How Does The Pity System Work In Gacha Games?

For a game with limited pulls, is the counter shared between separate banners or do pity guarantees reset completely after claiming the featured SSR?
2026-04-07 09:30:52
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7 Answers

Best Answer
AlexWhite
AlexWhite
Ending Guesser Mechanic
Most gacha games have a pity system that guarantees a rare pull after a set number of attempts, like 80 or 90 pulls. It's a fail-safe to prevent terrible luck, though the exact rules for carrying pity between banners vary a lot between games. Thinking about luck and probability in systems reminded me of a survival story I read, 'The Day My Survival Score Reached Zero'. In it, the protagonist is trapped in a literal game-like world where every choice affects a visible survival score, creating a constant, high-stakes calculation of risk versus reward that feels oddly similar to managing a gacha currency stash.
2026-08-06 13:31:47
40
Emily
Emily
Story Interpreter Sales
The pity system is gacha’s way of pretending it cares. You keep pulling, the game keeps track, and eventually it goes, 'Fine, here’s your stupid SSR.' I learned this the hard way in 'Fate/Grand Order,' where the pity didn’t even exist for years—pure chaos. Now, newer games bake it in upfront. Take 'Tears of Themis,' where hitting 100 pulls guarantees the event card. It’s less about fairness and more about FOMO: if players know they’ll eventually win, they’ll keep grinding (or paying).

What’s wild is how players optimize around it—spreadsheets, pull calculators, even Discord bots tracking pity counters. We turn gambling into a math problem just to cope.
2026-04-08 22:18:40
11
Xavier
Xavier
Helpful Reader Editor
Gacha games love to play with our emotions, and the pity system is like their way of throwing us a bone after crushing our hopes. Basically, if you pull a bunch of times without getting a high-rarity character or item, the game gradually increases your odds until you’re guaranteed to hit something good. It’s a sneaky psychological trick—just when you’re about to quit in frustration, boom, you get a five-star, and suddenly you’re hooked again.

Different games handle it differently, though. Some have a hard guarantee (like '60 pulls = guaranteed SSR'), while others use soft pity, where the odds slowly creep up after a certain point. 'Genshin Impact,' for example, softens the blow with a 90-pull hard pity, but most players hit gold around 75-80 because of escalating rates. It’s fascinating how these systems balance player retention with profit—keeping us just desperate enough to spend but not so defeated that we bail.
2026-04-12 21:19:26
4
Helena
Helena
Responder Receptionist
Ever notice how gacha games feel like a rollercoaster? One minute you’re drowning in three-star junk, the next you’re screaming over a surprise legendary pull. That’s the pity system at work—a safety net disguised as luck. I’ve spent way too much time tracking my pulls in games like 'Arknights' and 'Fire Emblem Heroes,' and here’s the thing: the details matter. Some games reset your pity counter if you get any high-rarity item, even if it’s off-banner trash. Others, like 'Honkai Star Rail,' split banners, so your pity builds separately for characters vs. weapons.

It’s brutal when you realize you wasted 70 pulls on the wrong banner, but that’s how they get you to swipe your card. The real pro move? Hoarding currency and planning pulls around pity thresholds. No impulse spending—just cold, calculated suffering.
2026-04-13 18:35:15
5
TessRed
TessRed
Spoiler Watcher Assistant
Can we talk about weapon banners? They're almost always a different, worse system. In 'Genshin,' even with the Epitomized Path, you need to fail twice to guarantee the specific weapon you want. That's up to 240 pulls for a worst-case scenario, compared to 180 for a character. The pity count might be lower (like 80 instead of 90), but the path to the exact item is more treacherous and expensive.

This creates a clear monetization ladder. Low-spenders and free players chase characters. Dolphins and whales chase characters and their signature weapons. Leviathans chase max refinements for those weapons. Each step has a higher pity-related cost and lower guarantee clarity. It's a deliberate funnel. Always be aware that the 'pity system' for the premium gear (weapons, special artifacts) is usually designed to be less forgiving than for the base characters.
2026-08-02 02:11:15
9
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