. If I'm doing pyramid plunder or other minigames I swap in the minigame gear that speeds up room clears. Overall, I focus on success-rate gear plus mobility items: more successful steals and less wasted time = higher XP, and that strategy has consistently felt the fastest for me.
10 Answers2025-11-06 16:35:15
If I'm grinding law runes in 'Old School RuneScape' and want raw speed without fuss, I lean hard on the Abyss method. It’s straightforward: bring as many pure essence as you can carry in your inventory and in your runecrafting pouches, pop into the Abyss from Edgeville (Amulet of glory or teleport to Edgeville makes this quick), slip through to the Law Altar, craft, and hop back to the bank. The magic is in the pouches — small, medium, large and giant — because they let you minimize bank trips and maximize runes per hour. I always wear a law tiara if I want to save inventory space over carrying a talisman, and I use the best teleports I have so the loop is as tight as possible.
Gear and QoL choices matter: bring a weight-reducing setup if you care about run speed, and use stamina potions if you’re running long loops outside the Abyss. Protect your valuables if you ever run near dangerous spots, and consider using the Abyss because it bypasses talisman requirements and keeps the cycle quick. For me this combination — pouches, tiara, quick teleports — produces the fastest pure law rune throughput, even if it’s less XP-efficient compared to some alternatives. Give yourself a playlist and a timer and you’ll see steady gains; I love the rhythm of those tight trips and the satisfying click of crafting stacks of law runes.
5 Answers2025-11-04 11:37:01
I get a lot of questions about GP rates, so here's a practical breakdown from my own experience and what I've seen in the community.
At very low levels (20–50 Thieving) you’re mostly stealing stalls and pickpocketing NPCs that don’t drop much tradable loot. Expect something like 0–80k gp/hour if you sell random junk and the odd gem. Once you hit about 50–70 Thieving and start hitting silk, fur, and food stalls more reliably, that climbs to roughly 100–250k gp/hour depending on how many stalls you can run per hour and current market prices.
Once you reach mid-to-high levels and can reliably pickpocket Master Farmers or run certain stalls/minigames, GP/hour becomes much better. Picking Master Farmers for seeds often averages around 200–500k gp/hour for many players — the range is wide because it depends heavily on RNG and seed prices. Pyramid Plunder and similar activities can push you into the 200–400k/hour neighborhood if you’re efficient, and the absolute high end (rare loot, elite seed streaks, or very optimized stall routes) might nudge 600k–1M gp/hour but that’s not typical. Blackjacking is incredible for XP but barely a GP-maker; treat it as an XP lane with almost negligible cash. My takeaway: Thieving is usually an XP-first skill with decent side profit once you reach higher tiers, so plan around what you value more — cash or levels — and enjoy the ride.
4 Answers2026-01-31 14:44:41
I get excited talking about thieving because it’s such a satisfying skill to level — sneaky, efficient, and a bit cheeky. If you’re just starting in 'Old School RuneScape', my go-to progression is simple: begin with pickpocketing low-level NPCs to learn the mechanic, then switch to stall thieving for steady coin and inventory-free xp, and later dip into minigames like 'Pyramid Plunder' when you can. Early on I always carry a bit of food and a teleport method; failing a pickpocket or getting stunned is part of the learning curve, and you’ll want to escape quickly to regroup.
Once you hit higher teens to mid-levels, move to better stalls and pickpocket targets in busier hubs — those spots usually pay better GP and let you train without constant banking. When you’re comfortable, explore alternative methods like blackjacking or rogues' den activities; they’re more click-intense but reward higher xp per hour. I also consult the 'OSRS Wiki' for up-to-date xp tables and exact level requirements; it keeps me from wasting time. Honestly, the best part is the variety: thieving feels like a mini-game buffet, and I always come away with a pocketful of coins and a goofy grin.