4 Answers2025-08-24 15:22:00
I got into necromancer builds because I love chaos that looks organized, and the way difficulty scaling toys with survivability is one of my favorite headaches. On easy or story modes enemies typically have lower health and weaker affixes, so your minions act like a living shield: they soak hits, trigger enemy AI, and let you kite. Your survival rate in that setting is mostly a function of how well you position and whether your minions are built to be meatshields or damage dealers.
Crank the difficulty up and the math shifts. Enemies gain damage, health, armor penetration, and nasty affixes that punish clumps of summons. Minions get one-shot or melt from %HP attacks, and elite abilities like 'life leech' or 'area corruption' ignore your little army. My practical takeaway from playing 'Diablo' and 'Path of Exile' builds is this: at higher tiers you stop relying purely on quantity and must invest in minion scaling, survivability passives for yourself, and ways to control incoming damage. If you don’t adjust, your survival rate drops fast; if you adapt with better scaling gear, multi-layer defense (shields, curses, crowd-control), and smarter AI manipulation, you can keep it surprisingly high, but it feels like a constant tug-of-war rather than a steady climb.
4 Answers2025-08-24 01:28:24
I've spent way too many late nights juggling a horde of skeletons and a dwindling health bar, so I can talk about this with way too much enthusiasm. In practice, followers are your living (or unliving) buffer: they soak hits, trigger traps, and force enemies to waste time chewing through a minion instead of you. That buys you space to cast a heal, reposition, or chug a potion. When I use 'Raise Dead' or summon a handful of skeletons, I treat them like disposable shields—useful for line control and baiting high-damage abilities away from myself.
But they're not a free lunch. Followers pull aggro in unpredictable ways, and their AI can get them stuck in doorways or run into frontal cones that wipe both them and me. There’s also the resource trade: keeping a big army often costs mana or cooldowns I might need for survival spells. I usually balance this by mixing sturdy, high-HP minions with glassier summons that deal burst, and I slot in at least one self-heal or damage reduction spell so I’m not completely dependent on my little army. In short: followers massively increase my survivability when managed, but they create new failure modes if I stop paying attention.
4 Answers2025-08-24 18:34:20
I've been down this road a dozen times, soloing late into the night with a cup of terrible instant coffee and a ragtag army of skeletons. In many RPGs, necromancers are absolutely viable solo — but it depends on how the game treats minions, scaling, and survival mechanics.
If the game gives your summons decent AI or lets you funnel stats into minion health and damage, you can play very safely: minions soak bullets, stun enemies, and trigger traps while you stay back and cast from cover. Games like 'Diablo II' or 'Path of Exile' reward minion builds with gear that buffs pets and grants life leech through them, which makes surviving higher difficulty content realistic. On the flip side, in systems where minions are paper-thin or scale poorly, you either need to hybridize (learn some direct-damage spells and defensive cooldowns) or rely on clever kiting, crowd control, and terrain.
Tips I use: invest in cooldown reduction for key summoning spells, pick up any pet auras that stack, and never, ever neglect resistances or mobility. When a boss hits hard, your skeletons buy you time; your own survivability buys you the time to plan the next wave — and that interplay is the fun part for me.