Why Does The Random Library Python Produce Repeated Sequences?

2025-09-03 10:51:35 106

5 Answers

Oliver
Oliver
2025-09-07 20:40:20
When Python’s random seems to repeat, it’s almost always because it’s not true randomness but a PRNG. The default Mersenne Twister is deterministic: same seed, same sequence. Common culprits are reseeding (especially with low-entropy values like integer seconds), restoring pickled RNG state, or running multiple processes that inherited the same state after a fork. The period of Mersenne Twister is enormous, so genuine periodicity isn’t the issue — determinism and seeding choice are. Fixes: avoid repeated seeding, use os.urandom/ 'secrets' for seeding, or use separate Random instances per thread/process.
Finn
Finn
2025-09-08 01:22:05
I’m the kind of person who learns by breaking things, and repeats in Python’s random have bitten me more than once. The core reason is simple: determinism. The default random is a pseudo-random generator (Mersenne Twister) that produces a predictable sequence from a seed. So if your seed is the same (intentionally like random.seed(123) for testing, or accidentally like seeding with int(time.time())), you’ll see repeats. Another sneaky cause is process forking: child processes inherit the RNG state and thus produce identical streams unless reseeded.

Practical tips that I use: don’t reseed inside tight loops, call random.seed(None) or let Python seed from the OS once at startup, or use random.SystemRandom or 'secrets' for unpredictable values. For multiprocessing, explicitly seed each worker differently (use os.urandom or combine time_ns with a pid). And if I need reproducibility during debugging, I deliberately save the seed or RNG state so I can replay the exact sequence — otherwise I lean on OS-backed entropy to avoid accidental repeats.
Hudson
Hudson
2025-09-08 07:31:44
I ran into this while prototyping a game mechanic and the explanation is delightfully simple: Python’s random functions are deterministic. The module uses a PRNG that, given the same seed, will always produce the same sequence. So if you call random.seed(42) at the top of your script (or don’t touch seeding in some environments where it’s seeded the same way), you’ll see repeats by design — this is how reproducible tests and demos work.

What surprised me was how easy it is to accidentally cause repetition: seeding with time() truncated to seconds, re-seeding before every draw, forking worker processes that inherit the RNG state, or restoring a saved RNG state will all create identical streams. If you need cryptographic or unpredictable randomness, use 'secrets' or SystemRandom which draw from the OS entropy. For parallel computing, give each worker its own Random instance seeded from different entropy (for example from os.urandom or by combining time_ns with process-specific data). Once I started treating the RNG state like a tiny piece of saved game data — inspect it when things go wrong — those bugs became much easier to fix.
Owen
Owen
2025-09-08 11:29:47
Okay, here’s the long-winded coffee-fueled take: the Python random module gives repeated sequences because it's a deterministic pseudo-random number generator (PRNG). What that means in plain speak is that it starts from a known internal state called a seed, and every number it returns follows from that seed by a fixed algorithm (CPython uses the Mersenne Twister by default). If you seed it with the same value, or if the generator’s state gets restored to the same place, you’ll see the identical series of numbers again.

Beyond that basic fact there are a few practical traps that actually cause repeats: people call random.seed(0) or seed with the current second (so two runs started within the same second get the same seed), they re-seed repeatedly inside a loop by accident, or they fork processes (child processes inherit the parent’s RNG state and will produce the same numbers unless you re-seed). Also, if you pickle and unpickle a Random instance, its exact state is restored — which is handy for reproducibility but will of course repeat sequences if you restore it.

If you want non-repeating behavior, don’t reseed, seed once from a high-entropy source (or just let Python seed from the OS by not supplying a seed), or use a system CSPRNG such as the 'secrets' module or random.SystemRandom for security-sensitive randomness. For parallel tasks, create separate Random instances seeded differently or use newer generators like numpy's Generator with PCG64, or explicitly reseed each worker with unique entropy. Those fixes have saved me from a few maddening bugs in simulations and multiplayer testing.
Felix
Felix
2025-09-09 18:02:59
I love the debugging puzzle of this one—here’s a different way to think about it. Imagine the PRNG as a playlist on shuffle where the order is determined by the seed. If you create the playlist from the same starting seed, you’ll hear the same song order every time. Now layer practical mistakes on top: every time you restart your script at exactly the same second and you seed with int(time.time()), the playlist will reset identically; if you fork processes, each child gets the same playlist; if you pickle and reload the generator, you rewind the playlist to a saved position. That’s why repeated sequences appear.

So what do I do? I usually seed once with good entropy (let Python do it by default or use os.urandom), avoid reseeding blindly inside functions, and for parallel work I use distinct generators seeded from fresh entropy or the 'secrets' module. For cryptographic needs, I avoid the default PRNG altogether and use secrets or SystemRandom. Little habit changes like that have cleared up subtle reproducibility bugs in my simulations and load tests.
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Related Questions

Does The Random Library Python Work With Multiprocessing Reliably?

5 Answers2025-09-03 00:56:32
If you spawn a handful of worker processes and just call functions that use the global 'random' module without thinking, you can get surprising behavior. My practical experience with Unix-style forks taught me the core rule: when a process is forked, it inherits the entire memory, including the internal state of the global random generator. That means two children can produce identical random sequences unless you reseed them after the fork. So what do I do now? On Linux I either call random.seed(None) or better, create a fresh instance with random.Random() in each child and seed it with some unique entropy like os.getpid() ^ time.time_ns(). If I want reproducible, controlled streams across workers, I explicitly compute per-worker seeds from a master seed. On Windows (spawn), Python starts fresh interpreters so you’re less likely to accidentally duplicate states, but you should still manage seeding intentionally. For heavy numeric work I lean on 'numpy' generators or 'secrets' for crypto-level randomness. In short: yes, it works reliably if you handle seeding and start methods carefully; otherwise you can get nasty duplicates or non-reproducible runs that bite you later.

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5 Answers2025-09-03 19:19:05
I've spent more than a few late nights chasing down why a supposedly random token kept colliding, so this question hits home for me. The short version in plain speech: the built-in 'random' module in Python is not suitable for cryptographic use. It uses the Mersenne Twister algorithm by default, which is fast and great for simulations, games, and reproducible tests, but it's deterministic and its internal state can be recovered if an attacker sees enough outputs. That makes it predictable in the way you absolutely don't want for keys, session tokens, or password reset links. If you need cryptographic randomness, use the OS-backed sources that Python exposes: 'secrets' (Python 3.6+) or 'os.urandom' under the hood. 'secrets.token_bytes()', 'secrets.token_hex()', and 'secrets.token_urlsafe()' are the simple, safe tools for tokens and keys. Alternatively, 'random.SystemRandom' wraps the system CSPRNG so you can still call familiar methods but with cryptographic backing. In practice I look for two things: unpredictability (next-bit unpredictability) and resistance to state compromise. If your code currently calls 'random.seed()' or relies on time-based seeding, fix it. Swap in 'secrets' for any security-critical randomness and audit where tokens or keys are generated—it's a tiny change that avoids huge headaches.

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5 Answers2025-09-03 15:08:45
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5 Answers2025-09-03 02:39:13
Okay, this one always gets me excited because reproducibility is one of those small nerdy joys: seeding Python's random module makes the pseudorandom number generator deterministic. If I call random.seed(42) at the start, then every subsequent call to random.random(), random.shuffle(), or random.choice() will produce the exact same sequence every run — as long as the code path and the order of calls stay identical. I like to split this into practical tips: use an explicit integer seed so there’s no ambiguity; call random.seed(...) before any random-dependent work; and if you need to pause and reproduce a specific moment, random.getstate() and random.setstate(state) are gold. Also remember that Python's random is based on the Mersenne Twister, which is deterministic and fast but not cryptographically secure — use the 'secrets' module for anything security-sensitive. Finally, note that other libraries have their own RNGs: NumPy, TensorFlow, and PyTorch won’t follow random.seed unless you seed them too. For complex experiments I log the seed and sometimes use a master seed to generate worker seeds. That little habit has saved me so many hours debugging flaky experiments.

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Does The Random Library Python Use Mersenne Twister?

5 Answers2025-09-03 21:15:32
Alright, quick technical truth: yes — Python's built-in random module in CPython uses the Mersenne Twister (specifically MT19937) as its core generator. I tinker with quick simulations and small game projects, so I like that MT19937 gives very fast, high-quality pseudo-random numbers and a gigantic period (about 2**19937−1). That means for reproducible experiments you can call random.seed(42) and get the same stream every run, which is a lifesaver for debugging. Internally it produces 32-bit integers and Python combines draws to build 53-bit precision floats for random.random(). That said, I always remind folks (and myself) not to use it for security-sensitive stuff: it's deterministic and not cryptographically secure. If you need secure tokens, use random.SystemRandom or the 'secrets' module which pull from the OS entropy. Also, if you work with NumPy, note that NumPy used to default to Mersenne Twister too, but its newer Generator API prefers algorithms like PCG64 — different beasts with different trade-offs. Personally, I seed when I need reproducibility, use SystemRandom or secrets for anything secret, and enjoy MT19937 for day-to-day simulations.

What Alternatives Exist To The Random Library Python For Speed?

5 Answers2025-09-03 04:07:08
Honestly, when I need speed over the built-in module, I usually reach for vectorized and compiled options first. The most common fast alternative is using numpy.random's new Generator API with a fast BitGenerator like PCG64 — it's massively faster for bulk sampling because it produces arrays in C instead of calling Python per-sample. Beyond that, randomgen (a third-party package) exposes things like Xoroshiro and Philox and can outperform the stdlib in many workloads. For heavy parallel work, JAX's 'jax.random' or PyTorch's torch.rand on GPU (or CuPy's random on CUDA) can be orders of magnitude faster if you move the work to GPU hardware. If you're doing millions of draws in a tight loop, consider using numba or Cython to compile a tuned PRNG (xorshift/xoshiro implementations are compact and blazingly quick), or call into a C library like cuRAND for GPUs. Just watch out for trade-offs: some ultra-fast generators sacrifice statistical quality, so pick a bit generator that matches your needs (simulations vs. quick noise). I tend to pre-generate large blocks, reuse Generator objects, and prefer float32 when possible — that small change often speeds things more than swapping libraries.

How To Create Anime Character Stats With Python Library Random?

4 Answers2025-08-18 00:25:37
Creating anime character stats with Python's `random` library is a fun way to simulate RPG-style attributes. I love using this for my tabletop campaigns or just for creative writing exercises. Here's a simple approach: First, define the stats you want—like strength, agility, intelligence, charisma, etc. Then, use `random.randint()` to generate values between 1 and 100 (or any range you prefer). For example, `strength = random.randint(1, 100)` gives a random strength score. You can also add flavor by using conditions—like if intelligence is above 80, the character gets a 'Genius' trait. For more depth, consider weighted randomness. Maybe your anime protagonist should have higher luck stats—use `random.choices()` with custom weights. I once made a script where characters from 'Naruto' had stats skewed toward their canon abilities. It’s also fun to add a 'special ability' slot that triggers if a stat crosses a threshold, like 'Unlimited Blade Works' for attack stats over 90.
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